njReLoadTextureNum Japanese
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Reloads Textures

FORMAT

#include <Ninja.h>
Sint32 njReLoadTextureNum( n, *texaddr, attr, lod);
Uint32 n
void *texaddr
Uint32 attr
Uint32 lod

PARAMETERS

n
texture number of the current texture list
*texaddr
address for either a filename or a texture memory
attr
texture attribute
lod
mipmap level

RETURN VALUE

Success
1
Failure
-1

ERROR VALUE

None

FUNCTION


EXAMPLE

Suppose
/*
  Change texture #0 texture, mipmap level 128x128 to file1.pvr.
  (Here, file1.pvr is 256x256 mipmap texture.)
*/
njReLoadTextureNum(0,"file1.pvr",NJD_TEXATTR_TYPE_FILE,128);

/*
  Reloads all the textures of texture #1.
  (Here, file2.pvr is 128x128 mipmap texture.)
*/
njReLoadTextureNum(1,"file2.pvr",NJD_TEXATTR_TYPE_FILE,0);

/*
  Reloads all the textures of texture #2.
  (Here file3.pvr is 256x128 rectangle texture.)
*/
njReLoadTextureNum(2,"file3.pvr",NJD_TEXATTR_TYPE_FILE,0);

NOTES


RELATED TOPICS

njLoadTextureNum
njLoadTextureNumG
njReLoadTextureNumG

njReLoadTextureNum
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Copyright SEGA ENTERPRISES, LTD., 1997