Ninja Library - Matrix Structure

NJS_POINT3, NJS_VECTOR

Structure in which X, Y, and Z coordinate values are set with floating point data

DEFINITION

typedef struct { 
 Float   x; 
 Float   y; 
 Float   z; 
} NJS_POINT3, NJS_VECTOR; 

MEMBER

 x  X coordinate 
 y  Y coordinate 
 z  Z coordinate 

DESCRIPTION

Structure in which X, Y, and Z coordinate values are set with floating point data.

REFERENCE

njCalcPoint()
njCalcPoints()
njCalcScreen()
njDistanceL2L()
njDistanceL2PL()
njDistanceP2L()
njDistanceP2P()
njDistanceP2PL()
njDrawPolygon3D()
njDrawTriangle3D()
njGetPlaneNormal()
njGetPlaneNormal2()
njGetTranslation()
njLookAtViewV()
njProject2()
njProjectScreen()
njSetUserLight()
njTranslateViewV()
njTranslateViewVAbsolute()
njTranslateViewVRelative()

NJS_POINT3, NJS_VECTOR
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