NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];
NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist2 ={texname2,2};
/* Prepare to load a total of 4 textures */
NJS_TEXMANAGE texmng[4];
NJS_TEXSYSTEM texsys[4]
Sint8 *texbuf;
njInitTextureEx(texmng,4,texsys,4);
texbuf = syMalloc(0x20000);
nuInitTextureBuffer(texbuf,0x20000);
njSetTextureName(&texname[0],"file1.pvr",100,
NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",200,
NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[0],"file3.pvr",300,
NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[1],"file4.pvr",400,
NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
/* Load texture */
nuLoadTexture(&texlist);
/* Load texture */
nuLoadTexture(&texlist2);
syFree(texbuf);
/* Set global index #100 texture
as the current texture file1.pvr */
njSetTextureNumG(100);
:
lit. Drawing texture using texture of file1.pvr
:
/* Set the 3rd texture in global index
as the current texture file4.pvr */
njSetTextureNumG(400);
:
/* Drawing texture using texture of file4.pvr */
: