njBezierSpline | |
Bezier補間関数 |
#include <Ninja.h> void njBezierSpline(float *idata, float *odata, NJS_SPLINE *attr, float frame); float *idata float *odata NJS_SPLINE *attr float frame
#include <NINJA.H> #define X1 1.f #define Y1 0.f #define Z1 0.f #define X2 5.f ........... #define POINTS 5 float idata[3][5] = { {X1, Y1, Z1}, {X2, Y2, Z2}, {X3, Y3, Z3}, {X4, Y4, Z4}, {X5, Y5, Z5}, }; float odata[3]; NJS_SPLINE attr; ........... attr.iparam[0] = POINTS; njBezierSpline((float*)idata, odata, &attr, 0.5f); ...........
njBezierSpline |