njInitTextureBuffer | Japanese
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Sets necessary memory for work area of a texture.

### FORMAT

      #include <Ninja.h>
      void   njInitTextureBuffer(addr,size);
      Sint8  *addr
      Uint32 size

### PARAMETERS

*addr
  head pointer of work buffer
size
  work buffer size

### RETURN VALUE

  None

### ERORR VALUE

  None

### FUNCTION

- Sets necessary memory for work area of a texture.
- You can open the memory which is set here after calling njLoadTexture or njLoadTextureNum.
- See '4.3 Setting a texture buffer' in Texture Guide for more details.

### EXAMPLE

### NOTES

  This function must be executed before calling njLoadTexture or njLoadTextureNum.

### RELATED TOPICS

njInitTextureBuffer |
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