Dreamcast Developer's
Documentation
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条件分岐命令
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. BZ r8 Branch near relative address if accumulator is zero
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. BNZ r8 Branch near relative address if accumulator is not zero
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. BP d9,b3,r8 Branch near relative address if direct ビット is positive
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. BPC d9,b3,r8 Branch near relative address if direct ビット is positive,and clear
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. BN d9,b3,r8 Branch near relative address if direct ビット is negative
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. DBNZ d9,r8 Decrement direct byte and branch near relative address if direct バイト is not zero
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. DBNZ @Rj,r8 Decrement indirect byte and branch near relative address if indirect バイト is not zero
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. BE #i8,r8 Compare immediate data to accumulator and branch near relative address if equal
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. BE d9,r8 Compare direct byte to accumulator and branch near relative address if equal
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. BE @Rj,#i8,r8 Compare immediate data to indirect byte and branch near relative address if equal
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. BNE #i8,r8 Compare immediate data to accumulator and branch near rlative address if not equal
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. BNE d9,r8 Compare direct byte to accumulator and branch near relative address if not equal
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. BNE @Rj,#i8,r8 Compare immediate data to indirect byte and branch near relative address if not equal
TREE LIST
(C)SEGA ENTERPRISES, LTD., 1998