/*//NAM 0.72alpha1 NinjaAsciiMotion */

/* MOTION : motion_fish_man_model01 */
/* ACTION : action_fish_man_model01 */


MOTION_START

MDATA3 mdata_fish_man_model01[]
START
    NULL, NULL, NULL, 0, 0, 0,
END


MOTION motion_fish_man_model01[]
START
MdataArray     mdata_fish_man_model01,
MFrameNum      14,
MotionBit      0x7,
InterpolFct    3,
END

ACTION action_fish_man_model01[]
START
ObjectHead      object_fish_man_model01_model01,
Motion          motion_fish_man_model01
END

MOTION_END

DEFAULT_START

#ifndef DEFAULT_MOTION_NAME
#define DEFAULT_MOTION_NAME motion_fish_man_model01
#endif
#ifndef DEFAULT_ACTION_NAME
#define DEFAULT_ACTION_NAME action_fish_man_model01
#endif

DEFAULT_END

