njFrameBufferBmp | Japanese
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Converts Frame Buffer To Bit Map Image

### FORMAT

      #include <Ninja.h>
      void njFrameBufferBmp(filename);
      Uint8 *filename

### PARAMETERS

filename
  file name

### RETURN VALUE

  None

### ERROR VALUE

  None

### FUNCTION

  Changes the context of frame buffer into 24bit texture image.
  Currently, it applies only for frame#0. So using this function while frame#0 is drawn creates an image in the middle of rendering. (will be modified in future)

### EXAMPLE

      /* Converts the frame buffer context to a bitmap image as frame.bmp. */
       njFrameBufferBmp("frame.bmp");

### NOTES

  Specification will be modified so that the current frame will be converted to a bitmap texture. It can be used for debugging purpose.

### RELATED TOPICS

njFrameBufferBmp |
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