njTranslateView | Japanese
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Translates the view along the X, Y, and Z axes (absolute translation).

### FORMAT

      #include <Ninja.h>

      void njTranslateView( *v , x , y , z )
      NJS_VIEW *v
      Float x
      Float y
      Float z

### PARAMETERS

NJS_VIEW *v
  view structure pointer
Float x
  amount of translation along the X axis (absolute amount of translation)
Float y
  amount of translation along the Y axis (absolute amount of translation)
Float z
  amount of translation along the Z axis (absolute amount of translation)

### RETURN VALUE

  None

### FUNCTION

- Translates the view along the X, Y, and Z axes.

### EXAMPLE

  The following translates the view located at (0, 0, 0) with orientation (0, 0, -1) (screen rear) by 100 along the X axis, 200 along the Y axis, and 300 along the Z axis.

      NJS_VIEW v;

      njInitView(&v);
      njSetView(&v);
      njTranslateView(&v, 100.f, 200.f, 300.f);
      njClearMatrix();

### NOTES

- The following translates the view located at (0, 0, 0) with orientation (0, 0, -1) (screen rear) by 100 along the X axis, 200 along the Y axis, and 300 along the Z axis.
- Views (viewpoints) can be moved and rotated by manipulating the view structure in either of two ways: by specifying

### RELATED TOPICS

  njInitView()
  njSetView()
  njClearMatrix()

njTranslateView |
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