void njSetEasyLightIntensity( diff, ambi ) float diff float ambi
diff | ディフューズの強さ(0〜1.f) |
ambi | アンビエントの強さ(0〜1.f) |
: njInitVertexBuffer( 1000000, 0, 1000, 0, 0 ); njInitMatrix( matrix, 8 , 0); njInit3D( vbuf, 4096 ); njInitView( &view ); njSetView( &view ); njSetEasyLight( 0.f, 0.f, 1.0f ); njSetEasyLightIntensity( 1.0f, 0.0f ); njSetEasyLightColor( 1.0f, 1.0f, 1.0f ); njClearMatrix(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, rx,ry,rz ); njEasyDrawObject( object );