njReleaseCacheTextureAll Japanese
<-|INDEX|->
Release all cache memory

FORMAT

#include <Ninja.h>
void njReleaseCacheTextureAll(void);

PARAMETERS

None

RETURN VALUE

None

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];
NJS_TEXLIST texlist ={texname,2};
    
/* Prepare to read in two textures */
NJS_TEXMEMLIST texmemlist[2];

njInitTexture(texmemlist,2);

njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
				NJD_TEXATTR_TYPE_CACHE|NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
				NJD_TEXATTR_TYPE_CACHE|NJD_TEXATTR_GLOBALINDEX);
/* Load texture and read into cache */
njLoadTexture(&texlist);

/* Set texlist as the current texture list */
njSetTexture(&texlist);

/* Read texture from cache into texture memory*/
njLoadCacheTextureNum(0);
njLoadCacheTextureNum(1);

/* Set current texture to texlist #0 file1.pvr*/
njSetTextureNum(0);
        :
wing texture with texture in file1.pvr
        :

/* Relesae all textures in cache */
njReleaseCacheTextureAll();

NOTES


RELATED TOPICS


njReleaseCacheTextureAll
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997