njSetConstantMaterial Japanese
<-|INDEX|->
Sets model material data.

FORMAT

#include <Ninja.h>
void      njSetConstantMaterial( argb )
NJS_ARGB  *argb

PARAMETERS

argb
material data(-1.0f to +1.0f)

RETURN VALUE

None

ERROR VALUE

None

FUNCTION


EXAMPLE

The model is drawn wholly transparent.
njInitSystem( NJD_RESOLUTION_640x480, 1 );
njInitMatrix( matrix, 128 );
njInit3D( vbuf, 4096, abuf, zbuf, 32 );
njInitView( &view );
njCreateLight( &light, NJD_DIR_LIGHT );
njSetView( &view );

njControl3D( NJD_CONTROL_3D_OFFSET_MATERIAL );
njSetConstantAttr( 0xFFFFFFFF, NJD_FLAG_USE_ALPHA)
argb.a = -0.5f;
argb.r = 0.f;
argb.g = 0.f;
argb.b = 0.f;
njSetConstantMaterial( &argb );

while(1) {
  njClearMatrix();
  njTranslate( NULL, 0.f, 0.f, -10.f );
  njRotateXYZ( NULL, xx,yy,zz );
  njDrawObject( object );
  xx += 257;
  yy += 179;
  zz += 193;
  njWaitVSync();
}

NOTES


RELATED TOPICS

njDrawModel()
njDrawObject()
njControl3D()
njDrawSprite2D()
njDrawSprite3D()

njSetConstantMaterial
<-|INDEX|->

Copyright SEGA ENTERPRISES, LTD., 1997