njControl3D Japanese
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Controls the drawing surface for a 3D object.

FORMAT

#include  <Ninja.h>
void    njControl3D( flag )
Uint32  flag

PARAMETERS

flag
control parameters

RETURN VALUE

None

ERROR VALUE

None

FUNCTION


EXAMPLE

njInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
njInitMatrix( matrix, 128 );
njInit3D( vbuf, 4096 );
njInitView( &view );
njCreateLight( &light, NJD_DIR_LIGHT );
njSetView( &view );

njControl3D( NJD_CONTROL_3D_NO_CLIP_CHECK | NJD_CONTROL_3D_DISP_AXIS );

while(1) {
  njClearMatrix();
  njTranslate( NULL, 0.f, 0.f, -10.f );
  njRotateXYZ( NULL, xx,yy,zz );
  njDrawObject( object );
  xx += 257;
  yy += 179;
  zz += 193;
  njWaitVSync();
}

NOTES


RELATED TOPICS

njInit3D()
njDrawModel()
njDrawObject()
njSetConstantAttr()
njSetConstantMaterial()
njSetTextureMode()
njDrawAlphaBuf()
njSetDepthQueue()

njControl3D
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Copyright SEGA ENTERPRISES, LTD., 1997