njSetScreen Japanese
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Sets the screen.

FORMAT

#include <Ninja.h>
void njSetScreen(*s)
NJS_SCREEN *s

PARAMETERS

*s
screen structure pointer

RETURN VALUE

None

FUNCTION


EXAMPLE

#define SCR_DIST   500.f        //distance from view point (view) 
#define SCR_WIDTH  640.f        ///screen width
#define SCR_HEIGHT 480.f        //screen height
#define SCR_CX     SCR_WIDTH/2  //center of screen (X axis)
#define SCR_CY     SCR_HEIGHT/2 //center of screen (Y axis)

NJS_SCREEN scr;

scr.dist = SCR_DIST;
scr.w = SCR_WIDTH;
scr.h = SCR_HEIGHT;
scr.cx = SCR_CX;
scr.cy = SCR_CY;

njSetScreen(&scr);

NOTES


RELATED TOPICS

njInitSystem()

njSetScreen
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997