void njSetDepthQueue( near, far ) Float near Float far
near | 手前Z値 |
far | 奥Z値 |
: njInitVertexBuffer( 500000, 0, 10000, 0, 0 ); njInitMatrix( matrix, 128, 0); njInit3D( vbuf, 4096 ); njInitView( &view ); njCreateLight( &light, NJD_DIR_LIGHT ); njSetView( &view ); njControl3D( NJD_CONTROL_3D_DEPTH_QUEUE ); njSetDepthQueue( -9000.f, -10000.f ); njClipZ( -10.f, -10000.f ); while(1) { njClearMatrix(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, xx,yy,zz ); njDrawModel( model ); xx += 257; yy += 179; zz += 193; njWaitVSync(); }