void nwInitSystem( numTextures ) Uint32 numTextures
numTextures | テクスチャメモリリストの数 |
static NJS_TEXMEMLIST texlist[MAX_TEXTURE]; void njUserInit(void) { njInitSystem(NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB555, 1); njInitVertexBuffer(500000, 0, 500000, 0); njInitTexture(texlist, MAX_TEXTURE); nwInitSystem(MAX_TEXTURE); }