njTranslateViewV Japanese
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Translates the view along the X, Y, and Z axes (absolute translation).

FORMAT

#include <Ninja.h>

void njTranslateViewV( *v, *p )
NJS_VIEW *v
NJS_POINT3 *p

PARAMETERS

NJS_VIEW *v
view structure pointer
NJS_POINT3 *p
amount of translation along the X, Y, and Z axes (absolute amount of translation)

RETURN VALUE

None

FUNCTION


EXAMPLE

The following translates the view located at (0, 0, 0) with orientation (0, 0, -1) (screen rear) by 100 along the X axis, 200 along the Y axis, and 300 along the Z axis.
NJS_VIEW v;
NJS_POINT3 p;

p.x = 100.f;
p.y = 200.f;
p.z = 300.f;

njInitView(&v);
njSetView(&v);
njTranslateView(&v, &p);
njClearMatrix();

NOTES


RELATED TOPICS

njInitView()
njSetView()
njClearMatrix()

njTranslateViewV
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Copyright SEGA ENTERPRISES, LTD., 1997