njRotateViewY Japanese
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Rotates the view around the Y axis (absolute rotation).

FORMAT

#include <Ninja.h>

void njRotateViewY(*v, ang)
NJS_VIEW *v
Angle ang

PARAMETERS

NJS_VIEW *v
view structure pointer
Angle ang
rotation angle (absolute amount of rotation)

RETURN VALUE

None

FUNCTION


EXAMPLE

Rotates the view located at (0, 0, 3000) with orientation (0, 0, -1) (behind the screen) by 90 degrees around the Y axis.
#define VIEW_PX 0.f
#define VIEW_PY 0.f
#define VIEW_PZ 3000.f
#define VIEW_VX 0.f
#define VIEW_VY 0.f
#define VIEW_VZ -1.f
#define VIEW_ROLL 0

NJS_VIEW v;

v.px = VIEW_PX;
v.py = VIEW_PY;
v.pz = VIEW_PZ;
v.vx = VIEW_VX;
v.vy = VIEW_VY;
v.vz = VIEW_VZ;
v.roll = NJM_DEG_ANG(VIEW_ROLL);

njSetView(&v);
njRotateViewY(&v, NJM_DEG_ANG(90));
njClearMatrix();

NOTES


RELATED TOPICS

njSetView()
njClearMatrix()
NJM_DEG_ANG()

njRotateViewY
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997