njRotateViewYAbsolute | Japanese
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Rotates the view line around the Y axis. (Absolute rotation)

### FORMAT

      #include <Ninja.h>

      void njRotateViewYAbsolute(*v, ang)
      NJS_VIEW *v
      Angle ang

### PARAMETERS

NJS_VIEW *v
  view structure pointer
Angle ang
  rotation angle (absolute value)

### RETURN VALUE

  None

### FUNCTION

- Rotates the line of view around the Y axis by an absolute amount.

### EXAMPLE

  This example rotates the view located at (0, 0, 3000) and directed towarded (0, 0, -1) (into the screen) around the Y axis by 90 degrees without changing the view location or direction.

      #define VIEW_APX 0.f
      #define VIEW_APY 0.f
      #define VIEW_APZ 3000.f
      #define VIEW_AVX 0.f
      #define VIEW_AVY 0.f
      #define VIEW_AVZ -1.f
      #define VIEW_AROLL 0

      NJS_VIEW v;

      v.apx = VIEW_APX;
      v.apy = VIEW_APY;
      v.apz = VIEW_APZ;
      v.avx = VIEW_AVX;
      v.avy = VIEW_AVY;
      v.avz = VIEW_AVZ;
      v.aroll = NJM_DEG_ANG(VIEW_AROLL);

      njRotateViewYAbsolute(&v, NJM_DEG_ANG(90));
      njSetView(&v);
      njClearMatrix();

### NOTES

- When parameter v is NULL, this function acts on the current view.

### RELATED TOPICS

  njSetView()
  njClearMatrix()

njRotateViewYAbsolute |
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