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Drawing motion |
#include <Ninja.h> void njAction( *action, frame ) NJS_ACTION *action Float frame
#define ACTION action_man extern NJS_ACTION ACTION[]; void main() { Float ff=0.0f; njInitSystem( NJD_RESOLUTION_640x480, 1 ); njInitMatrix( matrix, 128 ); njInit3D( vbuf, 1024, abuf, fbuf, 32 ); njInitView( &view ); njCreateLight( &light, NJD_DIR_LIGHT ); njSetView( &view ); while(1) { njClearMatrix(); njAction( ACTION,ff ); ff+=0.2f; if( ff >= (ACTION->motion->nbFrame) ) ff-=ACTION->motion->nbFrame; njWaitVSync(); } }
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