6面体と球のコリジョンチェックを行います。
NJS_BOX box;
NJS_SPHERE sphere;
box.v[0].x = -150.f; box.v[0].y = 100.f; box.v[0].z = 100;
box.v[1].x = -150.f; box.v[1].y = 100.f; box.v[1].z = -100;
box.v[2].x = 50.f; box.v[2].y = 100.f; box.v[2].z = -100;
box.v[3].x = 50.f; box.v[3].y = 100.f; box.v[3].z = 100;
box.v[4].x = -150.f; box.v[4].y = -100.f; box.v[4].z = 100;
box.v[5].x = -150.f; box.v[5].y = -100.f; box.v[5].z = -100;
box.v[6].x = 50.f; box.v[6].y = -100.f; box.v[6].z = -100;
box.v[7].x = 50.f; box.v[7].y = -100.f; box.v[7].z = 100;
sphere.c.x = 100.f;
sphere.c.y = 0.f;
sphere.c.z = 0.f;
sphere.r = 100.f;
njCollisionCheckBS(&box, &sphere);
/* 結果 */
返り値 = 1