njInitTextureBuffer
Japanese
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Sets necessary memory for work area of a texture.
FORMAT
#include <
Ninja.h
> void njInitTextureBuffer(addr,size); Sint8 *addr Uint32 size
PARAMETERS
*addr
head pointer of work buffer
size
work buffer size
RETURN VALUE
None
ERORR VALUE
None
FUNCTION
Sets necessary memory for work area of a texture.
You can open the memory which is set here after calling njLoadTexture or njLoadTextureNum.
See '4.3 Setting a texture buffer' in Texture Guide for more details.
EXAMPLE
NOTES
This function must be executed before calling njLoadTexture or njLoadTextureNum.
RELATED TOPICS
njInitTextureBuffer
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Copyright SEGA ENTERPRISES, LTD., 1997