njFrameBufferBmp Japanese
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Converts Frame Buffer To Bit Map Image

FORMAT

#include <Ninja.h>
void njFrameBufferBmp(filename);
Uint8 *filename

PARAMETERS

filename
file name

RETURN VALUE

None

ERROR VALUE

None

FUNCTION

Changes the context of frame buffer into 24bit texture image.
Currently, it applies only for frame#0. So using this function while frame#0 is drawn creates an image in the middle of rendering. (will be modified in future)

EXAMPLE

/* Converts the frame buffer context to a bitmap image as frame.bmp. */
 njFrameBufferBmp("frame.bmp");

NOTES

Specification will be modified so that the current frame will be converted to a bitmap texture. It can be used for debugging purpose.

RELATED TOPICS


njFrameBufferBmp
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Copyright SEGA ENTERPRISES, LTD., 1997