njGetTextureNumG Japanese
<-|INDEX|->
Obtains the global index number of the current texture.

FORMAT

#include <Ninja.h>
Uint32 njGetTextureNumG(void);

PARAMETERS

None

RETURN VALUE

Successful
Global index number in the range 0 to 0xFFFFFFF0
Failed
0xFFFFFFFF

FUNCTION


EXAMPLE

Uint32 globalIndex;
    
/* Get the global index number for the current texture previously set */
globalIndex = njGetTextureNumG();

/* Set the global index #0 to the current texture. */
njSetTextureNumG(0);
    
         :
Drawing textures...
         :
    
/* Put the current texture back */
njSetTextureNumG(globalIndex);

NOTES

Current texture must be set previously by njSetTextureNum, njSetTextureNumG.

RELATED TOPICS

njSetTextureNum njSetTextureNumG

njGetTextureNumG
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997