njTranslateViewVRelative | Japanese
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Translates the view along the X, Y, and Z axes (relative translation).

### FORMAT

      #include <Ninja.h>

      void njTranslateViewVRelative( *v, *p )
      NJS_VIEW *v
      NJS_POINT3 *p

### PARAMETERS

NJS_VIEW *v
  view structure pointer
NJS_POINT3 *p
  amount of translation along the X, Y, and Z axes (relative amount of translation)

### RETURN VALUE

  None

### FUNCTION

- Translates the view relatively along the X, Y, and Z axes.
- The view's current location will be the origin of this translation.

### EXAMPLE

  The following translates the view located at (0, 0, 3000) and directed toward (0, 0, -1) (to rear of screen) by 100 in the X direction, 200 in the Y direction, and 300 in the Z direction.

      NJS_VIEW v;
      NJS_POINT3 p;

      #define VIEW_PX 0.f
      #define VIEW_PY 0.f
      #define VIEW_PZ 3000.f
      #define VIEW_VX 0.f
      #define VIEW_VY 0.f
      #define VIEW_VZ -1.f
      #define VIEW_ROLL 0

      v.px = VIEW_PX;
      v.py = VIEW_PY;
      v.pz = VIEW_PZ;
      v.vx = VIEW_VX;
      v.vy = VIEW_VY;
      v.vz = VIEW_VZ;
      v.roll = NJM_DEG_ANG(VIEW_ROLL);
      p.x = 100.f;
      p.y = 200.f;
      p.z = 300.f;

      njTranslateViewRelative(&v, &p);
      njSetView(&v);
      njClearMatrix();

### NOTES

  When parameter v is NULL, the current view is moved.

### RELATED TOPICS

  njInitView()
  njSetView()
  njClearMatrix()

njTranslateViewVRelative |
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