Sound Function - Sound Memory Control Function

sdSndMemGetBankStat

Gets the bank status of Sound Memory

FORMAT

SDE_ERR sdSndMemGetBankStat( bank_type, bank_num, *adr, *sz )
SDE_DATA_TYPE bank_type
Sint8 bank_num
Sint32 *adr
Sint32 *sz

PARAMETER

 bank_type  Bank type to check  
 bank_num  Bank number to check  
 adr  Starting address of bank  
 sz  Size of bank  

RETURN

 SDE_ERR_NO_INIT  The Sound Library has not been initialized 
 SDE_ERR_DATA_ILLEGAL_TYPE  Illegal data type 

DESCRIPTION

Gets the bank status of Sound Memory.

The argument bank_type which specifies the bank type to download can have the following specifications.


sdSndMemGetBankStat
COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999
 SDE_DATA_TYPE_SND_DRV  Sound driver 
 SDE_DATA_TYPE_MULTI_UNIT  Multi-unit 
 SDE_DATA_TYPE_MIDI_SEQ_DATAMIDI  Sequence data 
 SDE_DATA_TYPE_MIDI_SEQ_BANKMIDI  Sequence bank-MIDI sequence data grouping 
 SDE_DATA_TYPE_MIDI_PRG_BANKMIDI  Program bank-tone group as MIDI sound source 
 SDE_DATA_TYPE_SHOT_DATA  One-shot data 
 SDE_DATA_TYPE_SHOT_BANK  One-shot bank-One-shot data grouping 
 SDE_DATA_TYPE_PSTM_DATAPCM  Stream data (future support intended) 
 SDE_DATA_TYPE_PSTM_RING_BUFPCM  Ring buffer for playing stream data. Doesn't actually exist as data, but is defined on management. 
 SDE_DATA_TYPE_FX_OUT_BANKFX  Out bank-FX Output in DSP final output parameter grouping 
 SDE_DATA_TYPE_FX_PRG_BANKFX  Program bank-FX Program grouping in DSP code 
 SDE_DATA_TYPE_FX_PRG_WRKFX  Program work-the same definition as SDE_PSTM_RING_BUF on management