Ninjaライブラリ - マトリクス構造体

NJS_MATRIX

マトリクス

定義

typedef Float   NJS_MATRIX[16];

解説

マトリクスの型を定義します。

参照

njAddMatrix()
njCalcPoint()
njCalcPoints()
njCalcVector()
njCalcVectors()
njClearMatrix()
njDetMatrix()
njGetMatrix()
njGetTranslation()
njInitMatrix()
njInvertMatrix()
njMirror()
njMotionRotateXYZ()
njMotionRotateZXY()
njMotionScale()
njMotionTransform()
njMotionTransformZXY()
njMotionTranslate()
njMultiLightMatrix()
njMultiMatrix()
njMultiViewMatrix()
njPopMatrix()
njProject()
njProject2()
njProjectScreen()
njPushMatrix()
njRotate()
njRotateX()
njRotateXYZ()
njRotateY()
njRotateZ()
njRotateZXY()
njScale()
njScaleV()
njSetCamera()
njSetMatrix()
njSetUserLight()
njSubMatrix()
njTranslate()
njTranslateV()
njTransposeMatrix()
njUnitMatrix()
njUnitRotPortion()
njUnitTransPortion()

NJS_MATRIX
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