#include <Shinobi.h> : NJS_LIGHT light; sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1); njCreateLight(&light, NJD_DIR_LIGHT); : /* 平行光源を消灯 */ njLightOff(&light); : /* 平行光源を点灯 */ njLightOn(&light);