njLoadTextureNum Japanese
<-|INDEX|->
Loads textures

FORMAT

#include <Ninja.h>
Sint32 njLoadTextureNum(n);
Uint32 n

PARAMETERS

n
texture number in the current texture list

RETURN VALUE

Successful
1
Failed
-1

FUNCTION


EXAMPLE

/* Set two textures */
NJS_TEXNAME texname[2];

NJS_TEXLIST texlist ={texname,2};

 /* Prepare to read textures for two */
NJS_TEXMEMLIST texmemlist[2];

njInitTexture(texmemlist,2);

 /* Set the two textures */
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
            NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
            NJD_TEXATTR_GLOBALINDEX);

/* Set texlist as the current testure list */
/* It must be done first */
njSetTexture(&texlist);

/* Load texture #0  file1.pvr */
njLoadTextureNum(0);

/* Load texture #1  file2.pvr */
njLoadTextureNum(1);

/* Set current texture as texture #0 in the texlist */
njSetTextureNum(0);

NOTES


RELATED TOPICS

njInitTexture njLoadTexture

njLoadTextureNum
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997