NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];
NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist2 ={texname2,2};
Sint8 *texbuf;
/* Prepare to read four textures */
NJS_TEXMANAGE texmng[4];
NJS_TEXSYSTEM texsys[4];
njInitTextureEx(texmng,4,texsys,4);
texbuf = syMalloc(0x20000);
nuInitTextureBuffer(texbuf,0x20000);
njSetTextureName(&texname[0],"file1.pvr",0,
NJD_TEXATTR_TYPE_FILE|NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,
NJD_TEXATTR_TYPE_FILE|NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[0],"file1.pvr",0,
NJD_TEXATTR_TYPE_FILE|NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[1],"file3.pvr",2,
NJD_TEXATTR_TYPE_FILE|NJD_TEXATTR_GLOBALINDEX);
/* Load texture */
nuLoadTexture(&texlist);
nuLoadTexture(&texlist2);
syFree(texbuf);
/* Release the texture in texlist */
njReleaseTexture(&texlist);
/*
Even if texlist is released, since file1.pvr is
in texlist2 also, file.pvr will not be released
from texture memory.
** However file1.pvr cannot be read with texlist
unless it is loaded again.
*/