njRotateViewXYZAbsolute Japanese
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Rotates the line of view around the X, Y, and Z axes. (Absolute rotation)

FORMAT

#include <Ninja.h>

void njRotateViewXYZAbsolutee(*v, angx, angy, angz)
NJS_VIEW *v
Angle angx
Angle angy
Angle angz

PARAMETERS

NJS_VIEW *v
view structure pointer
Angle angx
Rotation angle around X axis (absolute value)
Angle angy
Rotation angle around Y axis (absolute value)
Angle angz
Rotation angle around Z axis (absolute value)

RETURN VALUE

None

FUNCTION


EXAMPLE

This example rotates the view located at (0, 0, 3000) and directed towarded (0, 0, -1) (into the screen) around the X, Y, and Z axes by 30, 60, and 90 degrees, respectively, without changing the view location or direction.
#define VIEW_APX 0.f
#define VIEW_APY 0.f
#define VIEW_APZ 3000.f
#define VIEW_AVX 0.f
#define VIEW_AVY 0.f
#define VIEW_AVZ -1.f
#define VIEW_AROLL 0

NJS_VIEW v;

v.apx = VIEW_APX;
v.apy = VIEW_APY;
v.apz = VIEW_APZ;
v.avx = VIEW_AVX;
v.avy = VIEW_AVY;
v.avz = VIEW_AVZ;
v.aroll = NJM_DEG_ANG(AVIEW_ROLL);

njRotateViewXYZAbsolute(&v, NJM_DEG_ANG(30), NJM_DEG_ANG(60), NJM_DEG_ANG(90));
njSetView(&v);
njClearMatrix();

NOTES


RELATED TOPICS

njSetView()
njClearMatrix()
NJM_DEG_ANG()

njRotateViewXYZAbsolute
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997