##### Ninja Library - View Function

# njTranslateViewRelative

Moves the view location along the X, Y, and Z axes (relative move)

### FORMAT

`

  void njTranslateViewRelative( *v, x, y, z)
  NJS_VIEW *v
  Float x
  Float y
  Float z

`

### PARAMETER

  `*v` | Pointer to view structure
  `x` | Amount of movement along X axis (relative amount)
  `y` | Amount of movement along Y axis (relative amount)
  `z` | Amount of movement along Z axis (relative amount)

### RETURN

  None

### DESCRIPTION

  Moves the view location along the X, Y, and Z axes by relative amount. The view's current location will be the origin of this movement.

### EXAMPLE

      The following moves the view located at (0, 0, 3000) and directed toward (0, 0, -1)
      (into the screen) by 100 in the X direction, 200 in the Y direction, and 300
      in the Z direction, without changing the view direction.

      #define VIEW_PX 0.f
      #define VIEW_PY 0.f
      #define VIEW_PZ 3000.f
      #define VIEW_VX 0.f
      #define VIEW_VY 0.f
      #define VIEW_VZ -1.f
      #define VIEW_ROLL 0
      NJS_VIEW v;

      v.px = VIEW_PX;
      v.py = VIEW_PY;
      v.pz = VIEW_PZ;
      v.vx = VIEW_VX;
      v.vy = VIEW_VY;
      v.vz = VIEW_VZ;
      v.roll = NJM_DEG_ANG(VIEW_ROLL);
      njTranslateViewRelative(&v, 100.f, 200.f, 300.f);
      njSetView( &v );

### NOTE

  When parameter v is NULL, the current view is moved.

### REFERENCE

  `njInitView()
  njSetView()
  `

njTranslateViewRelative

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