njTranslateViewVAbsolute | Japanese |
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Moves the view location along the X, Y, and Z axes. (Absolute move) |
#include <Ninja.h> void njTranslateViewVAbsolute( *v , *p ) NJS_VIEW *v NJS_POINT3 *p
NJS_VIEW v; NJS_POINT3 p; #define VIEW_APX 0.f #define VIEW_APY 0.f #define VIEW_APZ 3000.f #define VIEW_AVX 0.f #define VIEW_AVY 0.f #define VIEW_AVZ -1.f #define VIEW_AROLL 0 v.apx = VIEW_APX; v.apy = VIEW_APY; v.apz = VIEW_PZ; v.avx = VIEW_AVX; v.avy = VIEW_AVY; v.avz = VIEW_VZ; v.aroll = NJM_DEG_ANG(VIEW_AROLL); p.x = 100.f; p.y = 200.f; p.z = 300.f; njTranslateViewVAbsolute(&v, &p); njSetView(&v); njClearMatrix();
njTranslateViewVAbsolute | <-|INDEX|-> |
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