njSetTextureNumG Japanese
<-|INDEX|->
Sets the current texture to a global index number.

FORMAT

#include <Ninja.h>
Sint32 njSetTextureNumG(globalIndex);
Uint32 globalIndex

PARAMETERS

globalIndex
global index number

RETURN VALUE

Successful
1
Failed
-1

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];

NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist ={texname2,2};

/* Prepare to read in textures for four */
NJS_TEXMEMLIST texmemlist[4];

njInitTexture(texmemlist,4);

njSetTextureName(&texname[0],
                "file1.pvr",100,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname[1],
                "file2.pvr",200,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname2[0],
                "file3.pvr",300,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname2[1],
                "file4.pvr",400,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

/* Load texture */
njLoadTexture(&texlist);

/* Load texture */
njLoadTexture(&texlist2);

/* Set global index #100 texture 
 * as the current texture file1.pvr
 */
njSetTextureNumG(100);
    
        :
Drawing textures (using file1.pvr textures.)
        :

/* Set the 3rd texture in global index 
 * as the current texture file4.pvr 
 */
njSetTextureNumG(400);

        :
Drawing textures (using file4.pvr textures.)
        :

NOTES


RELATED TOPICS

njSetTexture
njSetTextureNum

njSetTextureNumG
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997