njControl3D | Japanese |
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Controls the drawing surface for a 3D object. |
#include <Ninja.h> void njControl3D( flag ) Uint32 flag
njInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1 ); njInitMatrix( matrix, 128 ); njInit3D( vbuf, 4096 ); njInitView( &view ); njCreateLight( &light, NJD_DIR_LIGHT ); njSetView( &view ); njControl3D( NJD_CONTROL_3D_NO_CLIP_CHECK | NJD_CONTROL_3D_DISP_AXIS ); while(1) { njClearMatrix(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, xx,yy,zz ); njDrawObject( object ); xx += 257; yy += 179; zz += 193; njWaitVSync(); }
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