njTranslateViewAbsolute Japanese
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Moves the view location along the X, Y, and Z axes. (Absolute move)

FORMAT

#include <Ninja.h>

void njTranslateViewAbsolute( *v, x, y, z)
NJS_VIEW *v
Float x
Float y
Float z

PARAMETERS

NJS_VIEW *v
view structure pointer
Float x
amount of movement along the X axis (absolute value)
Float y
amount of movement along the Y axis (absolute value)
Float z
amount of movement along the Z axis (absolute value)

RETURN VALUE

None

FUNCTION


EXAMPLE

This example moves the view located at (0, 0, 3000) and directed toward (0, 0, -1) (into the screen) along the X, Y, and Z axes by 100, 200, and 300, respectively, without changing the view direction.
#define VIEW_APX 0.f
#define VIEW_APY 0.f
#define VIEW_APZ 3000.f
#define VIEW_AVX 0.f
#define VIEW_AVY 0.f
#define VIEW_AVZ -1.f
#define VIEW_AROLL 0

NJS_VIEW v;

v.apx = VIEW_APX;
v.apy = VIEW_APY;
v.apz = VIEW_APZ;
v.avx = VIEW_AVX;
v.avy = VIEW_AVY;
v.avz = VIEW_AVZ;
v.aroll = NJM_DEG_ANG(VIEW_AROLL);

njTranslateViewAbsolute(&v, 100.f, 200.f, 300.f);
njSetView(&v);
njClearMatrix();

NOTES


RELATED TOPICS

njInitView()
njSetView()
njClearMatrix()

njTranslateViewAbsolute
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Copyright SEGA ENTERPRISES, LTD., 1997