NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];
NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist ={texname2,2};
/* Prepare to read three textures */
NJS_TEXMEMLIST texmemlist[3];
njInitTexture(texmemlist,3);
njSetTextureName(&texname[0],"file1.pvr",0,
NJD_TEXATTR_TYPE_FILE |
NJD_TEXATTR_GLOBALINDEX );
njSetTextureName(&texname[1],"file2.pvr",1,
NJD_TEXATTR_TYPE_FILE |
NJD_TEXATTR_GLOBALINDEX );
njSetTextureName(&texname2[0],"file1.pvr",0,
NJD_TEXATTR_TYPE_FILE |
NJD_TEXATTR_GLOBALINDEX );
njSetTextureName(&texname2[1],"file3.pvr",1,
NJD_TEXATTR_TYPE_FILE |
NJD_TEXATTR_GLOBALINDEX );
/* Load texture */
njLoadTexture(&texlist);
/* Load texture */
njLoadTexture(&texlist2);
/* Set current texture list to texlist */
/* no problem if it's done prior to executing njLoadTexture */
njSetTexture(&texlist);
/* Set current texture as #0 texture in texlist file1.pvr*/
njSetTextureNum(0);
:
Drawing textures using file1.pvr
:
/* Set texlist2 as the current texture list */
njSetTexture(&texlist2);
/* Set current texture to texlist2 #1 texture file3.pvr */
njSetTextureNum(1);
:
Drawing textures using file3.pvr
: