Dreamcast Developer's
Documentation

条件分岐命令
. BZ r8 Branch near relative address if accumulator is zero
. BNZ r8 Branch near relative address if accumulator is not zero
. BP d9,b3,r8 Branch near relative address if direct ビット is positive
. BPC d9,b3,r8 Branch near relative address if direct ビット is positive,and clear
. BN d9,b3,r8 Branch near relative address if direct ビット is negative
. DBNZ d9,r8 Decrement direct byte and branch near relative address if direct バイト is not zero
. DBNZ @Rj,r8 Decrement indirect byte and branch near relative address if indirect バイト is not zero
. BE #i8,r8 Compare immediate data to accumulator and branch near relative address if equal
. BE d9,r8 Compare direct byte to accumulator and branch near relative address if equal
. BE @Rj,#i8,r8 Compare immediate data to indirect byte and branch near relative address if equal
. BNE #i8,r8 Compare immediate data to accumulator and branch near rlative address if not equal
. BNE d9,r8 Compare direct byte to accumulator and branch near relative address if not equal
. BNE @Rj,#i8,r8 Compare immediate data to indirect byte and branch near relative address if not equal

TREE LIST

(C)SEGA ENTERPRISES, LTD., 1998