njInitTexture Japanese
<-|INDEX|->
Sets the area used for storing texture information.

FORMAT

#include &lt;Ninja.h&gt;
void njInitTexture(*addr , n);
NJS_TEXMEMLIST *addr
Uint32 n

PARAMETERS

*addr
pointer to the area holding n NJS_TEXMEMLIST structures
n
number of textures to be used
In order to incorporate Nindows, add 3 to the number of textures.

RETURN VALUE

None

FUNCTION


EXAMPLE

/* Set two textures */
NJS_TEXNAME texname[2];

NJS_TEXLIST texlist={texname,2};

/* Prepare to read two textures*/
NJS_TEXMEMLIST texmemlist[2];


njInitTexture(texmemlist,2);
/* Load the textures */
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
						NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
						NJD_TEXATTR_GLOBALINDEX);

njLoadTexture(&texlist);

/* Set texlist as the current texture list */
njSetTexture(&texlist);
/* Set current texture to the texlist #0 */
njSetTextureNum(0);

NOTES


RELATED TOPICS

njLoadTexture
njLoadTextureNum
njLoadTextureNumG

njInitTexture
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997