#include <Shinobi.h> : NJS_LIGHT light[3]; sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1); /* 3つの光源を登録 */ njCreateLight(&light[0], NJD_DIR_LIGHT); njCreateLight(&light[1], NJD_POINT_LIGHT); njCreateLight(&light[2], NJD_SPOT_LIGHT); : /* 光源をすべて削除 */ njDeleteAllLight(); :