njReleaseTextureAll | Japanese
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Release all texture memory

### FORMAT

      #include <Ninja.h>
      void njReleaseTextureAll(void);

### PARAMETERS

  None

### RETURN VALUE

  None

### FUNCTION

- Release all texture memory.

### EXAMPLE

      NJS_TEXNAME texname[2];

      NJS_TEXLIST texlist ={texname,2};

      /* Prepare to read in two textures */
      NJS_TEXMEMLIST texmemlist[2];

      njInitTexture(texmemlist,2);

      njSetTextureName(&texname[0],"file1.pvr",0,
                      NJD_TEXATTR_TYPE_FILE |
                      NJD_TEXATTR_GLOBALINDEX );

      njSetTextureName(&texname[1],"file2.pvr",1,
                      NJD_TEXATTR_TYPE_FILE |
                      NJD_TEXATTR_GLOBALINDEX );

      /* Load texture */
      njLoadTexture(&texlist);

      /* Set the current texture list */
      njSetTexture(&texlist);

       /* set current texture to texture #0 in texlist  file1.pvr */
      njSetTextureNum(0);

              :
      Drawing textures
              :

      /* release all textures */
      njReleaseTextureAll();

### NOTES

- It must be loaded again if the texture is needed.
- See also Texture Guide for more details.

### RELATED TOPICS

  njReleaseTexture
  njReleaseTextureNum
  njReleaseTextureNumG

njReleaseTextureAll |
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