njFastDrawMotionLink | Japanese
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Links motions.

### FORMAT

      #include <Ninja.h>
      void  njFastDrawMotionLink( object, motionlink, frame )
      NJS_OBJECT       *object
      NJS_MOTION_LINK  *motionlink
      Float            frame

### PARAMETERS

object
  Pointer to object structure
motionlink
  Pointer to motion link structure
frame
  Frame number (from 0 to 1)

### RETURN VALUE

  None

### ERROR VALUE

  None

### FUNCTION

### EXAMPLE

      #include <NINJA.H>

      #define  OBJECT    object_sample
      #define  MOTION1    motion_sample1 /* described in nam */
      #define  MOTION2    motion_sample2 /* described in nam */
      #define  STEPS    60

      extern NJS_MOTION  MOTION1[];
      extern NJS_MOTION  MOTION2[];

      NJS_MOTION_LINK  motionlink;

      ...........
      motionlink.motion[0] = MOTION1;/* link source */
      motionlink.motion[1] = MOTION2;/* link destination */
      /* interpolate 1.5 frames of MOTION2 from the final frame of MOTION1 */
      motionlink.frame[0] = MOTION1->nbFrame-1;
      motionlink.frame[1] = 1.5;

      ...........
      njFastDrawMotionLink( OBJECT, &motionlink, ff/STEPS );
      /* Specify from 0 - 1 for frames */

      ff+=0.2f;
      if( ff >= STEPS - 1 ) ff=0.f;
      ...........

### NOTES

  The drawing performed by this function is identical to model drawing, except that motion has been added. In other words, all of the njControl3D settings are identical. This function corresponds to the model drawing function njFastDrawObject, so the light source is bright light.

### RELATED TOPICS

  Related Items
  njActionLink()
  njDrawMotionLink()
  njFastActionLink()

njFastDrawMotionLink |
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