njInitTextureBuffer Japanese
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Sets necessary memory for work area of a texture.

FORMAT

#include <Ninja.h>
void   njInitTextureBuffer(addr,size);
Sint8  *addr
Uint32 size

PARAMETERS

*addr
head pointer of work buffer
size
work buffer size

RETURN VALUE

None

ERORR VALUE

None

FUNCTION


EXAMPLE


NOTES

This function must be executed before calling njLoadTexture or njLoadTextureNum.

RELATED TOPICS


njInitTextureBuffer
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Copyright SEGA ENTERPRISES, LTD., 1997