njLoadCacheTexture Japanese
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Sets the cache information area.

FORMAT

#include &lt;Ninja.h&gt;
Sint32       njLoadCacheTexture(texlist);
NJS_TEXLIST  *texlist

PARAMETERS

*texlist
pointer to the NJS_TEXLIST structure

RETURN VALUE

Successful
1
Failed
-1

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];
NJS_TEXLIST texlist ={texname,2};

/* Prepare to read two textures in */
NJS_TEXMEMLIST texmemlist[2];

njInitTexture(texmemlist,2);

/* Specify to read file into cache */
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
				NJD_TEXATTR_TYPE_CACHE|NJD_TEXATTR_GLOBALINDEX);
/* Specify to read file into cache */
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
				NJD_TEXATTR_TYPE_CACHE|NJD_TEXATTR_GLOBALINDEX);

/* Load texture into cache */
njLoadTexture(&texlist);

/* Set texlist as the current texture */
njSetTexture(&texlist);

/* Read texture from cache into texture memory*/
njLoadCacheTexture(&texlist);

/* Set current texture as texlist #0   file1.pvr*/
njSetTextureNum(0);

        :
  Drawing textures 
        :

NOTES


RELATED TOPICS

njLoadCacheTextureNumG

njLoadCacheTexture
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997