njDrawPolygon3D | Japanese |
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<-|INDEX|-> | |
Draws a polygon in 3D space. |
#include <Ninja.h> void njDrawPolygon3D(*p, n, attr) NJS_POINT3COL *p Int n Uint32 attr
NJD_DRAW_NORMAL | Normal drawing. |
NJD_FILL | Drawing with interior fill. |
NJD_TRANSPARENT | Transparent drawing. |
NJD_USE_TEXTURE | Drawing with texture. |
int i; NJS_POINT3COL p; NJS_POINT3 point[4]; NJS_COLOR color[4]; p->p = point; p->col = color; p->tex = NULL; p.num = 4; for(i = 0; i< 100; i++){ int j; p->p[0].x = njRandom()*1000.f-500.f; p->p[0].y = njRandom()*1000.f-500.f; p->p[0].z = -3000.f+(float)i; p->p[1].x = p->p[0].x-polysize; p->p[1].y = p->p[0].y; p->p[1].z = p->p[0].z; p->p[2].x = p->p[0].x-polysize; p->p[2].y = p->p[0].y-polysize; p->p[2].z = p->p[0].z; p->p[3].x = p->p[0].x; p->p[3].y = p->p[0].y-polysize; p->p[3].z = p->p[0].z; for(j = 0; j < 4; j++){ p->col[j].argb.a = (Uint8)(0x80*njRandom()); p->col[j].argb.r = (Uint8)(0x80*njRandom()); p->col[j].argb.g = (Uint8)(0x80*njRandom()); p->col[j].argb.b = (Uint8)(0x80*njRandom()); } njDrawPolygon3D(&p, 4, NJD_DRAW_NORMAL|NJD_FILL);
Since this function draws in 3D, the view, screen, and matrix stack settings must be made before using it. |
njDrawPolygon3D | <-|INDEX|-> |
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