njTranslateViewAbsolute | Japanese
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Moves the view location along the X, Y, and Z axes. (Absolute move)

### FORMAT

      #include <Ninja.h>

      void njTranslateViewAbsolute( *v, x, y, z)
      NJS_VIEW *v
      Float x
      Float y
      Float z

### PARAMETERS

NJS_VIEW *v
  view structure pointer
Float x
  amount of movement along the X axis (absolute value)
Float y
  amount of movement along the Y axis (absolute value)
Float z
  amount of movement along the Z axis (absolute value)

### RETURN VALUE

  None

### FUNCTION

- Moves the view location along the X, Y, and Z axes by absolute
- amount. The current view location is taken as the origin.

### EXAMPLE

  This example moves the view located at (0, 0, 3000) and directed toward (0, 0, -1) (into the screen) along the X, Y, and Z axes by 100, 200, and 300, respectively, without changing the view direction.

      #define VIEW_APX 0.f
      #define VIEW_APY 0.f
      #define VIEW_APZ 3000.f
      #define VIEW_AVX 0.f
      #define VIEW_AVY 0.f
      #define VIEW_AVZ -1.f
      #define VIEW_AROLL 0

      NJS_VIEW v;

      v.apx = VIEW_APX;
      v.apy = VIEW_APY;
      v.apz = VIEW_APZ;
      v.avx = VIEW_AVX;
      v.avy = VIEW_AVY;
      v.avz = VIEW_AVZ;
      v.aroll = NJM_DEG_ANG(VIEW_AROLL);

      njTranslateViewAbsolute(&v, 100.f, 200.f, 300.f);
      njSetView(&v);
      njClearMatrix();

### NOTES

- When parameter v is NULL, this function acts on the current view.

### RELATED TOPICS

  njInitView()
  njSetView()
  njClearMatrix()

njTranslateViewAbsolute |
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