NJS_TEXNAME texname[2];
NJS_TEXLIST texlist ={texname,2};
Uint32 calc;
/* Prepare to read two textures */
NJS_TEXMEMLIST texmemlist[2];
njInitTexture(texmemlist,2);
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
/* Load textures */
njLoadTexture(&texlist);
/* Calculates the free size in total */
calc = njCalcTexture(NJD_TEXMEM_FREESIZE);
/* Output on screen */
njPrintD(NJM_LOCATION(10,10),calc,10);