#include
#define OBJECT object_sample
#define MOTION motion_sample
#define NODE_NUM 20
#define BUF_NUM (NODE_NUM*3)
extern NJS_MOTION MOTION[];
extern NJS_OBJECT OBJECT[];
Float ff = 0.f;
NJS_MOTION_DATA data;
Float pos[BUF_NUM];
Angle ang[BUF_NUM];
Float scl[BUF_NUM];
...........
data.pos = pos;
data.ang = ang;
data.scl = scl;
...........
Sint32 njUserMain(void)
{
...........
njGetDrawMotion( OBJECT, MOTION, &data, ff );
ff+=0.2f;
if( ff >= (MOTION->nbFrame-1) ) ff=0.f;
...........
}
...........