njInitSystem Japanese
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Initializes the system.

FORMAT

#include <Ninja.h>
void  njInitSystem( mode, frame, count )
Int  mode
Int  frame
Int  count

PARAMETERS

mode
Screen mode (resolution)
Specifies the screen resolution.
frame
Frame buffer mode.
count
Number of frames
Specifies the number of frames in 1/60-sec units.

RETURN VALUE

None

ERROR VALUE

None

FUNCTION

Screen modes that can be set are as follows.
Display Mode
NJD_RESOLUTION_VGA VGA
NJD_RESOLUTION_320x240_NTSCNI NTSC non interlace 60Hz
NJD_RESOLUTION_320x240_NTSCI NTSC interlace 30Hz
NJD_RESOLUTION_640x240_NTSCNI NTSC non interlace 60Hz
NJD_RESOLUTION_640x240_NTSCI NTSC interlace 30Hz
NJD_RESOLUTION_640x480_NTSCI NTSC interlace 30Hz
NJD_RESOLUTION_320x240_PALNI PAL non interlace 50Hz
NJD_RESOLUTION_320x240_PALI PAL interlace 25Hz
NJD_RESOLUTION_640x240_PALNI PAL non interlace 50Hz
NJD_RESOLUTION_640x240_PALI PAL interlace 25Hz
NJD_RESOLUTION_640x480_PALI PAL interlace 25Hz

Frame Buffer Mode
NJD_FRAMEBUFFER_MODE_RGB565
NJD_FRAMEBUFFER_MODE_RGB555
NJD_FRAMEBUFFER_MODE_ARGB4444
NJD_FRAMEBUFFER_MODE_ARGB1555
NJD_FRAMEBUFFER_MODE_RGB888
NJD_FRAMEBUFFER_MODE_ARGB8888

EXAMPLE

njInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1 );

Sets the screen resolution to 640x480, with a frame every 1/60 second.


NOTES


RELATED TOPICS

njExitSystem()
njWaitVSync()
njSetScreen()
njSetAspect()
njSetColorMode()
njClip2D()
njClipZ()

njInitSystem
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Copyright SEGA ENTERPRISES, LTD., 1997