njTranslateViewVRelative | |
ビューの位置をX、Y、Z軸の各軸に沿って移動します。(相対的な移動) |
#include <Ninja.h> void njTranslateViewVRelative(NJS_VIEW *v, NJS_POINT3 *p) NJS_VIEW *v NJS_POINT3 *p
NJS_VIEW v; NJS_POINT3 p; #define VIEW_PX 0.f #define VIEW_PY 0.f #define VIEW_PZ 3000.f #define VIEW_VX 0.f #define VIEW_VY 0.f #define VIEW_VZ -1.f #define VIEW_ROLL 0 v.px = VIEW_PX; v.py = VIEW_PY; v.pz = VIEW_PZ; v.vx = VIEW_VX; v.vy = VIEW_VY; v.vz = VIEW_VZ; v.roll = NJM_DEG_ANG(VIEW_ROLL); p.x = 100.f; p.y = 200.f; p.z = 300.f; njTranslateViewRelative(&v, &p); njSetView( &v );
njTranslateViewVRelative |