Ninja Library - Camera Function

njPointCameraInterest

Directs camera visual axis to specified point

FORMAT

void njPointCameraInterest(*c, x, y, z)
NJS_CAMERA *c
Float x
Float y
Float z

PARAMETER

 *c  Pointer to camera structure 
 x  X coordinate of point to which the visual axis should point 
 y  Y coordinate of point to which the visual axis should point 
 z  Z coordinate of point to which the visual axis should point 

RETURN

None

DESCRIPTION

Directs the visual axis of the camera to the point (x, y, z).

EXAMPLE

Camera is at (500, 500, 500) and faces in (0, 0, -1) direction. 
The following directs visual axis to (0, 0, 0).
      
NJS_CAMERA c;
njInitCamera(&c);
njTranslateCameraPosition(&c, 500.f, 500.f, 500.f);
njjPointCameraInterest(&c, 0.f, 0.f, 0.f);
njSetCamera(&c);

njPointCameraInterest
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