Dreamcast Conversion mod by PkR Bug reports: https://gitlab.com/PiKeyAr/sadx_dreamcast/issues Changelog: Update 18/09/2023 Updated mod config descriptions Update 28/05/2023 Reworked transparency fixes for Casinopolis sewer lights Update 28/04/2023 Fixed Normal broken egg showing up as Two Tone Black Fixed wrong function pointer causing the egg hatching animation to disappear Update 05/04/2023 Reverted a water surface replacement in Hot Shelter to fix collision errors in Big's drainage room Update 10/02/2023 Fixed stairs in Past Act 3 losing collision with SADX Style Water enabled Update 29/01/2023 The underwater overlay should no longer be offset while the game is paused Update 19/01/2023 Fixed a crash on teleporting to the SS garden from other gardens Update 20/12/2022 Fixed subtitle font replacement Update 19/12/2022 Fixed the "Set window title" option The SEGA logo screen is now replaced properly Update 17/12/2022 Added a workaround for the Super Sonic mod (the Light Speed Dash aura is no longer rendered in Super Sonic mode) Disabling DC Branding now also disables the title screen Fixed character tutorials overriding HD GUI ones Updated mod developer documentation Update 03/12/2022 Fixed the nullsub check Update 29/11/2022 Fixed texture animations not working after exiting a level that isn't enabled in config Update 18/11/2022 Replaced some Chao Trampolines with FunctionHooks to fix crashes with some gardens disabled Updated transparency hacks in Station Square Update 06/11/2022 Fixed Tikal not showing in Sonic's intro Removed the Windy Valley Act 3 hack Update 03/11/2022 Fixed several errors related to FMV playback Fixed texture errors in Windy Valley Act 3 Fixed some config options not working Update 01/11/2022 Forced background scale mode for the main menu background to make it work with the "Stretch" BG scaling option Fixed SADX Style Water detection in Station Square Update 29/10/2022 This is a major update that may have compatibility issues with other mods, especially mods that relied on DC Conversion's old folder structure. If you wish to use an older version of this mod, you can download it here: https://dcmods.unreliable.network/owncloud/data/PiKeyAr/files/Various/DreamcastConversion2021.7z -General changes Many models that were previously loaded from files are now patched in memory - this reduces load times and mod size All assets that are still loaded from files have been rearranged to use a folder structure like in SADX split A complete comparison was done between SA1DC and SADXPC models (except Chao and cutscene models), and all differences except some collision models were replaced Most fixes in the mod's code were rewritten to better integrate with the game's original code, and many object restorations now reuse leftover SADX code The mod's internal systems, including level and model loading, have been reworked to reduce clutter in the mod's code and improve performance Many transparency hacks have been reworked to use less code, which also improves compatibility with other mods Labels have been removed from all .sa1lvl, .sa1mdl and .saanim files to reduce the mod's size and improve load times The code of the mod has been rewritten to use function and variable names, structures and asset labels from X360 symbols wherever possible - this makes the code cleaner and much more readable Most custom texture lists were removed in favor of the Mod Loader's automatic texlist resizing The mod now exports variables for other mods to check if certain levels are enabled (see "For mod developers.txt" in the mod folder) The lighting effects in all levels have been reworked to use the game's internal palette arrays instead of Lantern API Most Lantern material hacks have been removed as they are no longer necessary Death zones in some levels have been adjusted to be like their Dreamcast counterparts -Menu changes The title screen's lighting is now a bit closer to the original, although still not 100% the same The title screen is now using a generated palette instead of a PL file The title screen is now using the Mod Loader's scaling API -Object and character changes Collision for the item box is now rotated when using Optimized SET files The common switch now has a smoother effect when it is pressed (more like on DC) Knuckles' Maximum Heat aura effect is now more faithful to the original game Street lights in Station Square now look closer to the original game (they get offset slightly though) The environment mapping hack in Egg Hornet is now compatible with Metal Sonic Lighting effects in Egg Viper are now more faithful to the original game The grass object in Red Mountain now shows up in Sonic's version of the level (fix from SF94's SADXFE mod) The shutter blocking Station Square's Casino area is now using the correct texture (bug in the original game) The cutscene after fighting Chaos 2 no longer has an awkward pause with Knuckles walking in place Water animations in Egg Hornet and Speed Highway Act 3 fountain were not recreated in this update -Config changes Added a "Disable Chao replacements" option to config The "Assume OIT" config option has been removed -Chao changes Chao animals are now completely replaced with their SA1 DC counterparts in all areas, including the Chao Gardens The hints in the Chao Garden and the "Now Saving" text are now using the game's leftover data instead of hardcoded text The Chao can now pick up toys in Chao Race (fix by Exant) In Chao Stadium, the Chao now do a little dance before the race begins Update 19/09/2022 Fixed wrong lighting function hooks in Egg Carrier Update 02/08/2022 Compatibility with HD GUI 2 v.0.952 Update 05/05/2022 Compatibility with Lantern Engine 1.5.5 Update 08/04/2022 Fixed missing stars on the Twinkle Park pirate ship Update 18/03/2022 Fixed the Sky Chase replacement not enabling properly Update 13/03/2022 Fixed Emerald Coast interfering with fog in other levels Update 08/03/2022 (Lantern Engine mod update required) Fixed some material color inconsistencies Fixed ocean transparency mismatch in Emerald Coast Update 07/03/2022 Rewrote/optimized most of Emerald Coast code Added an optional ocean bobbing/UV shift effect in Emerald Coast The Light Speed Dash aura should now look closer to the Dreamcast version Removed old PVMX files that are no longer used Framerate fixes should no longer apply to unique level objects if the level is disabled in config The nullsub nop check should now behave identically to disabling levels in config The Chao nullsub check now disables all Chao levels Update 16/02/2022 The SADX Style Water option has been removed and is now available as a separate mod. You can find it here: https://github.com/PiKeyAr/sadx-style-water Update 13/02/2022 Fixed Sky Chase reticle looking broken without HD GUI Added options to disable replacement of Chao trees and the Name Machine Replaced leaning palm tree model in Emerald Coast Update 12/02/2022 Fixed the "Restore item hold animation" option not working Added Knuckles' running animation speed fix Fixed Chao Race confetti effect losing color Update 13/01/2022 Fixed some oversights in skybox scale replacement Update 06/01/2022 Restored transparent skybox in Ice Cap Fixed a vanilla SADX bug that prevented Lost World mirrors from working properly at high resolutions Update 08/07/2021 Fixed a missing fence in Speed Highway 1 Update 19/06/2021 Reverted a Light Speed Dash ring path in optimized SET layouts for Ice Cap 1 Update 02/06/2021 Fixed an issue with Sonic's start position in EC garden when its DC version is disabled Fixed Red Mountain cloud layers moving at the same speed Update 15/05/2021 Improved compatibility with other mods Fixed an issue with palm trees not being visible through the glass door in Station Square hotel Added a transparency fix for a light object in Final Egg 2 Update 30/04/2021 Compatibility update for Black Market UI scaling Update 25/04/2021 Fixed missing lights around the central tower in MR base Update 19/04/2021 Fixed a crash on re-entering Speed Highway 3 Update 12/04/2021 Fixed an error in SADX PC that prevented some additional animations from playing properly Update 03/04/2021 Restored DC Casino decorations in Station Square Update 02/04/2021 Requires Lantern Engine 1.4.7 or later Lots of internal code optimizations/improvements Removed automatic model sorting in favor of pre-sorted models Reworked level transparency workarounds to use a more efficient system Reworked the texture and UV animation system to be more efficient Duplicate models are now cloned in memory rather than loaded from disk Fixed a vanilla bug with a sliding NPC in Amy's intro Fixed an issue with video colorization frame not fitting the updated window size after screen resize Added a missing beach texture animation in Station Square hotel area Fixed an issue with Hedgehog Hammer (Trial Mode) not unloading properly Restored the unused Cyber-Net logo in Station Square Big's belt fix is now enabled by default The echidnas in Mystic Ruins Past now have shadows like in the Dreamcast version Transparency sorting improvements: -Mystic Ruins jungle area -Final Egg Act 2 -Destructible platforms in Sky Deck -Wind Stone and Ice Stone -Palm trees in Station Square hotel area -Casinopolis entrance in Station Square Update 22/03/2021 Fixed a crash on reloading Twinkle Park The "Now saving" text should no longer appear on the character select screen Update 07/03/2021 Added support for Kaori's AI HD FMVs mod Fixed an issue with some parts of hint monitor disappearing at certain camera angles Fixed an issue with throwing the burger shop statue Added code for Cowgirl glass dynamic collision (thanks Kell!) Updated lighting effects to use the new version of Lantern API without replacing PL files The "Now saving" text is no longer displayed in Trial Mode Fixed collision on floating pirate ships in Twinkle Park 2 Fixed pop-in in Twinkle Park 2 that happens if you skip certain parts of the stage Various code cleanup/improvements Update 02/01/2021 Fixed a black fadeout issue upon entering the Options screen with DC Branding disabled Update 12/12/2020 Fixed addresses for one of jungle explorer models Update 14/10/2020 Switched to replacing texture lists instead of resizing them, this should improve stability on some systems Update 04/10/2020 Fixed a potential issue with italicized debug font Update 23/09/2020 Fixed HD GUI compatibility Update 20/09/2020 Update texture filtering settings to accommodate for a Mod Loader update Italicized the "Now saving" text (thanks Exant!) Update 14/08/2020 Minor updates/optimizations for Casinopolis objects Update 27/07/2020 Minor update to make the "Now saving" text less intrusive Update 24/07/2020 Added an option to draw the "Now saving" text Minor changes to font filtering hacks Update 09/07/2020 Compatibility update for mods that override DC Conversion's code Update 03/07/2020 Updated the "Remove Cream" option that now disables a different function Replaced animated textures with a 3D model for the title screen (thanks GibHaltmannKill!) Removed several title screen options in favor of the "Title screen layout" setting: US/EU animated, JP/US static, International, Limited Edition Updated HD versions of title screen textures for International (thanks kawaiikaorichan!) Added title screen textures for Limited Edition Note: This update changes the way title screen textures work. If you're making mods that change DC Conversion's title screen you'll need to make changes to your edits. AVA_GTITLE0_DC_HD.PVMX in the textures folder contains title screen assets for resolutions other than 640x480. AVA_GTITLE0_DC.PVM in the system folder contains title screen assets for 640x480. AVA_TITLE_BACK_DC.PVM in the system folder contains main menu backgrounds for 640x480. AVA_TITLE_BACK_DC.PVM is only used at 640x480 and only for title screens without ripples (JP/US static and Limited Edition). Animated title screens use AVA_GTITLE0_DC.PVM at 640x480 and AVA_GTITLE0_DC_HD.PVMX at other resolutions. Update 30/05/2020 Added an option to fix a transparency issue with Big's belt (experimental, disabled by default) Update 25/05/2020 Various fixes for the unused hotel door puzzle Update 23/05/2020 Added an option to restore Y button functionality like on the Dreamcast (outside Chao Gardens only) Update 16/05/2020 Restored the floating bubbles effect in Chaos' body (Chaos 0/2/4) Update 09/05/2020 Updated the "fix held objects" option with better fixes covering all objects that can be picked up/thrown Fixed issues with Tails' "jump while holding something" animations (animation IDs taken from supercoolsonic's mod) Fixed a transparency issue with the breakable barrier (Knuckles' story) in the City Hall area Update 02/05/2020 Added an option to fix the issue with held objects being put down (experimental) The cutscene/video fadeout feature now uses D-Pad Down instead of the C button Disabled compatibility check for the demo player (demos won't work with the current version of the Input Mod) Made the option to suppress warnings visible in mod configuration dialog Update 04/04/2020 Added a mod compatibility check for the demo player Update 03/04/2020 Restored the demo player with demos from SA1 US/JP, SADX Gamecube and PC 2004 (experimental) Update 24/03/2020 Fixed a crash in Tails' story after Sky Chase 1 and possibly other potential crashes The option to restore item hold animations now includes a fix for Knuckles' pushing animation Item hold animation speeds are now accurate to SA1 JP (except Amy's) Update 22/03/2020 Added a config option to enable item hold animation (SA1 JP) for Sonic, Tails, Knuckles and Amy Fixed a rare crash in Adventure Fields when using DC Conversion without DC Characters Fixed Tails' position in the Tornado 2 takeoff cutscene Update 15/03/2020 Fixed a crash during one of Chaos 2's attacks Update 01/03/2020 Minor transparency fixes Added a hidden option to suppress warnings (SuppressWarnings in General section in config.ini) Update 27/02/2020 Fixed (hopefully) an issue causing model corruption when transparency workarounds are used Update 15/02/2020 The Pause Hide mod warning is now shown only if the conflicting options are enabled Update 10/02/2020 Added extra SADX collision around Tails' workshop Update 25/01/2020 Fixed a minor transparency issue with Egg Carrier lights Added functionality of SF94's Pause Hide mod Update 21/01/2020 Fixed a crash that happened after letting the game sit on the title screen for a while on some systems Update 18/01/2020 Fixed a crash on entering SS/MR gardens when their DC versions are disabled Update 11/01/2020 Electric sparks now show up above Gamma's body in post-fight cutscenes (experimental) The water in MR garden should no longer look odd after entering it from other gardens Update 30/12/2019 Fixed a crash on restarting Chaos 4 in Trial boss run Fixed a bug causing subtitles to disappear in Trial Mode Update 14/12/2019 Fixed a crash after re-entering Sky Deck multiple times Update 17/11/2019 Fixed an issue with OSide_Arm animations in Final Egg Update 22/10/2019 Fixed a crash during Chao Race with Chao names that contained some specific characters Update 02/10/2019 Fixed a minor transparency issue with Tails' workshop roof in Egg Hornet Update 29/09/2019 Fixed a broken UV animation on the door that opens the Twinkle Kart race track in Twinkle Park 1 Update 23/09/2019 Readded "diggable" flag in MR station area for Knuckles' missions Update 18/09/2019 Fixed Station Square crosswalk overlapping Sonic's shadow in the City Hall area Made Tails' tails spin faster on the character select screen Update 09/09/2019 Config-related fixes Update 08/09/2019 Fixed several transparency issues in the Chao Gardens Hiding SADX button prompts in the Chao Gardens is now optional Added an option to disable filtering for the subtitle font (non-HD subtitles only) Updated the colors on the selection rectangle in the pause menu to closer match the DC version Update 06/09/2010 The FPS lock should no longer be applied on tutorial screens Further improvements to new options in DC Branding Update 05/09/2019 Added new branding options to disable various SADX additions in the config Update 03/09/2019 Reworked the DC pause box for more accurate looks and to reduce GPU usage Minor mod compatibility fixes Updated mod developer notes Update 02/09/2019 Disabling DC Branding should no longer cause the game to crash on the title screen if DC title screen isn't disabled More mod compatibility fixes Character names on the character select screen should now be transparent even without HD GUI Update 31/08/2019 Minor mod compatibility updates Update 25/08/2019 Fixed one more minor transparency issue in Final Egg Update 24/08/2019 Fixed a couple of minor transparency issues in Final Egg Update 22/08/2019 Added a check for translation mods to enable English text replacement in DC Chao Garden hint messages Update 20/08/2019 Some minor transparency fixes for Sky Deck Update 19/08/2019 Added a config option for Hedgehog Hammer Hedgehog Hammer is now disabled if the Autodemo Test Levels mod is detected Fixed (I hope) an issue with helicopter lights and Chaos 0 becoming invisible at some camera angles when Chaos is jumping on lamp poles Reworked a transparency hook for Hot Shelter to prevent it from interfering with other levels/mods Egg Viper explosions should now render on top of the dust effect Added a feature for mod developers to disable level-specific code (see the text file included in the mod folder) Update 18/08/2019 - Update 11 release on ModDB Large-scale changes All levels and models are now loaded from external files in the mod's system\data folder All models replaced in the mod have been re-exported from the original game with reworked transparency fixes All Adventure Fields, boss battles and the majority of Action Stages have been re-exported from the original Dreamcast game with new transparency and collision fixes All ingame models with vertex colors (from <10 up to ~120 in every level) have been replaced with their Dreamcast counterparts, which resulted in improved visual and lighting accuracy to the original game - over 800 SADX models are now replaced in the mod All stray material colors in the entire (visible) game have been fixed to match the Dreamcast version Mod structure changes The "Extra" SET Layout Fixes have been removed from the mod (they will be used in another mod by their original author supercoolsonic) The SET Layout Fixes have been replaced with a new "SET and camera layouts" option that lets you use choose between default/optimized layouts (previously SET Fixes Normal) and untouched SET and CAM files from SA1 International or SA1 Japanese (together with supercoolsonic's restoration of Lost World spikes behavior) Added a config toggle for white diffuse (leave it enabled for a Dreamcast-like look) The mod has been thoroughly reworked to use a less hardcoded system for texture and UV animations All "SetClip" functions from SADX have been disabled to avoid interfering with Dreamcast levels The levels now use custom material/COL flags to tell the mod which models need transparency fixes, alpha rejection fixes, white diffuse etc. The models for a specific stage now load when that stage loads - this makes the mod start up a bit faster at the cost of slightly longer title card display Reworked file replacement and texture list resize code to avoid potential issues with textures not loading correctly The mod now displays a brief warning in the background when Lantern Engine is not detected Branding/title screen changes The title screen code has been rewritten to use the game's native functionality where possible and optimized to reduce disk access The title screen transition is now faster and doesn't lag during the crossfade The text in the File Select screen now fades in (only if loaded from the title screen) The transition between Options and File Select screens is now a lot less awkward The textures for the title screen ripple effect have been compressed (without noticeable loss of quality) to improve load times General changes The Light Speed Dash distance hack has been toned down to avoid various speed-related issues Item capsules (including the "air" version) now render much better Item capsules should now render behind the water when looked at from underwater Character bubbles should now draw behind the water surface The glow of "goal" emeralds in Windy Valley, Ice Cap and Casinopolis is now replicated 1:1 Fixed several transparency issues involving Metal Sonic's afterimage effect Improved the look of Master Emerald shards (but with disabled transparency) in Knuckles' stages The animals now use their original Dreamcast models and animations when not in a Chao Garden Animal models are now queued in stages and Chao Gardens for better transparency sorting The magnetic shield now has brighter blending and looks more like it does in the original game Reworked the transparency fixes for shields in Zero, Gamma and other E Series robots Applied lighting fixes to some UV-less meshes to match their look in the original game Fixed animation errors with some common objects (such as dash pads) Better transparency handling for fishes and Kiki's bomb explosions Fog data in several levels has been updated Cutscene fixes The helicopter in Sonic's first cutscene now renders correctly Chaos' puddles now render much better in several cutscenes The cars now load properly in the cutscene before the Egg Walker battle The camera transition after Sonic's Light Speed Dash cutscene in the sewers is no longer awkward Fixed a number of transparency issues with Master Emerald pieces and light rays in various cutscenes Several other objects (Chaos Emeralds, Tornado 2 pre-transformed) now render much better in cutscenes Gamma uses the proper hover animation and is no longer stuck after landing in some Egg Carrier cutscenes Fixed several issues with Sonic's jumps in the cutscene where he follows Eggman escaping from the Egg Carrier The big shadow that appears before Amy is captured by Zero is now drawn without alpha rejection Restored Sonic's pose when he lands at the start of the Egg Viper cutscene Fixed the fadeout not scaling properly for Egg Carrier escape FMVs If cutscenes are skipped with a black fadeout, the subtitle text now also fades out (compatible with HD GUI) Station Square The lighting transition from evening to night when Sonic leaves the sewers is no longer jarring Added more transparency fixes for level and object models (pool chairs/parasols) Fixed fadeout of the breakable fence (OMSaku) in Gamma's version of the stage Fixed an animation error with car wheels Fixed an error with the original game's sea model overlapping the bottom of the hotel pool Several more objects (station doors etc.) have been restored Various palette selection fixes for level and object models The ocean should now be visible through the Twinkle Park entrance glass at all times The glass around the Twinkle Park entrance in Station Square main area now renders without missing faces (though still not quite right) Egg Carrier The EGGMAN buttons that unlock the Chao Garden now look identical to their Dreamcast counterparts Added a collision model from SADX around the transporter between interior and exterior levels Fixed various minor transparency issues around the level Improved the look of the glass table in Eggman's room Fixed material colors/palette selection on various objects Lighting/material fixes for Egg Carrier NPC models (such as Chaos 4) Transparency fixes for some objects (crashed Tornado 2) Replaced the Egg Carrier model used in the transformation scene Some UV-less level models have had UVs ported from the SADX version of the level for better visuals Repositioned one of Gamma's upgrades that was previouly misplaced Fixed the water in the water reservoir room to render above Gamma's upgrade The Chao Garden transporter effect looks a bit more vibrant now (better queue flags) Mystic Ruins Improved the look of the Master Emerald and its glow Improved transparency handling in the jungle area Fixed some minor transparency and lighting issues with level and object models (e.g. the light above the door at Tails' workshop) Reworked the collision fix in Tails' workshop The sill of Tails' workshop was using an incorrect texture and SADX vertex colors - this is now replaced properly Added a collision model to the pond that turns on in Mission Mode when playing as Amy Reworked the Final Egg base fix - the model should look much better now, including the glass corridor Restored several SET objects at the MR base that were removed previously The fire/glow effect that shows up when Knuckles unlocks Lost World now fades in and out Fixed transparency on the Ice Cap door Restored several objects (Wind/Ice Stone) that weren't replaced properly in previous versions of the mod Past The reflections around the altar now look more like their Dreamcast counterparts The underwater parts of palms around the altar now render properly Fixed tree shadow Z fighting in Echidna City The stairs in Echidna City are now SET objects like in the Dreamcast version (but with improved clipping distance) Emerald Coast Transparency handling improvements for palm trees, foliage and other objects Various small material/lighting fixes (e.g. crashed proto plane) The glass thing at the end of Act 1 now renders a bit cleaner Fixed an SA1/SADX bug causing the dolphins to not reset properly when the stage is restarted Windy Valley Fixed a number of transparency issues involving various objects, such as fans Act 3 has been reworked to render the paths with minimum alpha rejection Fixed a code error in SADX causing dandelion fluff to move too fast in Act 3 Fixed a stuck dandelion seed that appeared at some camera angles Fixed a collision issue with the breakable wall Twinkle Park Added extra collision in Act 1 from the SADX version of the level to prevent clipping through the gate before entering a go-kart Fixed a number of transparency issues involving Twinkle Park and Twinkle Circuit objects Speed Highway Added collision data from the SADX version of the level at the beginning of Act 1 to prevent clipping through the road at high speed Reworked Act 3 window transparency and fountain fixes Fixed various issues with objects that have glowing lights Improved the look of the helicopter light Red Mountain Reworked the clouds transparency fix so that various ingame effects can overlap them properly Sky Deck Reworked the misrotated debris fix to use original Dreamcast models Various decorations (arrows etc.) should now render better when placed behind transparent surfaces (e.g. start of Act 3) Several green explosion/shockwave effects now render much better Fixed several animation-related issues with various objects, including some unused objects (will be used in another mod) The mod now detects whether the sadx-d3d11 mod is loaded and enables metal struts' transparency Fixed some minor Z fighting issues in Act 1 Improved clip distance for some objects to reduce pop-in near the end of Act 1 Lost World The ceiling lights in the snake room should now look identical to the Dreamcast version (though they render above the water at all times) Improved the look of the wall panels in Act 2 when they light up The "dust" effect that appears when the wall panels light up is now identical to the Dreamcast version Restored some more grass models that were edited in SADX The small fire particle is now scaled the same way as in the original game Restored the unused AokiSwitch model with support for multiple instances (will be used in another mod) Improved clip distance for some objects to reduce pop-in in the snake room Ice Cap Fixed some minor transparency and material issues with various objects Resolved underwater collision issues in Big's level by copying over water collision from the SADX version of the level Casinopolis The orange decoration (OTDenki) now renders properly Removed a duplicate OTDenki decoration object from the SET file The Light Speed Dash path in Sonic's Act 2 now doesn't miss one item capsule Fixed all water collision issues in Act 1 and reworked the water under the ship on the second floor Fixed an issue with object PVMs preventing alternative versions of some cards from showing up in NiGHTS pinball (not seen normally in SA1/SADX) Transparency improvements for ONeonK and the Cowgirl Improved the look of Ideya caps Added missing UV animations that are supposed to play when Sonic is about to be transported to a pinball stage Fixed fadeout flickering with onscreen text in NiGHTS pinball Restored several minor objects that weren't included previously Fixed some draw distance related artifacts in NiGHTS pinball level Fixed BALLS text being overlapped by item capsules in Casino pinball stages Final Egg Lots of new transparency fixes for level and object models The plasma cylinder (OTatekan) should now look identical to the Dreamcast version Improved draw distance for plasma objects (OTatekan/OTexture) so that they don't pop in too late The light under the floor in Amy's puzzle room now renders better Fixed transparency/materials on several camera/light objects, which should now look identical to the Dreamcast version Fixed an animation issue with the fans in Act 3 Hot Shelter Improved the look of the blue lights when they are behind a glass surface Lots of transparency fixes for level and object models The breakable flasks/bulbs at the end of Act 1 now render much better The glass floor in Amy's puzzle room and the lights underneath it now render without clipping or missing faces Restored an unused lightning box model (will be used in another mod) Subgames The Hedgehog Hammer room has been copied over from the DC version The Hedgehog Hammer scoreboard is now rendered correctly All Twinkle Circuit tracks have been copied over from the DC version Fixed several lighting differences with Sky Chase enemy models and restored more models Reworked Sky Chase skybox fixes for better visuals The blue beam that shoots down the Tornado in Sky Chase Act 1 now renders above the clouds for better visuals Bosses Fixed stuttering police car flasher animation in Chaos 0 Police car spotlights in Chaos 0 now look a lot closer to the original game Police car lights (the ones that get brighter when looking at the camera) are now brighter (closer to the original game) Chaos' puddles in Chaos 0 and Chaos 2 now render without missing faces Fixed a number of transparency issues with Chaos 2, which now looks a lot closer to the original game Improved the look of the chandelier and its light in Chaos 2 Several transparency fixes for Chaos 4 level models Added a workaround to render Chaos 4 above or below the water depending on its Y position Improved the look of Chaos 6, which now has a lot less transparency problems Fixed a glitchy frame in Chaos 6's walking animation Made visible the underwater layers in the Perfect Chaos level Fixed/improved the looks of several Chaos' attacks in Perfect Chaos The Egg Hornet rotation fix has been redone in a much better way, it now also applies to the entire model and all sprites The missile in Egg Walker no longer has missing faces The fire in Egg Walker no longer flickers when it's supposed to fade out Fixed Eggman not being visible behind the glass in Egg Viper cockpit The dust effect at the bottom of the Egg Viper room now looks a lot closer to the original game The lighting effects in Egg Viper are now more accurate to the original game Fixed several transparency errors with explosion effects in E101 boss battle Fixed many transparency issues involving attacks/effects in Zero and E101R boss fights The electric barrier effect in Zero now fades in/out depending on whether the barriers have just appeared/exploded Chao Gardens Enabling MR garden no longer removes SADX water in SS garden if the Dreamcast SS garden is disabled The skybox replacement in the Egg Carrier garden has been reworked to be more accurate to the original game (though the UV fix is still there) Garden transporter effects now render a bit better Some object replacements (such as the Chao Race door) have been reworked to use original Dreamcast models instead of edited SADX models Update 17/08/2019 Added back some fixes that were reverted previously This is the last update before the next release Update 08/07/2019 Fixed an oversight in Hot Shelter 2 landtable causing the floor in Amy's puzzle room and the lights underneath it to become invisible Update 03/06/2019 Fixed a glitch with the ocean texture zooming in after reentering Emerald Coast with SADX Style Water enabled Update 16/05/2019 Fixed transparency issues with Ideya Caps Fixed frozen UVs on a decoration in NiGHTS pinball stage (Reala table) Update 12/05/2019 Fixed glitched text in Chao Black Market that would appear after playing Chao Race and visiting an Action Stage Update 20/04/2019 Fixed frozen water animation under the fountain in SS Garden Fixed a wall texture error in SS Garden Update 07/04/2019 Fixed all Mystic Ruins light direction issues (hopefully) Made all external resources replaceable in other mods Fixed an issue with Twinkle Park mirrors not displaying despite being loaded Update 03/04/2019 All levels are now loaded from external .sa1lvl files - this helps reduce the size of future updates (notes: 1) if you want to edit the .sa1lvl files, you have to be very careful about deleting or renaming things because a lot of level-specific labels are hardcoded in the mod; 2) these files and the code referencing them may change in the future; 3) the files are currently loaded from DC Conversion's data folder and are not replaceable by other mods yet) The model used for the Chao in Past cutscenes is now also loaded from an external file (notes 1 and 3 from above also apply here) Fixed an issue with Metal Sonic emblem display when HD GUI is disabled Fixed an issue with SADX Chaos 6 walking animation that was causing random body parts to flicker around Chaos' body Fixed an issue in SADX that caused flickering before the screen would fade in from black in some cutscenes Added more transparency/alpha rejection fixes for Hot Shelter Reworked some of the transparency fixes to load as objects that delete themselves once the level is unloaded Reworked the Egg Carrier skybox fix for compatibility with the "Egg Carrier Decorations" mod Compatibility with the "Autodemo Red Mountain" mod All levels now have the same exact fog color value as their DC counterparts Removed the Mystic Ruins light direction fix which is no longer necessary Several Eggmobile-related changes were removed in favor of Dreamcast Characters and SADXFE Update 15/03/2019 Broken glass fragments in Speed Highway are now complete model replacements as opposed to edited SADX models The behavior of the "Light Speed Dash distance hack" option has been changed so that Sonic can enter Captain's Room with the hack enabled Removed an old PVM replacement for compatibility with a potential future update for Dreamcast Characters Update 03/03/2019 Compatibility with the new Autodemo Speed Highway mod - now you don't need to disable Speed Highway in DC Conversion settings Added a better solution for Ice Cap 4 collision issues Removed broken vertex normal data in Ice Cap 2 and 4 Various code optimizations for Station Square Fixed the look of Chaos 0's puddle trail Update 31/01/2019 Restored the water ripple effect seen in the Dreamcast version when Chaos 4 swims around Fixed the colors of Chaos 4 attack Fixed transparency issues with Chaos 4 attack Update 30/12/2018 Small update to fix the behavior of the "CHAO RACE" sign in Chao Race Entry room Update 26/11/2018 Fixed an issue with Chao name font generation causing memory corruption and random crashes Update 25/11/2018 Restored the second (smaller) waterfall in Chao Race Fixed scaling of the number plate in Chao Race (Ruby Course) Restored Chao name badges shown during Chao Race (with colors, SADX font) Restored waterfall, sliding door and elevator sounds in Chao Race/SS Garden Restored the jewel model shown after winning a Jewel Race (original fix by Exant) Restored the "Cool!" and "You won the jewel!" messages shown after winning a Chao Race Fixed a purple flower with wrong coordinates in Chao Race (SA1 bug) Fixed several material color inaccuracies in Egg Carrier Private Room Fixed a transparency/queue issue with floating bricks in Mystic Ruins caves Update 05/11/2018 Restored the hint monitor model and the environment mapping effect when its screen is on Fixed Chao Race ball model scaling Restored "Start" and "Goal" graphics in Chao Race Compatibility with the Autodemo Windy Valley mod - now you don't have to disable Windy Valley in DC Conversion settings Fixed a crash in Speed Highway 3 when Speed Highway is disabled Update 05/08/2018 Further futureproofing for Lantern API updates Prevented the SADX Style Water options from activating when the corresponding DC levels are disabled Update 24/07/2018 Reorganized Lantern API stuff for future fixes Added alpha rejection patches (feature in a future version of Lantern Engine) Added original SA1 PRS files for OBJ_EC00, OBJ_EC30 and OBJ_FINALEGG for future use Update 11/07/2018 Fixed a water collision issue in Casinopolis Act 1 Update 09/07/2018 Added fixed SET files for Egg Carrier Inside (Big) to prevent a collision issue Update 08/07/2018 Fixed a minor collision issue in Twinkle Park 2 Update 30/06/2018 Improved the look of water splashes in Emerald Coast, Casinopolis and Speed Highway 3 Added a framerate fix for Big's ring counter Adjusted the Y position of Gamma's upgrade in SET Fixes Fixed lighting on Chaos 4 NPC model Material fixes for Tikal, Past Chao, Egg Hornet and some Chaos models Restored unique eye textures for Past Chao in some cutscenes Improved the look of Gamma's projectiles Reworked the framerate fix for lamps in Red Mountain 2 Fixed minor transparency issues with the light above Tails' house door Reworked the tornado UV shift in Perfect Chaos, which should now be a lot more accurate Removed an accidental override of the cutscene skip setting in code Update 23/06/2018 Fixed an issue with recreated Egg Hornet rotation code causing Eggman to disappear after a while Undid PRS compression for one title screen PVM to make it load faster Update 19/06/2018 - Update 10 release on ModDB PRS compression for all PVM and PVR files Fixed water splash particle layering in Emerald Coast, Speed Highway and Casinopolis Fixed a potential problem with Casinopolis code Added more framerate tweaks Update 16/06/2018 Added back the EV_EGGMOBLE0 PVM Update 14/06/2018 Fixed a crash after beating Emerald Coast 2 with SADX Style Water Added SA1 textures for the file select menu Removed the Mini Game Collection background replacement (GG_TEXLIST_US.PVMX) Updated Speed Highway 3 to use original SA1 PVM instead of a rebuilt one Added some default CAM files Moved some title screen related textures to PVMs Fixed flickering of water surfaces in Hot Shelter 1 Framerate fix for underwater bubbles Update 13/06/2018 Implemented a cleaner and more accurate fix for Perfect Chaos breath splashes Restored several other PVMs that were left out in the previous update Switched Chaos 2 to original SA1 PVM Update 12/06/2018 Massive update that changes a lot of things: Almost everything in the game is now using untouched Dreamcast PVMs, including the OBJ_ PVMs Added several more PVMs from the original game that weren't replaced previously Reworked the SADX Style Water system to use fewer PVMs, which saved ~15MB of space and improved performance Switched many Chao objects to SA1 PVMs, so replacing SADX PVMs is no longer required for them - this also saved a bit of space Added all PVR files from the original game Fixed broken textures on frogs in Gamma's story cutscene (happens in all versions of the game) Restored SA1 textures for E-101R and Zero boss fights Improved the look of several E-101R effects Fixed several transparency and material issues in E-101R and Zero boss fights Added more framerate-related fixes Fixed several issues with animals' movement/animations Added new options to replace Chao fruit and egg models with their Dreamcast counterparts Restored the missing start mark in Chao Race Restored the models for the ball and firecrackers in Chao Race Fixed the confetti effect that appears after winning Chao Race Removed the second Chao shadow in Chao Race Tweaked fog density in Lost World 3 Corrected light direction in the Mystic Ruins Minor tweaks to the cutscene skip fadeout feature Various lighting and material fixes Added an option to tweak HUD position to make it look more like SA1 Added environment mapping effects to Chaos' puddle in several cutscenes Fixed the jackpot sprite & effects in Casinopolis Slot pinball Corrected the blending mode used by cop speeder's light effect Perfect Chaos' breath particles now create a splash like in the original game Update 28/05/2018 Updated the intro movie with Windii's edit of Tails' scene Update 22/05/2018 Updated textures used by electric cylinders in Final Egg Update 20/05/2018 Implemented better control of shield child models Improved the look of the magnetic shield by making it use SA_SRC instead of SA_ONE Update 19/05/2018 Applied the second round of GerbilSoft's code optimizations (thanks GerbilSoft!) Recreated the Dreamcast shield effect Material color fixes for Final Egg Update 16/05/2018 Applied the first round of GerbilSoft's code optimizations (thanks GerbilSoft!) Implemented a slightly better fix for rotating lights in Final Egg Added an option to limit the framerate to 30 FPS everywhere except menus and Twinkle Circuit Update 15/05/2018 Reworked the Station Square NPC material color fix that wasn't applied previously Update 11/05/2018 Updated the SEGA copyright text for the Japanese title screen Update 10/05/2018 Updated credits Fixed Egg Carrier ocean animation playing when the game is paused Fixed a typo in the mod's configuration schema Update 06/05/2018 Fixed the main menu/title screen background missing after using the Mini Game Collection menu Update 05/05/2018 Optimized texture usage on the title screen to minimize load times Reworked the title screen layout to support original Japanese SA1 logo + main menu background The shadow for the SA1 logo is now a separate texture Fixed Hot Shelter 1 landtable that was using wrong textures for some reason Moved 640x480 logo textures to separate PVMX archives The white overlay on the main menu background is now using the same graphics as the title screen Fixed defaults for the "Disable Cream cameos" option Update 03/05/2018 The title screen now scales equally at all resolutions and is compatible with the Mod Loader's "Resizable window" option Added a new option to switch between title screen layouts: US static, US animated, SA International All custom offset and scale options for the title screen/logo have been removed Implemented a smoother transition between the title screen and the main menu Various performance optimizations for the title screen Fixed an issue causing black screens while demo cutscenes were playing Update 02/05/2018 Fixed a condition when Red Mountain 3 clouds would disappear on some systems Added a warning message when old individual level mods are loaded together with the integrated mod Implemented a smoother transition for the title screen and made it work after the music stops playing Implemented fade-in for the copyright text/Sonic Team logo on the title screen Updated the SA1 logo to be slightly more accurate to the original Update 01/05/2018 Added a Dreamcast-like underwater overlay effect Update 29/04/2018 Compatibility update for upcoming DC tutorial layouts in HD GUI Added new config options for skippable cutscenes (fade to black, skip immediately, default SADX, unskippable) Update 28/04/2018 Restored DC tutorial layouts (SD only at the moment) Added PVMs for tutorials in all languages Switched Sonic's tutorial to a PVM using original DC textures Fixed an alpha rejection problem with the green gradient rectangle in tutorials Update 26/04/2018 Updated pause menu rendering code to draw gradients without custom textures - please update both Dreamcast Conversion and HD GUI Update 24/04/2018 Made the lights on top of police cars in Chaos 0 brighter like in the original game Update 22/04/2018 Added a Light Speed Dash hack (disabled by default) to make it work more like in SA1, which allows taking several previously inaccessible shortcuts with untouched SA1 SET files Fixed crashes in Past Act 1, Past Act 2 and Zero/E101R when loading SADX versions of those levels Fixed an error in SADX causing the avalanche effect in Ice Cap to use an incorrect blending mode Made the "Sonic Adventure" window title optional (thanks MainMemory for adding this functionality to the Mod Loader) Update 18/04/2018 Removed the swinging spikeball fix from code and updated Sky Deck 1 SET files to slow them down instead Update 17/04/2018 Added Sonikko's framerate fixes for 60 FPS Updated SET objects in Lost World Act 1 to prevent a collision issue Recreated E-105 Zeta boss animation Fog is now reduced in the E-105 Zeta room The electric sprite fix has been removed because a better Mod Loader-based solution is underway Fixed timings of various lights in Speed Highway (Missile, Antenna etc.) Fixed rotation of broken platform debris in Sky Deck (Talap0, Connect0) Restored the Sonic token model in Casino Fixed small branch animation in Windy Valley Tweaked the speed of the tornado in Windy Valley Update 09/04/2018 Fixed a texture problem with the waterfall in Hot Shelter caused by the texture optimization update Fixed Sky Chase HD reticle not loading properly when HD GUI is used together with DC Conversion Moved shared water textures from Egg Carrier level PVMs to EC_SEA.PVM The battles that take place on the Egg Carrier now use the same SADX Style Water setting as the Egg Carrier (separate setting removed) Same as above for Egg Hornet, which now uses the Mystic Ruins setting Texture usage optimization update that allowed to use untouched SA1 PVMs for the majority of DC levels For mods that change textures in Dreamcast levels, several PVMs/PVMXs will need to be rebuilt to be compatible with DC Conversion from now on. The following PVMs were updated: ADVSS04_DC ADV_EC00_DC ADV_EC01_DC ADV_EC02_DC ADV_EC31_DC CASINO01_DC CHAOS4_TIKEI_DC E101R_TIKEI_DC HOTSHELTER1_DC HOTSHELTER2_DC HOTSHELTER3_DC ICECAP02_DC LM_CHAOS0_DC PAST01_DC PAST02_DC TWINKLE02_DC The following PVMX files were updated: ADVSS04W ADV_EC00W (removed, use ADV_EC00_DC and EC_SEAW instead) ADV_EC01W (removed, use ADV_EC01_DC and EC_SEAW instead) ADV_EC02W (removed, use ADV_EC02_DC and EC_SEAW instead) E101R_TIKEIW (removed, use E101R_CHIKEI_DC and EC_SEAW instead) EC_SEAW PAST01W PAST02W Update 06/04/2018 Replaced the sprite for BiriBiri (electricity sprites in Hot Shelter 2) with a flat model to avoid rotation issues Update 05/04/2018 Fixed some Chao object positioning when SA1 gardens are disabled Update 04/04/2018 Added various 60 FPS speed tweaks by Sonikko Compatibility update for credit screens in HD GUI Update 20/03/2018 Reintroduced the split intro system with a separate video for the Sonic Team logo Added McAleeCh's high quality SA1 intro recreation New config options for videos: Sonic Team logo mode, enable or disable the SA1 intro Moved the "Imitate DC video colors" option in the config from "General" to "Videos" Added an option to disable all video enhancements, which will turn off all FMV-related code in the mod Update 16/03/2018 Reworked the video system with a better implementation of fade effects, video skipping and vertex colors Updated the intro movie with a different reencode to improve compatibility SA1-like video colorization is now a lot more accurate, though still not quite the same Fixed (I hope) the problem with story FMVs turning black Added support for unedited SA1 intro (lower quality than SADX but no recompression). You can get the SA1 videos here: https://dcmods.unreliable.network/owncloud/data/PiKeyAr/files/Various/SA1_Intro.zip Update 11/03/2018 Fixed an issue with unsupported SA1 credit strings that sometimes made the credits unskippable Updated the FMV fadeout feature to make sure it doesn't reset videos to fullbright in some rare cases Switched credits backgrounds to untouched SA1 PVMs Moved some tutorial messages to PVMs Update 10/03/2018 Implemented a better solution for pause box gradient (update HD GUI 2 too if you use it) Update 08/03/2018 Corrected a collision issue with SA1 meshes in Station Square Casino area Additional tweaks for subtitle font colorization Added colorization for pause menu prompts and character recap text Update 07/03/2018 A slightly better implementation of the FMV fadeout feature Made the font colorization option enabled by default Implemented a better way to disable font smoothing Update 05/03/2018 Switched to a different method of disabling font smoothing to avoid potential issues with text after playing the game for a while Update 04/03/2018 Fixed incomplete Chao Garden message array replacements that were causing issues with the Chao Race lobby hint monitor after traveling between different gardens Added Chao Race Entry hint monitor text for German, Spanish and French Update 03/03/2018 Enabled the FMV additive effect that was disabled previously Restored SA1 Dreamcast credits with company logos (thanks MainMemory for adding support for credits data in SA Tools!) Reworked the title screen drawing functions Initial implementation of the title screen/file select crossfade effect Fixed some option toggles for 640x480 Update 02/03/2018 Temporarily disabled the specular effect on FMVs until I figure out why it crashes near the end of intro Update 01/03/2018 Added an option to imitate SA1 Dreamcast video colors when playing FMVs Added an option to fade out skipped FMVs Fixed title screen logo transition scaling at 640x480 Update 28/02/2018 Implemented better font colorization+transparency and added a toggle to disable SADX font smoothing (on by default) Update 27/02/2018 Fixed blending mode on Chaos 4 bubbles that gave them a square background Added an option to enable Dreamcast subtitle fonts ("Impress" font used by default) Added a "colorize subtitle font" option (off by default) that imitates the Demul look of SA1 subtitle font Update 26/02/2018 Added an experimental fix for cutscene camera transitions Made some framerate-related fixes work consistently with variable framerate Removed some leftovers in Egg Walker and switched the level to original DC PVM Update 23/02/2018 Replaced the Sky Chase fix with an updated version from SADXFE Various code optimizations Update 19/02/2018 Fixed a bug in SADX causing character welds to break after playing as Metal Sonic Made Tails' tail wiggle animation slower at 60 FPS to make it consistent with the original game Update 18/02/2018 Fixed several minor lighting inaccuracies Fixed material colors on character dolls used as targets in Final Egg 3 Update 17/02/2018 Added several missing SET files from the original game Switching SET Fixes to Off now reverts to untouched Dreamcast SET files - those are not compatible with Mission Mode and item capsule rotation will be disabled like in the original game Fixed various code issues preventing the game from spawning certain enemies with original SET files Made the ventilation hatch non-solid in Amy's Hot Shelter Fixed fountain water animation in Speed Highway 3 that sometimes didn't stop when the game was paused Added an old Leon fix from SADXFE Fixed an issue with Leon disappearing too soon without attacking when the framerate is 60 FPS Update 10/02/2018 Updated the title screen to work with HD GUI in Japanese Hardcoded all SET and CAM files used by Dreamcast levels. I really didn't want to do it but people still find ways to break things using incompatible mods, so I guess this is necessary. Update 05/02/2018 Fixed an issue causing widescreen settings for the title screen to not work properly after a Mod Loader update Slowed down the animation speed of the tornado in Windy Valley Act 2 to make the layer effect visible It should now be possible to make mods altering textures in Dreamcast levels by adding "_DC" to the name of the PVM/PVMX Fixed an issue with disabling the SA1 title screen Update 31/01/2018 - Update 9 release on ModDB DC Branding, DC General, SADXStyleWater, SET layout fixes and all individual level mods have been merged into a single "Dreamcast Conversion" mod Fixed several oversights regarding the handling of enabled/disabled features Update 24/01/2018 Restored Dreamcast UVs for a breakable box in Lost World Fixed a minor transparency issue in Gamma's Hot Shelter Update 23/01/2018 Removed Eggman and Tikal PVMs from DC General because those will likely be handled in ItsEasyActually's Dreamcast Characters Pack Update 20/01/2018 Updated DC Branding for compatibility with HD GUI 2 update Update 12/01/2018 Added a fix for a rare Z buffer issue on the character select screen Disabled the "Now saving..." text that showed up in some screens Added some experimental fixes for screen fades (mostly main menu/tutorials) Disabled rendering of Sky Chase lock-on sprites when the game is paused Fixed a minor sky issue in the cutscene when the Tornado is shot down Update 11/01/2018 Further refined controls in Sky Chase Increased the lock-on range for the Sky Chase reticle to be proportionate to the reticle's size Restored the lock-on sprite's vertical scale animation disabled by previous fixes All control and targeting issues in Sky Chase should be resolved now Fixed several old transparency problems in Station Square Update 07/01/2018 Minor lighting improvements for E101R effects Disabled unnecessary "Now loading..." texts that didn't scale properly Several experimental layout fixes for the character select screen (please report issues if any) Improved control handling in Sky Chase Added scaling and resolution limits for the Sky Chase reticle Improved the look of the homing missile fired by the Tornado in Sky Chase The sky in Sky Chase now tilts in the opposite direction to the Tornado like in the original game Fixed an error in SADX that made rocket launchers in Sky Chase unable to fire at higher resolutions Update 06/01/2018 DC Bosses: Compatibility update for SADXStyleWater Update 05/01/2018 Improved the look of E101R effects and fixed the majority of its transparency issues Fixed a transparency issue with explosions created by gachapon badniks in Final Egg 3 Restored the fountain model in Speed Highway 3 Update 29/12/2017 Transparency fixes for Egg Carrier and Chaos 6 sky Fixed a glitchy Chaos 4 NPC model on the Egg Carrier Minor transparency improvement for Red Mountain 2 clouds during cutscenes involving the Tornado 2 Restored water ripples in one of Knuckles' Past cutscenes Fixed blending of emerald shards in Knuckles' cutscene Minor transparency fix for Amy's Final Egg and Big's Hot Shelter Restored original water wave placement in the Mystic Ruins main area Made the ocean render properly in Big's Emerald Coast cutscene Improved the look of the waterfall in the last cutscene Update 28/12/2017 Minor transparency fixes for Twinkle Park Act 1 Update 25/12/2017 Updated all DLC mods and the Time of Day mod to work in Mission Mode Update 23/12/2017 Disabled Gamma's chest transparency on the character select screen Tweaked water animation speed in Emerald Coast Restored waterfall particles in Chaos 4 Restored a lighting effect in Casinopolis when entering pinball areas Minor transparency fix for Final Egg Act 2 Tweaked the Egg Viper effect Update 22/12/2017 Fix for common switch model in DC General and HD GUI Adjusted Emerald Coast ocean depth value to prevent seashore clipping near the end of Act 2 DC Branding: improved the look of shadows in menus and fixed some GUI blending issues Update 18/12/2017 Fixed an oversight with Sky Deck transitions causing flickering in the sky Implemented a much more accurate sky transition in Sky Deck Update 16/12/2017 Implemented a slightly better check for Twinkle Park mirrors Tweaked the water ripple Update 15/12/2017 Improved the look of the water splash made by the whale/dolphins in Emerald Coast Disabled SADX-like water bobbing (this is needed for the above fix to work) Fixed more Windy Valley bridges Updated HD GUI and DC General with restored common object models to prevent texture mirroring issues Updated depth values for some character effects Fixed a transparency problem with the office door in Station Square Increased draw distance in MR jungle for better visibility of MR base lights Fixed (hopefully) some transparency issues in Final Egg Act 2 Code optimization for some mods Update 14/12/2017 Title screen ripple effect for 640x480 DC Branding now changes the window title to "Sonic Adventure" (for compatibility with Fusion's Chao Editor remove the WindowTitle line from DC Branding's mod.ini) Restored SA1 water ripple (can be turned off via config.ini in DC General) Improved the look of the water splash particle Fixed several long-standing transparency problems in Emerald Coast Update 13/12/2017 Fixed collision after returning from the Name Machine menu in the Mystic Ruins garden You can now enable or disable individual Chao Gardens and the Chao Race lobby in DC_ChaoGardens' config.ini Updated the Egg Viper effect to be more accurate Fixed (hopefully) some long-standing transparency issues in Ice Cap Optimized texture usage in Ice Cap Act 1 Update 11/12/2017 Improved Casinopolis gears collision Fixed the irregular fade pattern with light sprites in Tails' Speed Highway Restored the SA1 version of the vertical rope on the breakable bridge in Windy Valley The flickering lights in Casinopolis Act 2 now flicker randomly like in the original game Fixed several minor transparency issues in Casinopolis Act 2 Shadows and footsteps should be now rendered correctly underwater in Emerald Coast (experimental fix) Update 10/12/2017 Experimental fix for the Twinkle Park mirror room Reintroduced several transparency fixes involving lights in Casinopolis and optimized code Experimental fix to restore transparency of chest lights on Gamma and other robot characters Update 08/12/2017 Implemented skybox and fog color/distance transitions in Sky Deck when the Egg Carrier changes altitude Fixed sky layer clipping in Sky Deck 3 - all cloud layers should be visible now with no clipping Fixed sky artifacts in Red Mountain and implemented better scrolling UVs for the clouds Optimized skybox and dynamic fog code in Windy Valley Update 06/12/2017 Tweaked the Light Speed Dash glow to make it look better (still not identical to SA1) The Light Speed Dash aura now glows in Adventure Fields as well Enabled rotating lights on police cars in Station Square Improved the look of the police car in Chaos 0 Enabled column transparency in Chaos 2 boss fight (experimental) DC Branding: intro movie updated - combined Gamecube (best quality intro) and Dreamcast videos (original logo animations) Update 05/12/2017 Restored the "rainbow" dash/homing attack trail effect Recreated Knuckles' Maximum Heat Attack effects Restored transparency on Knuckles' last punch Update 04/12/2017 DC Branding: updated the intro movie with better reencoding and a more accurate conversion of the Sonic Team logo Update 28/11/2017 Improved the look of Mystic Ruins base lights Minor code optimization for DC General Fixed a potentially problematic texture list issue with levels that use SADX Style Water Update 27/11/2017 Moved the lighting fix for queued models from DC_SpeedHighway to DC_General Update 22/11/2017 Added a check to ensure emerald glow uses the correct blending mode Further improved the look of the skybox in Sky Chase 1 and 2 Update 21/11/2017 Disabled Egg Hornet reflection enhancements when playing as Metal Sonic Update 19/11/2017 Fixed texture errors in Gamma's cutscene when he sees Beta being rebuilt (an 18-year-old bug that carried over from SA1) Moved PVME101FACTORY.PVM from DC_General to DC_EggCarrier Update 14/11/2017 Fixed material colors on skybox bottom in Sky Chase Act 1 Experimental fix for Sky Chase 2 skybox bottom - now it should blend more smoothly with the background Update 11/11/2017 Fixed Big's story crash with the Time of Day mod Update 02/11/2017 Experimental fix for transparency issues with gates in Windy Valley Update 31/10/2017 Improved light direction accuracy in the Mystic Ruins Restored the Egg Carrier model used in the transformation cutscene Update 30/10/2017 Updated VMU Transporter collision in the Chao Gardens Restored altar base reflections in the Mystic Ruins (Past) Update 28/10/2017 Emerald Coast SET file updated for compatibility with Mission Mode Update 28/09/2017 Removed static variables from functions in various mods (Windows XP compatibility) Update 24/09/2017 Station Square mod updated for compatibility with some SA1 DLCs Update 03/09/2017 - Update 7 release on ModDB Update 02/09/2017 Fixed several material issues in Hot Shelter Fixed a lot of minor transparency problems in Hot Shelter Fixed some minor transparency problems in Mystic Ruins "Remove Cream" is now enabled by default in DC Branding Update 31/08/2017 Water animation should no longer slow down in cutscenes (all level mods updated) Updated Egg Hornet water Update 30/08/2017 Improved the look of the ceiling light in Chaos 2 Minor lighting updates for Egg Carrier and some bosses Adjusted the height of cloud layers in Knuckles' Red Mountain Removed all tweaks to Master Emerald shards Fixed minor transparency issues in Station Square, Final Egg, Hot Shelter and Mystic Ruins Update 28/08/2017 Restored models for unused objects in Casinopolis and Lost World Disabled the Sonic Team webpage prompt in the SS garden Significantly improved the look of the "goal" emerald glow Added dynamic fog in Ice Cap 3 and Final Egg 1-2 Improved the look of the skybox in Chao Race Streamlined the code for the title screen transition The "Remove Cream" mod has been deprecated. Use the "RemoveCream" option in DC Branding's config.ini Restored some more objects in the Mystic Ruins and tweaked Master Emerald's glow Update 27/08/2017 Some more lighting and alpha updates for Mystic Ruins Made the titlescreen zoom-in transition a bit more subtle Minor transparency fixes for Casino Act 2 Minor lighting updates for Egg Carrier and Final Egg Removed some redundant lighting fixes in DC_Bosses Added lighting fixes for Chaos 6 Eggmobile Update 26/08/2017 Restored the glow on "goal" emeralds in Windy Valley, Casinopolis and Ice Cap Made the fountain lights brighter in Knuckles' Casinopolis Removed water ripple adjustments because SADX sucks Minor alpha/lighting updates for Mystic Ruins Update 24/08/2017 Restored the Chao Race Entry room (wait for Lantern Engine to update for lighting accuracy) Added back SADX firecracker cones at the end of Chao Race Added Omochaos' synchronized bow when the player leaves the Chao Race Entry room Update 22/08/2017 Updated all level mods for better compatibility with the Frame Limit mod Minor adjustment to the water ripple Update 21/08/2017 Minor improvements for SADX water in Egg Hornet, Mystic Ruins and Past Updated fog in Egg Hornet Fixed materials on Station Square helicopter model Fixed materials on some Emerald Coast objects Fixed materials on cars in Perfect Chaos Improved the look of the water ripple Update 20/08/2017 Enabled alpha rejection for Chao Race entrance to prevent a black screen Resolved several transparency issues with the ocean in EC garden Made garden transporter effects brighter (more like SA1) Restored proper scaling for all Chao fruits Minor level piece adjustment for Emerald Coast Act 1 Added animation to the rotating billboard on top of Casino Act 1 (Knuckles) Restored the sound that is supposed to play as Sonic goes through rings in NiGHTS' pinball Update 19/08/2017 Implemented slightly better management of environment maps in DC_General Restored environment mapping on gachapon throwers in Final Egg 3 Added an experimental alpha rejection patch to DC_General. Restores missing effects in Perfect Chaos and improves the look of particle effects (dust, smoke, fire etc.). Lantern mod required. Added SA1 textures for EFF_REGULAR.PVM Made the ceiling light in Chaos 2 brighter Better handling of water animation speed in Emerald Coast with SADX water Emerald Coast Act 3 skybox improvements The tornadoes around Perfect Chaos' body now fade out before he submerges in water Update 16/08/2017 Restored SA1 camera angle in the scene where Perfect Chaos takes down the Egg Carrier 2 Update 15/08/2017 Removed redundant lighting and texlist fixes from DC_Bosses and DC_General Fully restored SA1 camera in the cutscene for the Light Speed Shoes powerup Restored SA1 camera angle in Sonic's cutscene after Lost World Restored the temple ground in the Mystic Ruins jungle area Update 14/08/2017 Partially restored SA1 camera in the cutscene for the Light Speed Shoes powerup (please update the SET Fixes mod if you're using it) Adjusted camera in Egg Carrier prison cutscenes for Amy and Gamma Update 12/08/2017 Further improved the look of the ocean during the wave effect with SADX textures Fixed a number of issues with SADX water in Emerald Coast Added a missing texture animation to one area in Emerald Coast 1 Update 11/08/2017 - Update 6 release on ModDB Minor reorganization of lighting fixes in various mods Removed fog in Hedgehog Hammer Various code optimizations The mods are now compatible with Windows XP, at least theoretically Fixed a rare crash in Amy's Final Egg Update 10/08/2017 Massive lighting updates for all levels, cutscenes and SADX character models (fixes require sadx-dc-lighting 1.2.49 or higher) Updated blending effects for the latest Lantern API - Egg Viper looks a lot better now Added a material color hack for the common switch to make it look better Added a missing SET file for Big's Emerald Coast Fixed NPC materials in Station Square Minor transparency fixes for Twinkle Park 3 Updated fog in Egg Carrier transformation cutscene Added some previously removed fixes back to DC_General Added back Eggman and Tikal PVMs to DC_General Moved some fixes from DC_Bosses to DC_General Fixed a transparency issue with the Eggmobile NPC model Fixed a number of transparency issues in Egg Carrier Interior Fixed frozen gear animation in Knuckles' Casinopolis (can't do anything about jerky cylinder collision yet) Fixed a texture issue with Hedgehog Hammer Super Sonic target Updated lighting on Hedgehog Hammer targets (still inaccurate as those seem to be SL objects) Improved the look of the wave effect with SADX water Update 06/08/2017 Restored the fan model in Final Egg 3 Fixed lighting on the Tornado and various cutscene models Lighting updates for Action Stages, Adventure Fields and cutscenes in Sonic's story (fixes require sadx-dc-lighting 1.2.45-master or later) Removed alternate PL files where possible Update 05/08/2017 Fixed several transparency issues in Sky Deck 3 Palette selection improvements for Sky Deck (API) Blending fix for the cutscene after beating Egg Viper (API) Update 04/08/2017 Improvements for SADX water in Emerald Coast (DC_EmeraldCoast and SADXStyleWater update) Fixed a transparency issue with crashed Tornado 2 models Update 03/08/2017 DC General: Fixed a bug in SADX that made the bubble ripples look glitchy Update 02/08/2017 Removed redundant model fixes and fixed Eggman's 2P model turning black on the API branch of the lighting mod The DC_TornadoModels mod has been removed Improved the look of Emerald Coast ocean with SADX Style Water Update 01/08/2017 Disabled Emerald Coast texlist resize to prevent a random texture issue Update 30/07/2017 DC Branding: updated customization info and removed the "Sonic Adventure" window title to avoid compatibility issues with Fusion's Chao Editor Updated lighting on some event models in Station Square Update 27/07/2017 Implemented lighting in Gamma's Froggy Hunt cutscene (API) Update 26/07/2017 Recreated Egg Viper explosion effects (API) Various lighting improvements for Egg Viper and boss cutscenes (API) Lighting improvements for Twinkle Circuit (API) Egg Hornet rotation now resets when the level is restarted Update 20/07/2017 Updated material colors on Station Square NPC models Lighting accuracy update for Chao Gardens, Chao Race and Twinkle Circuit Improved collision of Chao Garden transporters Restored the proper model for EC garden to EC transporter Adjusted the start point for the EC garden (fixes an awkward camera glitch when teleporting from other gardens) Update 19/07/2017 Casino cowgirl is now enabled by default (can be disabled via config.ini in DC_Casinopolis folder). The "Casinopolis Cowgirl" mod has been deprecated and will no longer work. Update 07/07/2017 Restored the gate model used in Tails' Tornado cutscene in the Mystic Ruins Fixed an issue with emblems not being awarded after winning Chao Races Fixed several texlist issues exposed by a recent Mod Loader update Egg Carrier lighting updates Improved the look of the skybox in Egg Carrier captain's room Disabled the pink tint on the hint monitors in Hot Shelter and Egg Carrier Interior until SL light support is implemented in the lighting mod Update 04/07/2017 Lighting updates for Station Square, Mystic Ruins, Twinkle Park, Windy Valley, Final Egg, Sky Chase and bosses (API) Various minor alpha fixes for Mystic Ruins Fixed some landtable animations in Mystic Ruins jungle Update 02/07/2017 Added dummy SET data for Station Square Garden elevator to prevent it from disappearing Update 01/07/2017 More water plane adjustment for Emerald Coast 1 Update 28/06/2017 Realigned the water plane in Emerald Coast 1 Update 27/06/2017 Fixed non-appearing Mission Mode items (Knuckles 25 and Tails 10) Update 25/06/2017 Title screen: improved support for ultra wide screens Added an optional zoom-in transition for the title screen Update 24/06/2017 Warning! Config.ini from previous versions of DC Branding will be overwritten with this update! Added more customization options for the title screen, check the text file included with DC Branding Added a higher quality SA1 logo and an optional highlight overlay Replaced the PressStartButton texture Optimized texture and archive usage for title screen and main menu Main menu background is now using the same logo position/scale settings as the title screen Title screen: limited support for ultrawide screens (21:9 and wider) Added scrolling ocean UVs in Emerald Coast Acts 2-3 and Act 1 before the ocean wave effect is activated Skybox scale improvements for Emerald Coast with SADX water Update 23/06/2017 Added a workaround for a bug in some SADX menus related to alpha rejection Update 22/06/2017 Added configurable background and logo offsets/scale for the title screen. To change them, edit config.ini in the DC_Branding folder. Improvements to title screen background and logo alignment. The Sonic Adventure logo displayed on the title screen is now loaded from AVA_GTITLE0_ES.PVMX. The ripple effect is now enabled by default; to disable it, edit config.ini in the DC_Branding folder. The TitleScreenRipples mod is no longer supported and has been removed via an update. The DisableSA1TitleScreen mod is no longer supported, and you can uninstall it. You can disable the SA1 title screen by editing config.ini in the DC_Branding folder. Update 21/06/2017 DC Branding: support for 3:2 aspect ratio Proper scaling for the "Press Start" texture on the title screen Performance and compatibility improvement for titlescreen and ripples HD GUI: added a "PressStartButton" texture displayed during demos Update 20/06/2017 Title screen ripples for DC Branding (experimental). Requires a separate mod to activate. Update 19/06/2017 Minor alpha fixes for Casinopolis Major lighting accuracy updates for Red Mountain, Ice Cap, Casinopolis and Lost World Update 18/06/2017 First major lighting accuracy updates for Emerald Coast, Windy Valley, Twinkle Park, Speed Highway (API branch of the Lantern mod required) Restored several minor effects in Speed Highway Minor lighting updates for DC Bosses Update 17/06/2017 Implemented better pause box Y scaling Update 11/06/2017 DC_Bosses: early support for Lantern API. Fixes materials and lighting on most bosses. Fixed a texture mirroring issue on Egg Viper's head Fixed a missing model piece on the police car in Chaos 0 DC_General: support for Lantern API's landtable specular switch Update 06/06/2017 HD GUI: Added a lot of new graphics and renamed to HD GUI 2 Updated DC Branding's mod.ini to include this changelog URL Update 05/06/2017 Minor improvements for character tutorials Reduced disk space usage by DC Branding Update 01/06/2017 DC Branding: compatibility with an upcoming Mod Loader update Update 21/05/2017 HD GUI: fixed a minor visual glitch with the ring count in Adventure Fields Added a compatibility warning to the unreleased WaterEffect mod that was included in BetterSADX for some reason Update 25/05/2017 Removed all non-English textures from HD GUI The pause box now scales correctly in Mission Mode and Chao Gardens Replaced all tree and Chao spawn points in all gardens Fixed an alpha issue with the waterfall in the MR garden Update 20/05/2017 Reverted the skybox clipping fix in Sky Deck Update 19/05/2017 Material color fix for the spotlight in Gamma's Froggy Hunt cutscene Improved the look of EGGMAN buttons on the Egg Carrier Implemented a better workaround for Hot Shelter 1 green glass (looks closer to SADX/SA1 now) Removed skybox clipping in Sky Deck Act 3 Update 17/05/2017 Fog improvement for Windy Valley Act 3 Improved the look of the Master Emerald glow Object material fixes for Mystic Ruins and Egg Carrier Minor lighting accuracy improvements for Station Square Update 16/05/2017 HD GUI and DC Branding updated to include a SA1-like pause box button gradient Accuracy improvements for blue and green glass areas in Final Egg 2-3 Fog and plant model update for Speed Highway 2 Update 15/05/2017 Code optimization for DC Bosses Fixed Chaos 6 clipping functions that caused crashes on some systems Restored and properly aligned sky animation in Chaos 6 Minor transparency improvements for Chaos 4 water Fixed a runtime error when running the game with clip distance set to near (DC_EggCarrier) Pause box accuracy update for DC Branding Update 14/05/2017 A major update for Perfect Chaos particle fix that improves looks and accuracy Implemented a workaround for SADX water UV bug in Hot Shelter Act 1 Minor transparency fixes for Hot Shelter Act 1 Update 13/05/2017 Adjusted Egg Hornet animation for lower framerates Minor transparency fixes for Final Egg Act 3 Update 12/05/2017 Reverted texlist resize for various object PVMs for compatibility with other mods Update 11/05/2017 - Update 5 release on ModDB Fixed missing door pieces in E101 Beta battle room Fixed water animation speed in Tails' Emerald Coast cutscene Various material fixes for E101 Beta room Flipped the water mesh in Emerald Coast 2 for compatibility with Super Sonic mods (original fix by SonicFreak94) Minor transparency fixes for Casino Act 3 Fixed a minor sound issue in Casino Act 2 Update 10/05/2017 Recreated police car headlights in Chaos 0 Removed some leftover textures from DC Bosses Fully restored Perfect Chaos damage particles Minor updates for Cowgirl's position/collision Restored a hidden door model in Station Square hotel Update 09/05/2017 Fixed an oversight in DC_Branding that led to corruption of the end credits picture Readded Cowgirl to DC_Casinopolis (separate mod download required) Fixed a minor transparency issue with fountain lights in Knuckles' Casino Fixed a model issue in Casino Act 4 Redirected supercoolsonic's SET fixes mod to the author's repo Implemented a better UV animation method in Mystic Ruins and completed the PVM switch Minor fog data update for Station Square Replaced PNG textures in Ice Cap with PVR textures Restored broken wall pieces in Hot Shelter Act 1 (Amy) The "DC Environment Maps" mod has been integrated into DC General Removed various duplicate PVMs from DC_General Update 08/05/2017 Minor draw distance and alpha tweaks for Final Egg 2 Started adding changelog support for mod updates Switched SADXStyleWater textures to the new PVMX format DC Branding: optimization and cleanup Update 06/05/2017 Fixed a small lighting inaccuracy in Station Square main area DC Branding: fixed a potential main menu background scaling issue on some systems Added two missing Final Egg Act 1 layouts to the SET Fixes mod Temporarily removed all Adventure Field SET files from the SET Fixes mod Update 05/05/2017 Restored various Sky Chase and Sand Hill object models Switched DC_SubGames to PVMs HD GUI mod updated for compatibility with the DC_SubGames update Minor visual tweaks for the breakable glass object in Speed Highway Restored the SA1 normal Chao fruit model Scaled down all Chao fruits a little bit (this is needed for the normal model to display properly) Updated water UVs in the Egg Carrier garden Switched DC_ChaoGardens to PVMs Restored some Sky Deck enemies Added more Dreamcast textures to DC_General Added more DC textures to the Station Square mod New release of the SET Fixes mod Update 04/05/2017 Restored DC animal textures and models Repositioned the trees in MR and SS gardens and adjusted Chao spawn points Animated SADXStyleWater support for DC Bosses Switched DC Bosses to PVMs Fixed the main damage sprite for Perfect Chaos Update 03/05/2017 Restored over 50 Sky Deck object models and switched Sky Deck to PVMs Update 02/05/2017 Restored unused flower pot models in Twinkle Park Restored various Lost World object models and switched Lost World to PVMs Update 01/05/2017 Restored several Twinkle Park models Corrected minor texture issues with various objects in Twinkle Park Switched Twinkle Park to PVMs Update 30/04/2017 Restored various object models in Speed Highway and switched the level to PVMs Restored the missing platform light effect in Tails' Speed Highway Egg Carrier collision fixes Various object model restorations for Egg Carrier Made the street lights turn off during the day in Station Square Update 29/04/2017 Fixed a transparency issue with Final Egg 2's blue tubes Model restorations for Egg Carrier and partial switch to PVMs Restored the proper Silver Sonic and Metal Sonic models at the MR base Switched most of Mystic Ruins' textures to PVMs Fixed a texture issue with the monkey cage in Mystic Ruins caused by the PVM switch Update 28/04/2017 Restored several object models in Windy Valley, Red Mountain and Final Egg Switched the above levels to PVMs Update 27/04/2017 Improved the look of the sea in Mystic Ruins Disabled test collision in the Final Egg base Switched Station Square to PVMs and restored more object models Fixed fog data in various levels Fixed a transparency issue with the seashore with SA1 textures in Station Square main area Update 26/04/2017 Restored captain's chair in Egg Carrier's captain room Animated SADX water support for Egg Carrier Update 25/04/2017 Animated SADX style water support Update 23/04/2017 Switched Windy Valley level textures to PVMs Update 22/04/2017 Various material color fixes for Mystic Ruins Past Restored several tree and shadow models in Mystic Ruins Past Added water animation support for MR Past in SADXStyleWater Switched MR Past to PVMs Update 18/04/2017 Restored more UV animations in Casinopolis Minor layout fixes in Casino 1 Switched Casinopolis to original and modded Dreamcast PVMs Fixed a crash when pausing in Lost World 1 snake room Implemented water height shift and a better solution for Emerald Coast 1 ocean effect Update 15/04/2017 Fully restored Emerald Coast ocean and wave effect Restored various objects in Emerald Coast and Hot Shelter to use non-mirrored textures Switched Emerald Coast and Hot Shelter to PVMs Update 07/04/2017 Moved all SADX water textures to SADXStyleWater's textures folder SADX Style Water now looks a bit closer to its original SADX look, but with animated water waves Some mods have been updated to use Dreamcast PVMs rather than PNG textures Fixed a material color issue with Final Egg 3's gachapon thrower Update 04/04/2017 Fixed alpha issues with broken fan pieces in Windy Valley 1 Update 02/04/2017 Perfect Chaos' tornadoes now fade in when Chaos emerges from the water Improved the look (animation speed/direction) of Perfect Chaos' tornadoes Restored (partially) Egg Hornet digging animation Update 30/03/2017 DC Branding: implemented high-resolution main menu background + 16:9 support Changed the background for Mini Game Collection to match SA1 branding Implemented Pause box gradient HD GUI mod updated for DC Branding compatibility Update 29/03/2017 Restored small grassy rocks in Windy Valley Restored several missing UV animations in Casino 1 Improved the lighting of Master Emerald shards Update 28/03/2017 DC Branding updated with improved title screen compatibility Changed description for the HD GUI mod Added animation and fixed alpha on the VMU transporter Restored SA1 Chao Race door animation Update 26/03/2017 DC Branding updated for compatibility with DisableSA1Titlescreen Animal bubble lighting improvement for DC General Major accuracy improvements for the 4:3 title screen Enabled collision for some objects in the MR base area Update 25/03/2017 Accuracy updates for Station Square, Mystic Ruins and Emerald Coast Fixed a texture issue in MR base Fully restored MR Ice Cap door and the Ice Cap lock/Ice Stone Improved collision in MR pool Minor alpha and Z fighting fixes for Station Square Fixed a minor collision issue in Red Mountain 1 Added a custom "PressStartButton" texture to DC Branding Update 24/03/2017 - mini-hotfix for Update 4 Removed ADX Voices from the main package (separate link available in the install guide) Implemented a slightly better check for Windy Valley 1 dynamic fog Fixed an alpha issue in Mystic Ruins base Fixed a rhinotank texture problem with the DC_General mod The secret egg now hatches a two-tone black Chao Removed texture change for two-tone gray eggs Repositioned garden teleporters slightly to improve collision Restored garden teleporter effects Added a missing DLLFile entry to the "Disable SA1 title screen" mod Accuracy improvement for Emerald Coast 2 pond Restored the rustling grass object in Mystic Ruins main area and Angel Island Added some more DC textures to DC_Casinopolis HD GUI mod: added spring textures DC General: Fixed a texture bug with Deer Update 23/03/2017 - Update 4 release on ModDB Material fixes for Mystic Ruins NPC models Tweaked water animation speed in all levels Material color fixes for E101R cutscene model Minor transparency fixes for Casino Act 1 and Mystic Ruins base Disabled jungle fog for Big (this is needed for cutscenes to work properly) Optimized landtable layout in Chaos 4 to improve transparency handling Fixed minor Z Fighting in Sky Deck 1 DC General: fixed a SA1/SADX bug with frog textures in Gamma's cutscene DC General: reverted some textures related to Eggman and Tikal's hands HD GUI mod: added more common object textures, adjusted "Target" gauge DC Branding: redid the endgame backgrounds with a better upscaling algorithm The DC Tornado Models mod now only replaces the gameplay model - this is needed for compatibility Updated all mods for compatibility with the modular update system Added fixed SET layouts mod by Supercoolsonic Update 21/03/2017 The Egg Carrier Chao egg now hatches a two-tone gray Chao The texture used by the Egg Carrier Chao egg is now applied to all two-tone gray and black eggs (including shiny eggs) Prevented a potential collision issue in Sky Deck 2 DC General: added item capsule code from SADXFE with additional lighting fixes Textures in all mods have been optimized with oxipng to reduce filesize and improve loading times (no quality reduction) Update 20/03/2017 DC General: disabled animal replacements ADX Voices in now archived since it is unlikely to receive any updates. You can still download it as an archive. Update 19/03/2017 Restored proper collision in the EC garden using SET object data from SA1 Draw distance improvements for Chao Race Removed SADX button prompts in Chao gardens Improved the look of Monotone Black eggs Restored the shiny button on the VMS transporter Restored broken spinning cylinder in Knuckles' Casinopolis (DLL, textures and SET file updated) The Mystic Ruins mod now restores NPC models and textures (experimental) Experimental: added a "Dreamcast General" mod that restores SA1 textures for non-level PVMs and some SA1 animal models Fixed a minor transparency issue in Speed Highway 3 Update 18/03/2017 Restored an unused SA1 fountain model in the Station Square garden (with SADX water texture) Restored the waterfall in Chao Race Removed a potential source of severe slowdown when loading the gardens Minor code optimizations for the DC_ChaoGardens mod Fixed a minor texture mirroring issue in Twinkle Park 1 Minor transparency fixes for Twinkle Park 2 Updated code to prevent potential issues with bowling texture in Twinkle Park 2 Red Mountain 2 cloud draw distance improvements Update 17/03/2017 Texture fixes for Twinkle Park 2 Fixed trap doors in Twinkle Park 3 Changed the texture on the Monotone Black Chao egg to match the one used on the secret Egg Carrier egg Update 16/03/2017 Accuracy updates and more DC objects for Twinkle Park, Red Mountain, Speed Highway, Final Egg and Hot Shelter Fixed a minor texture issue in Sky Deck 2 Fixed the bathroom light in Hot Shelter 2/3 Fixed a misaligned level piece in Egg Carrier transformed DC Branding: removed AL_DX_OBJ_CMN.PVM for compatibility with the Chao Gardens mod Improved Chao spawn positions in EC and MR gardens Added more textures for Chao Gardens Minor object loading optimization for Chao gardens Material color fixes for Buyon (Twinkle Park mod) Fixed material colors and improved water animation in the MR garden Update 15/03/2017 Chao Gardens and Chao Race are now included (experimental mod) Fixed an alpha issue in Egg Carrier Interior Minor material fix for Twinkle Park 1 Removed leftover water objects in Emerald Coast 2 Update 11/03/2017 Various accuracy improvements for Twinkle Park 2 Fixed water Z fighting in Knuckles' Casino Sorted some level pieces in Final Egg 3 to prevent potential alpha issues Fixed a sorting issue with Ice Cap 2 walls Fixed alpha issues with several objects in Speed Highway 3 Fixed disappearing candle lights in the last room in Twinkle Park 3 Update 10/03/2017 Red Mountain 2 fog accuracy update Fixed a texture issue with trees in the Angel Island area Fixed a missing mesh in Station Square plants Fixed an alpha issue with some walls in Final Egg 1 Update 09/03/2017 DC Branding: added a 16:9 title screen that is used automatically depending on screen aspect ratio Prevented the mirror room from disabling character lighting in Lost World 2 Removed leftover textures from the Mystic Ruins mod Sound Overhaul 2 is now included in the main mod package Update 08/03/2017 Restored (partially) the Ice Cap door in Mystic Ruins Reimplemented skybox scale adjustment for Emerald Coast to avoid a possible "stones on water" issue Added default CAM files to the "Revert Emerald Coast draw distance" mod Minor fog fix for Windy Valley Station Square: Restored the alpha on hotel pool chairs Fixed a minor alpha sorting issue in Emerald Coast 1 Tweaked fog code in Emerald Coast 3 Fixed an alpha sorting issue in MR Final Egg base DC Branding: updated the title screen to fix a small offset at higher resolutions Update 06/03/2017 Emerald Coast: added an optional mini-mod to revert to default draw distance/fog/skybox scale Added an experimental code to disable the ocean in Emerald Coast Act 3 while inside Big's secret area - should fix the top of the cave Fixed a potential "stones on water" bug in Emerald Coast Acts 1/2 Fixed a minor skybox issue caused by the above fix Added an optional mod to disable SA1 titlescreen but keep all DC Branding stuff enabled Moved all optional mods (KillCream etc.) into a separate folder Casino: restored fountain sound in Act 1 (DLL+SET file updated) Fixed a number of minor transparency issues in Casino Act 1 Minor improvements for bathroom lights in Hot Shelter 2/3 DC Branding: added my own higher quality re-encoding of SA1 intro based on the intro from the X360 version HD GUI mod: fixed a minor issue with Tornado 2 HUD Update 04/03/2017 Restored DC water textures in Emerald Coast (disable SADX Style Water if you want to see them) Restored proper seashore textures in Emerald Coast Replaced pool textures in Emerald Coast Acts 1 and 2 with DC textures Implemented dynamic fog in Emerald Coast Act 3 Update 03/03/2017 Fixed wrong textures in Speed Highway 3 caused by a transparency workaround Fixed bug in SADX that caused the Eggmobile NPC model to have wrong textures Added better quality textures for EV_EGGMOBLE0.PVM (Eggmobile in cutscenes) Material color fixes for Station Square Update 02/03/2017 Minor transparency fixes for Speed Highway 3 Minor fixes for Hot Shelter 2 Fixed a texture glitch on the Eggmobile in a cutscene in Super Sonic story (thanks a lot MainMemory and ItsEasyActually!) Update 29/02/2017 Fixed a collision issue in Sky Deck 2 Updated bounds for Lost World 3 Additional Mystic Ruins jungle layout fixes Update 28/02/2017 Minor transparency and layout fixes for Casinopolis 1, Sky Deck 3, Red Mountain 1/3 Fixed a thing I overlooked in dynamic array allocation for Ice Cap 4 landtable Realigned some ruins in MR jungle Fixed a collision issue in Lost World Act 3 Update 27/02/2017 HD GUI mod: updated the Sky Chase health bar for compatibility with a new ModLoader code to enable the Tornado 2 HUD Egg Carrier: ported over the SADX part of the turbines that was untextured in the Dreamcast version Mystic Ruins: fixed the textures on small trees in the Angel Island area Lost World: fixed the texture on the sliding panel when it lights up Red Mountain: minor transparency fixes for Act 1 Sky Deck: minor transparency fixes for Act 2 Windy Valley 1 skybox and fog now reset properly when leaving and reentering the stage in Trial mode Update 26/02/2017 Implemented green door barriers in Egg Carrier Interior (for all characters) HD GUI mod: added upscaled level title cards and level objectives Fixed a minor transparency issue in Final Egg 3 Fixed a minor skybox/draw distance issue in Windy Valley 1 Update 22/02/2017 Fixed some weird water-related behavior with Gamma on the Egg Carrier with DC water textures Updated DC Branding with a higher quality title screen, a better solution for window title and a number of bugfixes Update 20/02/2017 - Update 3 release on ModDB ADX Voices now include Japanese voices Updated all mod manifests to support an upcoming Mod Loader feature Material fixes for all pre-Chaos6 Chaos models Minor Z fighting and other SET fixes for Station Square and Mystic Ruins Some tweaks for SADX Style Water on the Egg Carrier DC Branding: renamed window title from "SonicAdventureDXPC" to "Sonic Adventure" Minor accuracy improvements for Hot Shelter Disabled fog and increased draw distance in Past Act 1 Added some more Past-related textures and DC Boss textures Added a new mod that allows you to cycle between day, evening and night in Adventure Mode after completing the story Added a slightly better main menu shadow to HD GUI mod Updated boss font in HD GUI mod Update 14/02/2017 Updated mod.ini in SADXStyleWater (I forgot to include the DLL name in it) Update 13/02/2017 Disabled the semi-broken function that turns on the lights when inside the hotel - now the lighting inside the hotel is like in SA1 Fixed sewer water transparency that was broken by a previous update Windy Valley 1 skybox improvements A huge improvement to Windy Valley 1 tornado/fog accuracy Fixed lighting on Eggman's fingers Fixed lighting on E101 Beta Accuracy improvements for Mystic Ruins jungle fog It is no longer necessary to load SADX Style Water before the DC mods (updated Station Square, Mystic Ruins, Past, Bosses and Egg Carrier) Reworked an older workaround to improve the look of Station Square water with SADX style textures Update 12/02/2017 Implemented transparent skybox pieces in Windy Valley; some tornado tweaks Restored DC hotel door model in Station Square Restored DC lamp pole model in Station Square Several (hopefully temporary) workarounds for water transparency issues in Station Square main area (DC water textures only) Lighting accuracy fixes for Station Square Fixed transparency issues with hotel pool water (DC water textures) Fixed a minor water issue in Twinkle Park 2 Minor fog tweaks for Mystic Ruins Changed the mesh of the ground under the temple in MR jungle to prevent a cutscene camera bug in Sonic's story Improved clouds color in Red Mountain Minor SET layout fixes for Emerald Coast Update 11/02/2017 DC Branding: fixed the glitch that happens when you go to the minigame collection, options and back Another small improvement to Ice Cap icicles Fixed pirate ship model in Twinkle Park 2 All levels except Emerald Coast now have DC water textures by default. To revert to SADX style water textures, use the "SADX Style Water" mod Update 10/02/2017 DC Branding: fixed the main menu shadow rectangle and implemented a better solution to stop titlescreen scrolling Implemented a better solution for Ice Cap icicles Fixed (hopefully) alpha issues with the bombs in Ice Cap 3 Update 09/02/2017 Restored some more Sky Deck objects and improved lighting accuracy in Sky Deck 1 Improved the look of Ice Cap icicles Lost World accuracy improvements Updated all mods to support the upcoming Mod Loader update feature Updated Windy Valley 1 skybox scale Implemented framerate-independent texture animation; the animation should no longer freeze when playing at lower framerates Chaos 0 boss material color fixes Added a "DC style Environment maps" mod that restores detail on the Egg Hornet model Removed the "Flipped environment maps" code from the Final Egg mod - use the DC_EnvMaps mod instead DC Bosses: fixed lighting on Zero's model in Amy's cutscenes Update 08/02/2017 Removed DC Tornado models from the DC Subgames mod Update 29/01/2017 Minor skybox and draw distance tweaks for Emerald Coast 1/2 Made stationary light in Red Mountain 2 ignore lighting like on the Dreamcast HD GUI mod: added upscaled animal icons Some more Twinkle Park objects restored Material fixes for Lost World Update 25/01/2017 - Update 2 release on ModDB Added a separate Credits file to the mod folder DC Branding now includes credit screens from SA1 (thanks TheArcadeStriker!) Update 24/01/2017 Implemented flickering lights in Casinopolis 2 Fog tweaks for Windy Valley 1 and 3 Removed Sky Deck soundbanks - use Sound Overhaul for sound-related stuff Restored the DC model for Final Egg walkway in Mystic Ruins jungle Updated glass model in Speed Highway Added an experimental mod to remove Cream cameos The DC Branding mod now includes even more SA1 textures Update 23/01/2017 Restored the Egg Carrier model in Sky Chase 1/2 Added a new mini-mod to restore SA1 Tornado models in Sky Chase Another collision update for Mystic Ruins Updated Windy Valley 3 background PVM with proper texture mirroring Update 21/01/2017 Fixed minor transparency issues in Final Egg 3 Fixed some windows in Speed Highway 3 Changed collision in Tails' workshop so that Gamma doesn't get stuck inside Update 20/01/2017 Fixed windows in the area where Tails gets his first upgrade (Station Square) Station Square Twinkle Park walkway reflections are now the same as on the Dreamcast Fixed Z fighting in Egg Carrier pool Updated Mystic Ruins sky textures Fixed transparency issues with foliage in Chaos 4 Added HD Dreamcast Style GUI mod Update 18/01/2017 Fixed an issue with some Missions in the Mystic Ruins Fixed the clip functions in Egg Carrier Exterior (modified CAM files are no longer necessary) Restored the rock blocking the passage to Ice Cap and Angel Island (should stand out less now) Update 17/01/2017 Fixed (?) a problem with clouds in Red Mountain having wrong UVs after playing the game for a long time Updated snake model in Lost World 1 Slowed down water animations in Emerald Coast and Station Square Update 14/01/2017 The clouds in Red Mountain 1 and 3 are now layered and slightly brighter Restored DC camera in Emerald Coast and some other stages Disabled fog in Emerald Coast The ocean in Emerald Coast is now properly aligned with the horizon Restored lava textures and fog in Red Mountain Restored the wooden box in Station Square sewers Restored the Dreamcast model for the rail trolley and cannon models in Sky Deck 1-2 Undid some of the old fixes in Casinopolis 2 and fixed some minor alpha issues Restored several Lost World objects and textures + added Lost World 3 fog data Fixed a texlist error in Final Egg Made the glowing Eggman logo in Final Egg 2 green like on the Dreamcast Added a Mod Loader code for flipped environment maps to the Final Egg mod Restored heli pads in Speed Highway and fixed a potential issue with emerald shards in Act 3 Update 13/01/2017 Improved lighting accuracy on some objects in Emerald Coast, Twinkle Park and Casinopolis Improved the look of Emerald Coast water Restored some DC object models and textures in Twinkle Park 2 and Casinopolis 1 Fog data for Casinopolis 1 Restored animation for the billboard on the second floor of Casinopolis (Knuckles) broken by an older fix Reworked the mirror rooms in Twinkle Park 3 (sadly still not perfect) Update 10/01/2017 Restored standing light (scaling + rotation), electric traps and electric cylinders in Final Egg Update 09/01/2017 Fixed a missing generator wall near Tails' workshop Fixed various collision-related issues in Station Square and Mystic Ruins Made the water slightly less transparent in Emerald Coast Update 08/01/2017 Restored fog in Egg Carrier transformation cutscenes Improved the look of E G G M A N buttons at the bridge (Egg Carrier) Dreamcast textures for the EC Monorail fully restored Update 07/01/2017 Restored Sky Deck clouds Dynamic fog color and draw distance improvements for Sky Deck Restored Eggman's announcements and DC sounds in Sky Deck Fixed (?) invisible emerald shards in Knuckles' Speed Highway Update 03/01/2017 Minor transparency fixes for Speed Highway 3 and Sky Deck 2 Draw distance improvements for Speed Highway 3 Fixed collision in Station Square sewers Material fixes for Emerald Coast 1 Object placement fixes for Red Mountain 1 Fixed breakable glass in Hot Shelter 1 Update 01/01/2017 - Update 1 release on ModDB Includes DC Subgames by TheArcadeStriker with a few updates Includes DC Branding by TheArcadeStriker with a few adaptations for this mod package Includes ADX Voices that restores character voice clips from the Dreamcast version and adds missing Metal Sonic voice clips from the Gamecube version DC Conversion is now 100% compatible with SADXFE Code and SET fixes (always load DC mods AFTER SADXFE) Fixed water flickering in Hot Shelter 1 Prevented dynamic tornado fog from being triggered in Gamma's Windy Valley Minor layout fixes for Casinopolis Additional object placement/rotation fixes for Emerald Coast, Red Mountain, Sky Deck etc. Old version of the DC TitleScreen mod has been removed from this pack - use DC Branding instead Updated water textures in boss arenas to match current ocean textures in Mystic Ruins and Egg Carrier Updated city background before Chaos0 fight Material color fixes for the ocean in Station Square main area Fixed a minor transparency issue in Station Square casino area Fixed (I think) a collision issue at the start of Speed Highway Update 30/12/2016 Transparency fixes for pinball tables in Casinopolis Integrated SADXFE SET fixes for Speed Highway Windy Valley should be compatible with SADXFE SET fixes as-is Fixed a potential crash in Sky Deck 2 (please report other crashes if you run into them) Improved the look of the mirrors in Twinkle Park 3 Fixed an issue with water waves at certain camera angles in Emerald Coast 2 Fixed white snowboard in Ice Cap 3 Update 29/12/2016 Further improved transparency for trees and mountains in the Angel Island area Fixed evening fog fade in the MR jungle area Draw distance improvements for Mystic Ruins Implemented pink hint monitors in Egg Carrier interior and Hot Shelter Implemented "pure" water than becomes a swamp when Chaos 4 is swimming in it, and goes back to normal after Chaos 4 is defeated Fixed collision problems in Big's Ice Cap (more testing needed, please report issues!) Capsule rotation and item layout fixes for Emerald Coast Update 28/12/2016 Restored sea waves and changed water textures in Mystic Ruins Act 1 Changed water textures in Mystic Ruins Past Misc transparency fixes for Egg Carrier transformed Restored the animated monorail logo in Egg Carrier Preliminary work on restoring the E G G M A N buttons in Egg Carrier Improved the look of the water in Emerald Coast Acts 2-3 and fixed the water in Big's secret area Restored the skybox in Chaos 6 Added fog for Egg Carrier interior areas and Chaos 6 Update 26/12/2016 Draw distance improvements for Windy Valley 3 and Twinkle Park 2 Fixed neon panels in Twinkle Park 1 that were too bright Implemented dynamic fog in Windy Valley and Mystic Ruins jungle Some object layout fixes for Mystic Ruins jungle Tweaked fog data in Windy Valley 2 to make it look more like the Dreamcast version Further improvements to tree transparency in Mystic Ruins jungle Fix for Gamma getting hurt when trying to walk into the hotel pool Greatly optimized texture usage in Mystic Ruins 1 and 3 Update 25/12/2016 All stages now resize their texlists properly Fixed transparent objects in Final Egg 3, Sky Deck 3 and Casinopolis (Knuckles) Restored some missing objects in Knuckles' Casino layout Added all DC boss landtables Removed a leftover test SET file for Final Egg 3 Removed some leftover textures The Final Egg cylinder function now checks whether palette lighting is enabled, and doesn't activate if it is detected Z fighting fixes for Emerald Coast (Gamma), Station Square (TP entrance) and Mystic Ruins jungle DC-like fog for Lost World 2 mirror room Speed Highway 1 fog data First compatibility fixes for SADXFE (fix for rhinotank texture bug in Windy Valley) Red Mountain draw distance increased to avoid clipping artifacts Restored Dreamcast texture mapping for the crosswalks in Station Square main area Misc code cleanup Update 23/12/2016 - first release on ModDB Emerald Coast transparency and object layout fixes Custom effect for Final Egg cylinder (doesn't work with the PL mod for now) Some minor Casinopolis fixes Texture fixes for Sky Deck Update 19/12/2016 Lots of Speed Highway transparency fixes (windows in Act 3 should be near-perfect now) Proper Ice Cap 4 landtable with transparency fixes Update 17/12/2016 Hot Shelter level transparency fully restored Proper Final Egg 2 landtable port with transparency fixes Casinopolis 2 light fix Restored capsule area in Sky Deck 3 Update 16/12/2016 Final Egg 2 layout fixes Update 13/12/2016 Final Egg laser restored Twinkle Park barrel model restored Emerald Coast 3 and Big's Ice Cap (PL mod compatible only) Various bug fixes Update 29/11/2016 Restored transparent environment mapped walls in Ice Cap 2 DC glass tubes and blue light model+texture in Final Egg 2 Ceiling light texture in Lost World 1 Ceiling light model in Hot Shelter 2 Ceiling light in Casino 2 Imitated the DC look of Twinkle Park 1 lights SET file fixes for Lost World 1 Fog and draw distance improvements for Casino 2 Update 27/11/2016 Fixed Speed Highway 3 random texture bug caused by a different texture count in HIGHWAY_CAR.PVM Made sure fog is applied correctly in Ice Cap 4 Update 26/11/2016 Fog and draw distance data update for Emerald Coast 1-2, Twinkle Park 1, Red Mountain 1 and 3, Ice Cap 1, 2 and 4, Lost World 1 and 2 (partially) Update 24/11/2016 Emerald Coast is now also included Update 22/11/2016 Final Egg 2 update with better fog, blue glass objects and backgrounds Twinkle Park 3 fog data added Update 21/11/2016 Hot Shelter is now also included PkR