njReleaseTextureNum Japanese
<-|INDEX|->
Releases texture memory

FORMAT

#include <Ninja.h>
Sint32 njReleaseTextureNum(n);
Uint32 n

PARAMETERS

n
number of texture

RETURN VALUE

Successful
1
Failed
-1

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];

NJS_TEXLIST texlist ={texname,2};

 /* Prepare to read in two textures */
NJS_TEXMEMLIST texmemlist[2];

njInitTexture(texmemlist,2);

njSetTextureName(&texname[0],"file1.pvr",100,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname[1],"file2.pvr",200,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

/* load texture */
njLoadTexture(&texlist);

/* set current texture list*/
njSetTexture(&texlist);

/* Release texture #0 in texlist   file.pvr*/
njReleaseTextureNum(0);

NOTES


RELATED TOPICS

njReleaseTextureAll
njReleaseTexture
njReleaseTextureNumG

njReleaseTextureNum
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997