Draw rectangles.
Vertices order as follws:
1 3
2 4
NJS_TEXNAME texname[1];
NJS_TEXLIST texlist = {texname,1};
NJS_TEXMEMLIST tex[1];
NJS_TEXTURE_VTX poly[4];
/* Initializing textures*/
njInitTexture( tex,1);
njSetTextureName(&texname[0],"file0.pvr",0,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njLoadTexture( &texlist );
njSetTexture( &texlist );
poly[0].x = 100.f;
poly[0].y = 100.f;
poly[0].z = 0.5f;
poly[0].u = 0.f;
poly[0].v = 0.f;
poly[0].col = 0xFFFFFFFF;
poly[1].x = 100.f;
poly[1].y = 300.f;
poly[1].z = 0.5.f;
poly[1].u = 0.f;
poly[1].v = 1.f;
poly[1].col = 0xFFFFFFFF;
poly[2].x = 300.f;
poly[2].y = 100.f;
poly[2].z = 0.5f;
poly[2].u = 1.f;
poly[2].v = 0.f;
poly[2].col = 0xFFFFFFFF;
poly[3].x = 300.f;
poly[3].y = 300.f;
poly[3].z = 0.5f;
poly[3].u = 1.f;
poly[3].v = 1.f;
poly[3].col = 0xFFFFFFFF;
/* Map the texture of global index #0 to polygon */
njDrawTexture( poly, 4, 0, FALSE);