njSetConstantAttr Japanese
<-|INDEX|->
Sets model attributes.

FORMAT

#include  <Ninja.h>
void      njSetConstantAttr( and_attr, or_attr )
Uint32    and_attr
Uint32    or_attr

PARAMETERS

and_attr
AND attribute pattern
or_attr
OR attribute pattern

RETURN VALUE

None

ERROR VALUE

None

FUNCTION


EXAMPLE

This changes a polygon with texture to a monocolor polygon and displays it flat.
njInitSystem( NJD_RESOLUTION_640x480, 1 );
njInitMatrix( matrix, 128 );
njInit3D( vbuf, 4096, abuf, zbuf, 32 );
njInitView( &view );
njCreateLight( &light, NJD_DIR_LIGHT );
njSetView( &view );

njControl3D( NJD_CONTROL_3D_CONSTANT_ATTR );
njSetConstantAttr( NJD_FLAG_USE_TEXTURE, NJD_FLAG_USE_FLAT );

while(1) {
  njClearMatrix();
  njTranslate( NULL, 0.f, 0.f, -10.f );
  njRotateXYZ( NULL, xx,yy,zz );
  njDrawObject( object );
  xx += 257;
  yy += 179;
  zz += 193;
  njWaitVSync();
}

NOTES


RELATED TOPICS

njDrawModel()
njDrawObject()
njControl3D()

njSetConstantAttr
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997