njSetTexture Japanese
<-|INDEX|->
Set current texture list

FORMAT

#include <Ninja.h>
Sint32 njSetTexture(*texlist);
NJS_TEXLIST *texlist

PARAMETERS

*texlist
NJS_TEXLIST structure pointer

RETURN VALUE

Successful
1
Failed
-1

FUNCTION


EXAMPLE

NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];

NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist ={texname2,2};

/* Prepare to read three textures */
NJS_TEXMEMLIST texmemlist[3];

njInitTexture(texmemlist,3);

njSetTextureName(&texname[0],"file1.pvr",0,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname[1],"file2.pvr",1,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname2[0],"file1.pvr",0,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname2[1],"file3.pvr",1,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

/* Load texture */
njLoadTexture(&texlist);

/* Load texture */
njLoadTexture(&texlist2);

/* Set current texture list to texlist */
/* no problem if it's done prior to executing njLoadTexture */
njSetTexture(&texlist);

/* Set current texture as #0 texture in texlist  file1.pvr*/
njSetTextureNum(0);

        :
Drawing textures  using file1.pvr
        :

/* Set texlist2 as the current texture list */
njSetTexture(&texlist2);

/* Set current texture to texlist2 #1 texture   file3.pvr */
njSetTextureNum(1);

        :
Drawing textures  using file3.pvr
        :

NOTES


RELATED TOPICS

njSetTextureNum
njSetTextureNumG

njSetTexture
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997