njSetTextureNum Japanese
<-|INDEX|->
Sets a texture number as the current texture.

FORMAT

#include <Ninja.h>
Sint32 njSetTextureNum(n);
Uint32 n

PARAMETERS

n
texture number

RETURN VALUE

Successful
1
Failed
-1

FUNCTION

About the texture number of the current texture
As shown in the example below, when textures are created, texture numbers are sequentially allocated in the series 0, 1, 2, 3,... from the beginning of a NJS_TEXNAME structure which is set in the NJS_TEXLIST structure.
NJS_TEXNAME texname[5];
NJS_TEXLIST texlist={texname,5};
    
/* Texture number 0 */
njSetTextureName(&texname[0],"file1.pvr",10,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX);

/* Texture number 1 */
njSetTextureName(&texname[1],"file2.pvr",11,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX);

/* Texture number 2 */
njSetTextureName(&texname[2],"file1.pvr",12,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX);

/* Texture number 3 */
njSetTextureName(&texname[3],"file2.pvr",13,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX);

/* Texture number 4 */
njSetTextureName(&texname[4],"file1.pvr",14,
                 NJD_TEXATTR_TYPE_FILE |
                 NJD_TEXATTR_GLOBALINDEX);

EXAMPLE

NJS_TEXNAME texname[2]; 
NJS_TEXNAME texname2[2];

NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist ={texname2,2};


/* Prepare to load a total of 4 textures */
NJS_TEXMEMLIST texmemlist[4];

njInitTexture(texmemlist,4);


/* Load texture */
njLoadTexture(&texlist);

njSetTextureName(&texname[0],"file1.pvr",0,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname[1],"file2.pvr",1,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname2[0],"file3.pvr",2,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

njSetTextureName(&texname2[1],"file4.pvr",3,
                NJD_TEXATTR_TYPE_FILE |
                NJD_TEXATTR_GLOBALINDEX );

/* Load texture */
njLoadTexture(&texlist2);

/* Set current texture list as texlist */
njSetTexture(&texlist);

/* Set texture 0 from texlist as current texture file1.pvr */
njSetTextureNum(0);

        :
/* Omitted texture drawing. Drawing with texture file1.pvr */
        :

/* Set texlist2 as current texture list */
njSetTexture(&texlist2);

/* Set texture 1 from texlist2 as current texture file4.pvr */
njSetTextureNum(1);

        :
/* Omitted texture drawing. Drawing with texture file1.pvr */
        :

NOTES


RELATED TOPICS

njSetTexture
njSetTextureNumG

njSetTextureNum
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997