njSetBaseView Japanese
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Sets the current view as the base view.

FORMAT

#include <Ninja.h>
void njSetBaseView( *v )
NJS_VIEW *v

PARAMETERS

NJS_VIEW *v
view structure pointer

RETURN VALUE

None

FUNCTION


EXAMPLE

Moves the view located at (0, 0, 0) and directed toward (0, 0, -1) (toward the inside of the screen) to (50, 50, 50), then sets that view as the base view after reorienting the viewline toward (0, 0, 0).
#define VIEW_PX 0.f
#define VIEW_PY 0.f
#define VIEW_PZ 0.f
#define VIEW_VX 0.f
#define VIEW_VY 0.f
#define VIEW_VZ -1.f
#define VIEW_ROLL 0

NJS_VIEW v;

v.px = VIEW_PX;
v.py = VIEW_PY;
v.pz = VIEW_PZ;
v.vx = VIEW_VX;
v.vy = VIEW_VY;
v.vz = VIEW_VZ;
v.roll = NJM_DEG_ANG(VIEW_ROLL);

njTranslateViewRelative(50.f, 50.f, 50.f);
njnjLookAtView(&v, 0.f, 0.f, 0.f);
njSetBaseView(&v);
njSetView(&v);
njClearMatrix();

NOTES


RELATED TOPICS

njInitView()
njSetView()
njClearMatrix()

njSetBaseView
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Copyright SEGA ENTERPRISES, LTD., 1997