njSetNextMotionNode Japanese
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Update node of node motion function.

Syntax

#include <Ninja.h>
void  njSetNextMotionNode( void );

Arguments

None

Return Value

None

Error

None

Description

Update node.
Please do not perform setting at njMotionTransform and njMotionTransformZXY.

Usage Example

#include <NINJA.H> 

#define  OBJECT    object_sample
#define  MOTION    motion_sample
#define LINEAR    0
#define SPLINE    1

extern NJS_MOTION  MOTION[];
extern NJS_OBJECT  OBJECT[];

Float  ff = 0.f;
Int  spline_flg = SPLINE;

...........

Sint32 njUserMain(void)
{
  ...........

  njSetCurrentMotion(MOTION, ff );
  PushPopMotion( OBJECT );

  ff+=0.2f;
  if( ff >= (MOTION->nbFrame-1) ) ff=0.f;
  ...........
}

PushPopMotion(NJS_OBJECT *obj)
{
  njPushMatrix( NULL );

  /* Execute motion function */
  njMotionTranslate( NULL, obj, spline_flg );
  njMotionRotateXYZ( NULL, obj, spline_flg );
  njMotionScale( NULL, obj, spline_flg );
  njSetNextMotionNode();

  /* Draw picture of model */
  if( obj->model != NULL )
    njDrawModel( obj->model );
  
  if( obj->child != NULL )
    PushPopMotion( (NJS_OBJECT*)obj->child );
  
  njPopMatrix( 1 );

  if( obj->sibling != NULL )
    PushPopMotion( (NJS_OBJECT*)obj->sibling );
}

...........

Remark

This function is used as one of the functions for navigating the parent-child hierarchy (push/pop).
These functions (motion of each node) are similar, with exception of the 3D control,
to the njAction and njDrawMotion groups.

Related Items

njSetCurrentMotion
njMotionTransform
njMotionTransformZXY
njMotionTranslate
njMotionRotateXYZ
njMotionRotateZXY
njMotionScale
njGetMotionTranslate
njGetMotionRotate
njGetMotionScale

njSetNextMotionNode
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Copyright SEGA ENTERPRISES, LTD., 1997