The following moves the view located at (0, 0, 3000) and directed toward (0, 0, -1)
(into the screen) by 100 in the X direction, 200 in the Y direction, and 300
in the Z direction, without changing the view direction.
NJS_VIEW v;
NJS_POINT3 p;
#define VIEW_PX 0.f
#define VIEW_PY 0.f
#define VIEW_PZ 3000.f
#define VIEW_VX 0.f
#define VIEW_VY 0.f
#define VIEW_VZ -1.f
#define VIEW_ROLL 0
v.px = VIEW_PX;
v.py = VIEW_PY;
v.pz = VIEW_PZ;
v.vx = VIEW_VX;
v.vy = VIEW_VY;
v.vz = VIEW_VZ;
v.roll = NJM_DEG_ANG(VIEW_ROLL);
p.x = 100.f;
p.y = 200.f;
p.z = 300.f;
njTranslateViewRelative(&v, &p);
njSetView( &v );