Ninjaライブラリ - 構造体
NJS_VECTOR, NJS_POINT3
浮動小数点のXYZ座標値を設定する構造体
定義
typedef struct { Float x; Float y; Float z; } NJS_POINT3, NJS_VECTOR;
メンバ
x
X座標
y
Y座標
z
Z座標
解説
浮動小数点でXYZ座標値を設定する構造体です。
参照
njDistanceL2L
()
njDistanceL2PL
()
njDistanceP2L
()
njDistanceP2P
()
njDistanceP2PL
()
njGetPlaneNormal
()
njGetPlaneNormal2
()
njTranslateLightV
()
njAddVector
()
njCalcPoint
()
njCalcPoints
()
njCalcVector
()
njCalcVectors
()
njGetTranslation
()
njInnerProduct
()
njOuterProduct
()
njProject2
()
njProjectScreen
()
njRotate
()
njScaleV
()
njScalor
()
njScalor2
()
njSubVector
()
njTranslateV
()
njUnitVector
()
njPtclDrawPolygon
()
njPtclDrawSprite
()
njCalcScreen
()
njLookAtViewV
()
njTranslateViewVAbsolute
()
njTranslateViewVRelative
()
NJS_VECTOR, NJS_POINT3
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