njFastDrawObject | Japanese
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Draws objects

### FORMAT

      #include <Ninja.h>
      void  njFastDrawObject( objectl )
      NJS_OBJECT  *object

### PARAMETERS

object
  pointer for the object structure

### RETURN VALUE

  None

### ERROR VALUE

  None

### FUNCTION

- Performs coordinate conversion for object (model data with parent/child hierarchy) at the current matrix, and draws it.
- Drawing method can be controlled by njControl3D().
- Drawing ability is higher than njDrawObject().
- However, only white is allowed as a light color and depth queue cannot function.

### EXAMPLE

        njInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
        njInitVertexBuffer( 500000, 0, 10000, 0 );
        njInitMatrix( matrix, 128, 0 );
        njInit3D( vbuf, 4096 );
        njInitView( &view );
        njCreateLight( &light, NJD_DIR_LIGHT );
        njSetView( &view );

        while(1) {
          njClearMatrix();
          njTranslate( NULL, 0.f, 0.f, -10.f );
          njRotateXYZ( NULL, xx,yy,zz );
          njFastDrawObject( object );
          xx += 257;
          yy += 179;
          zz += 193;
          njWaitVSync();
        }

### NOTES

### RELATED TOPICS

  njInit3D()
  njDrawModel()
  njControl3D()
  njSetConstantAttr()
  njSetConstantMaterial()

njFastDrawObject |
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