njReleaseTextureNumG Japanese
<-|INDEX|->
Releases texture memory

FORMAT

#include <Ninja.h>
Sint32 njReleaseTextureNumG(globalIndex);
Uint32 globalIndex

PARAMETERS

globalIndex
Global index number

RETURN VALUE

Successful
1
Failed
-1

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];

NJS_TEXLIST texlist ={texname,2};

 /* Prepare to read in two textures */
NJS_TEXMEMLIST texmemlist[2];

njInitTexture(texmemlist,2);

njSetTextureName(&texname[0],"file1.pvr",100,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname[1],"file2.pvr",200,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

/* load texture */
njLoadTexture(&texlist);

 /* set current texture list*/
njSetTexture(&texlist);

 /* Release the global index number 100 texture
  * in the texlist file1.pvr
  */
njReleaseTextureNumG(100);

NOTES


RELATED TOPICS

njReleaseTextureAll
njReleaseTexture
njReleaseTextureNum

njReleaseTextureNumG
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997