njTranslateViewRelative | |
ビューの位置をX、Y、Z軸の各軸に沿って移動します。(相対的な移動) |
#include <Ninja.h> void njTranslateViewRelative(NJS_VIEW *v, Float x, Float y, Float z) NJS_VIEW *v Float x Float y Float z
#define VIEW_PX 0.f #define VIEW_PY 0.f #define VIEW_PZ 3000.f #define VIEW_VX 0.f #define VIEW_VY 0.f #define VIEW_VZ -1.f #define VIEW_ROLL 0 NJS_VIEW v; v.px = VIEW_PX; v.py = VIEW_PY; v.pz = VIEW_PZ; v.vx = VIEW_VX; v.vy = VIEW_VY; v.vz = VIEW_VZ; v.roll = NJM_DEG_ANG(VIEW_ROLL); njTranslateViewRelative(&v, 100.f, 200.f, 300.f); njSetView( &v );
njTranslateViewRelative |