*v | ビュー構造体のポインタ |
*p | 視線を向ける点の座標 |
(500, 500, 500)に位置し、(0, 0, -1)(画面奥)に向いているビューの視線を原点(0, 0, 0)に向けます。 #define VIEW_PX 500.f #define VIEW_PY 500.f #define VIEW_PZ 500.f #define VIEW_VX 0.f #define VIEW_VY 0.f #define VIEW_VZ -1.f #define VIEW_ROLL 0 NJS_VIEW v; NJS_POINT3 p; v.px = VIEW_PX; v.py = VIEW_PY; v.pz = VIEW_PZ; v.vx = VIEW_VX; v.vy = VIEW_VY; v.vz = VIEW_VZ; v.roll = NJM_DEG_ANG(VIEW_ROLL); p.x = 0.f; p.y = 0.f; p.z = 0.f; njLookAtViewV(&v, &p); njSetView( &v ); njClearMatrix();