Suppose
- 256x256 mipmap is loaded as texture #0 in the current texture list,
- 128x128 mipmap is loaded as texture #1 in the current texture list,
- 256x128 rectangle texture is loaded as texture #2 in the current texture list.
/*
Change texture #0 texture, mipmap level 128x128 to file1.pvr.
(Here, file1.pvr is 256x256 mipmap texture.)
*/
njReLoadTextureNum(0,"file1.pvr",NJD_TEXATTR_TYPE_FILE,128);
/*
Reloads all the textures of texture #1.
(Here, file2.pvr is 128x128 mipmap texture.)
*/
njReLoadTextureNum(1,"file2.pvr",NJD_TEXATTR_TYPE_FILE,0);
/*
Reloads all the textures of texture #2.
(Here file3.pvr is 256x128 rectangle texture.)
*/
njReLoadTextureNum(2,"file3.pvr",NJD_TEXATTR_TYPE_FILE,0);