njInit3D | Japanese
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Initializing 3D system.

### FORMAT

      #include  <Ninja.h>
      void            njInit3D( vbuf, vn )
      NJS_VERTEX_BUF  *vbuf
      Int             vn

### PARAMETERS

vbuf
  pointer to vertex calculation working buffer
vn
  size of vertex calculation working buffer

### RETURN VALUE

  None

### ERROR VALUE

  None

### FUNCTION

- Initializes the work buffer used for model drawing.
- The vertex computation work buffer is used for temporary storage of the model data vertex computation results.
  If multiple models are drawn, the buffer size used can only be as large as the largest of the models.

### EXAMPLE

      #define  VERTEX_MAX  1024
      NJS_VERTEX_BUF  vbuf[VERTEX_MAX];

      njInit3D( vbuf, VERTEX_MAX );

### NOTES

### RELATED TOPICS

  njDrawModel()
  njDrawObject()
  njControl3D()
  njDrawAlphaBuf()

njInit3D |
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