General bank layout Bank 0 - common sounds (COMMON_BANK00 in SADX) Bank 1 - level-specific object sounds (BANK01 files in SADX) Bank 2 - common object sounds (check_sheet_bank02 in SADX) Bank 3 - character sounds (P_...BANK03 files in SADX) Bank 4 - level-specific enemy sounds (BANK04 files in SADX) Bank 5 - level-specific background noises (BANK05 files in SADX) Bank 6 - character voice clips and cutscene sounds (V_...BANK06 and E_ banks in SADX) Bank 7 - Chao-related music in SA1's ALIFE.MLT (does not exist in SADX) Bank 8 - extra sounds and MIDI music in SA1 DLCs (does not exist in SADX) True stereo sounds (cutscene banks): E_0068 bank 6 sound 10 E_00F7 bank 6 sound 8 E_00F9 bank 6 sound 8 E_00F9 bank 6 sound 9 E_00FD bank 6 sound 18 (maybe) E_00FE bank 6 sound 10 E_00FF bank 6 sound 14 (maybe) Special enemy banks: E101 type: E101 E101R EGGCARRIER SHOOTING SKYDECK type (almost the same as E101 but some sounds require DSP): SKYDECK (sounds that require DSP: 17, 18) SKYDECK_E FINALEGG type: FINALEGG HOTSHELTER (should be but actually isn't) ICECAP type: ICECAP field type: MYSTICRUIN STATIONSQUARE minimum type: all others SA1 DC Sound Test info Banks not accessible from the sound test: ALT_ banks, V_ banks, CASINO_ banks, E_ (cutscene) banks ALIFE character banks contain all sounds from character P_ (3) and V_ (6) banks Character banks and SKYDECK can be either the Japanese or the English (_E) version depending on the game's voice language setting 00 - ALIFE_BIG 01 - ALIFE 02 - ALIFE_AMY 03 - ALIFE_E102 (unable to play sounds in bank 0 - replace ALIFE_AMY.MLT with ALIFE_E102.MLT to get them) 04 - ALIFE_KNUCKLES 05 - ALIFE_SONIC 06 - ALIFE_TAILS 07 - CART 08 - CASINOPOLIS 09 - CHAOS0 10 - CHAOS2 11 - CHAOS4 12 - CHAOS6 13 - CHAOS7A 14 - CHAOS7B 15 - DRYMOUNTAIN 16 - E101 17 - E101R 18 - EGGCARRIER 19 - EMERALDCOAST 20 - FINALEGG 21 - HIGHWAY 22 - HOTSHELTER 23 - ICECAP 24 - LOSTWORLD 25 - MOBILE1 26 - MOBILE2 27 - MOBILE3 28 - MYSTICRUINS 29 - P_AMY 30 - P_BIG 31 - P_E102 (unable to play sounds in bank 0 - replace P_AMY.MLT with P_E102.MLT to get them) 32 - P_KNUCKLES 33 - P_SONICTAILS 34 - SANDHILL 35 - SHOOTING 36 - SKYDECK 37 - STATIONSQUARE 38 - TWINKLEPARK 39 - WINDYVALLEY SA1 DC cutscene soundbanks: E_0001 - Sonic's intro E_0002 - Unused / Chaos something E_0003 - Tails' intro E_0007 - Egg Hornet appears, Sonic spots Eggman after Lost World E_0008 - Chaos 1 emerges, Knuckles sees Chaos 4 transform on the Egg Carrier E_0009 - Before and after Chaos 4, Zero/Amy transported to Egg Carrier, Chaos 6 beaten, Sonic and Tails gassed in Station Square, Sonic sees Knuckles and Eggman in Final Story E_000D - Sonic falls after Sky Chase 1 E_0012 - Sonic meets Amy E_0016 - Eggman takes emerald from Birdie, Gamma shows up (Sonic's story) E_001B - Gamma beaten, Egg Carrier losing altitude E_001E - before Lost World E_0022 - Tikal "I must stop this!" E_0024 - before Egg Viper E_0029 - Tornado 2 arrives on Egg Carrier E_0035 - Unused / emerald, door closing E_0042 - Froggy swallows emerald in the jungle E_0046 - Froggy jumps over Big in MR main area E_0047 - Tails takes off in Tornado 2 E_004B - Not the birdie! Gamma, get rid of these pests! (Tails' story) E_004D - Eggman launches the missile E_004E - Egg Walker E_0060 - Amy's intro E_0061 - Amy meets Birdie E_0064 - Zero captures Amy E_0065 - Gamma lets Amy escape (Unused) E_0068 - Tikal talks to Chaos, Sonic and the mural/Past E_0071 - Before Zero boss E_0080 - Knuckles' intro E_0087 - Knuckles before and after Chaos 2 E_0091 - Knuckles spots Eggman in the hotel, Master Emerald restoration, Knuckles sees Gamma E_0097 - Unused / Something breaks off, Chaos roar E_009D - Master Emerald restored E_00B0 - Gamma's intro E_00B7 - Gamma goes to Past E_00BA - Gamma sees Chao E_00BB - Eggman banishes robots from Egg Carrier E_00BF - Gamma lets Amy escape E_00C5 - Gamma looks for E Series robots E_00D0 - Big's intro E_00D4 - Gamma steals Froggy from Big E_00DE - Chaos 4 transforms on the Egg Carrier E_00F3 - Final story first cutscene E_00F4 - Jungle sounds E_00F5 - Tikal ball flies somewhere E_00F7 - Echidnas storm the altar E_00F8 - Tikal at Master Emerald Altar on fire (Hey, are you alright?) E_00FA - Chaos steals emerald in jungle E_00FD - Perfect Chaos first cutscene with Tikal E_00FE - Tikal takes Chaos back E_00FF - Sonic transforms into Super Sonic Sounds that require default sequence speed (incomplete list): Common: Bank 0 sound 0 CASINOPOLIS: Bank 1 sound 0 EGGCARRIER: Bank 1 sound 0 Bank 1 sound 1 Bank 1 sound 21 P_E102: Bank 3 sound 0 Bank 3 sound 1 Bank 3 sound 2 Bank 3 sound 3 Bank 3 sound 4 MYSTICRUIN: Bank 1 sound 0 Bank 5 sound 0 SKYDECK: (also SKYDECK_E) Bank 1 sound 0 TWINKLEPARK: Bank 1 sound 0 Bank 1 sound 1 Sounds that require DSP to be enabled for full volume: Common: Bank 4 sound 1 Casinopolis: bank 1 sound 24 Chaos 0: bank 1 sound 3 bank 5 sound 4 Chaos 2: bank 1 sound 3 bank 5 sound 4 Chaos 4: bank 1 sound 17 bank 5 sound 4 Chaos 6 bank 1 sound 3 bank 1 sound 15 bank 1 sound 19 Chaos 7B bank 1 sound 13 bank 1 sound 14 DryMountain: bank 1 sound 1 bank 1 sound 28 bank 1 sound 29 bank 1 sound 30 E101: bank 1 sound 1 bank 1 sound 2 bank 1 sound 3 E101R: bank 1 sound 1 bank 1 sound 10 bank 1 sound 11 EmeraldCoast: bank 1 sound 7 FinalEgg: bank 1 sound 9 Highway: bank 1 sound 4 bank 1 sound 13 bank 1 sound 15 bank 1 sound 16 bank 1 sound 17 bank 1 sound 18 bank 1 sound 30 HotShelter: bank 1 sound 28 bank 1 sound 29 bank 1 sound 30 Mobile1: bank 1 sound 3 Mobile3: bank 1 sound 13 StationSquare: bank 1 sound 18 bank 1 sound 27 bank 1 sound 28 bank 1 sound 29 SkyDeck: bank 4 sound 17 bank 4 sound 18 TwinklePark: bank 1 sound 23 WindyValley bank 1 sound 2 bank 1 sound 28 bank 1 sound 29 bank 1 sound 30 P_AMY bank 3 sound 20 P_BIG bank 3 sound 10 bank 3 sound 12 P_E102 last sound