njDrawObject Japanese
<-|INDEX|->
Draws an object.

FORMAT

#include  <Ninja.h>
void        njDrawObject( *object )
NJS_OBJECT  *object

PARAMETERS

*object
pointer to object structure

RETURN VALUE

None

ERROR VALUE

None

FUNCTION


EXAMPLE

njInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
njInitMatrix( matrix, 128 );
njInit3D( vbuf, 4096 );
njInitView( &view );
njCreateLight( &light, NJD_DIR_LIGHT );
njSetView( &view );

while(1) {
  njClearMatrix();
  njTranslate( NULL, 0.f, 0.f, -10.f );
  njRotateXYZ( NULL, xx,yy,zz );
  njDrawObject( object );
  xx += 257;
  yy += 179;
  zz += 193;
  njWaitVSync();
}

NOTES


RELATED TOPICS

njInit3D()
njDrawModel()
njControl3D()
njSetConstantAttr()
njSetConstantMaterial()
njSetTextureMode()
njDrawAlphaBuf()
njSetDepthQueue()

njDrawObject
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997