#include <Ninja.h> Float njUnitVector(*v) NJS_VECTOR *v
NJS_VECTOR v; Float scalar; v.x = 3.f; v.y = 3.f; v.z = 3.f; scalar = njUnitVector(&v) % 結果 % v(0.577350, 0.577350, 0.577350) scalar = 5.196152