#include <Shinobi.h> : NJS_LIGHT light[5]; sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1); njCreateLight(&light[0], NJD_DIR_LIGHT); njCreateLight(&light[1], NJD_POINT_LIGHT); njCreateLight(&light[2], NJD_SPOT_LIGHT); njCreateLight(&light[3], NJD_SPOT_LIGHT); njCreateLight(&light[4], NJD_SPOT_LIGHT); : /* すべての光源を消灯 */ njLightAllOff();