四角形を描画します。
頂点の順は次のようになります。
1 3
2 4
NJS_TEXTUREH_VTX poly[4];
poly[0].x = 100.f;
poly[0].y = 100.f;
poly[0].z = 0.5f;
poly[0].u = 0.f;
poly[0].v = 0.f;
poly[0].bcol = 0xFFFFFFFF;
poly[0].ocol = 0;
poly[1].x = 100.f;
poly[1].y = 300.f;
poly[1].z = 0.5.f;
poly[1].u = 0.f;
poly[1].v = 1.f;
poly[1].bcol = 0xFFFFFFFF;
poly[1].ocol = 0;
poly[2].x = 300.f;
poly[2].y = 100.f;
poly[2].z = 0.5f;
poly[2].u = 1.f;
poly[2].v = 0.f;
poly[2].bcol = 0xFFFFFFFF;
poly[2].ocol = 0;
poly[3].x = 300.f;
poly[3].y = 300.f;
poly[3].z = 0.5f;
poly[3].u = 1.f;
poly[3].v = 1.f;
poly[3].bcol = 0xFFFFFFFF;
poly[3].ocol = 0;
njSetTexture( &texlist );
njSetTextureNum(0);
njDrawTextureHEx( poly, 4, FALSE);