3-3 スクリプトの作成



3-3-1 単密エリアの設定



3-3-2 高密エリアの設定



3-3-3 スクリプトファイルの生成



3-3-4 生成されたスクリプトファイル


Gd "TESTGAME.cim"

RecordArea SINGLE

FileNameType	ISO9660L2

SystemArea "C:\WORK\IP\Ip0000.bin"

Track MODE1

Volume

    PrimaryVolume

    SystemIdentifier            "SEGA SEGAKATANA"

    VolumeIdentifier            "SAMPLE_GAME_TITLE"

    VolumeSetIdentifier         "SAMPLE_GAME_TITLE"

    PublisherIdentifier         "SEGA ENTERPRISES,LTD."

    CopyrightFileIdentifier     "COPYRIGH.TXT"

    AbstractFileIdentifier      "ABSTRACT.TXT"

    BibliographicFileIdentifier "BIBLIOGR.TXT"

    EndPrimaryVolume

EndVolume

    File OMAKE.BMP

        FileSource "C:\WORK\CD\GAME\OMAKE.BMP"

        EndFileSource

    EndFile

EndTrack

Track CDDA

    FileSource "C:\WORK\CD\DA\Warning.da"

    EndFileSource

EndTrack

EndRecordArea



RecordArea HIGH

FileNameType	ISO9660L2

SystemArea "C:\WORK\IP\Ip.bin"

Track MODE1

Volume

    PrimaryVolume

    SystemIdentifier            "SEGA SEGAKATANA"

    VolumeIdentifier            "SAMPLE_GAME_TITLE"

    VolumeSetIdentifier         "SAMPLE_GAME_TITLE"

    PublisherIdentifier         "SEGA ENTERPRISES,LTD."

    EndPrimaryVolume

EndVolume

EndTrack

Track CDDA

    FileSource "C:\WORK\GD\DA\BGM01.DA"

    EndFileSource

EndTrack

Track CDDA

    FileSource "C:\WORK\GD\DA\BGM02.DA"

    EndFileSource

EndTrack

Track MODE1

    File 0GDTEX.PVR

        FileSource "C:\WORK\GD\GAME\0GDTEX.PVR"

        EndFileSource

    EndFile

    File 1ST_READ.BIN

        FileSource "C:\WORK\GD\GAME\1ST_READ.BIN"

        EndFileSource

    EndFile

    File GAMEDATA.DAT

        FileSource "C:\WORK\GD\GAME\GAMEDATA.DAT"

        EndFileSource

    EndFile

EndTrack

EndRecordArea

EndGd


[]   [INDEX]   []

(C)SEGA ENTERPRISES, LTD., 1998