njForwardViewAbsolute | Japanese
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Moves the view location in the direction of the view. (Absolute move)

### FORMAT

      #include <Ninja.h>

      njForwardViewAbsolute(*v, x)
      NJS_VIEW *v
      Float x

### PARAMETERS

*v
  view structure pointer
x
  movement distance (absolute)

### RETURN VALUE

  None

### FUNCTION

- Moves the view location in the direction of the view by an absolute amount.

### EXAMPLE

  This example moves the view located at (0, 0, 0) and directed toward (1, 1, -1) (toward the inside of the upper right of the screen) by 10 in the direction of the view.

      #define VIEW_APX 0.f
      #define VIEW_APY 0.f
      #define VIEW_APZ 0.f
      #define VIEW_AVX 1.f
      #define VIEW_AVY 1.f
      #define VIEW_AVZ -1.f
      #define VIEW_AROLL 0

      NJS_VIEW v;

      v.apx = VIEW_APX;
      v.apy = VIEW_APY;
      v.apz = VIEW_APZ;
      v.avx = VIEW_AVX;
      v.avy = VIEW_AVY;
      v.avz = VIEW_AVZ;
      v.aroll = NJM_DEG_ANG(VIEW_AROLL);

      njUnitCurrentViewVector(&v);
      njForwardViewAbsolute(&v, 10.f);
      njSetView(&v);
      njClearMatrix();

### NOTES

- When parameter v is NULL, this function acts on the current view.

### RELATED TOPICS

  njUnitCurrentViewVector()
  njSetView()
  njClearMatrix()

njForwardViewAbsolute |
    <-|INDEX|->