njSetTextureName Japanese
<-|INDEX|->
Set data into texture name structure

FORMAT

#include <Ninja.h>
void  njSetTextureName(*texname, *addr, globalIndex, attr)
NJS_TEXNAME *texname
void   *addr
Uint32 globalIndex
Uint32 attr

PARAMETERS

*texname
NJS_TEXNAME structure pointer
*addr
file name or NJS_TEXINFO structure pointer
globalIndex
global index
attr
texture attribute

RETURN VALUE

None

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];

NJS_TEXLIST texlist ={texname,2};

/* Prepare to read two textures */
NJS_TEXMEMLIST texmemlist[2];

njInitTexture(texmemlist,2);

njSetTextureName(&texname[0],"file1.pvr",0,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname[1],"file2.pvr",1,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

/* Load texture */
njLoadTexture(&texlist);

/* Set texlist as the current texture list */
njSetTexture(&texlist);

/* Set texture 0 from texlist as current texture file1.pvr */
njSetTextureNum(0);

        :
/* Omitted texture drawing. Drawing with texture file1.pvr */
        :

NOTES


RELATED TOPICS

njSetTextureInfo

njSetTextureName
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997