##### Ninja Library - 3D Buffer Structure

# NJS_VERTEX_BUF

Intermediate vertex buffer storage structure for model calculations

### DEFINITION

      typedef struct {
       NJS_CLIP_BUF a;
       Float  sx,sy;
       Float  oow;
       NJS_POINT3 point;
       Uint32  reserve;
       Float  u,v;
       Float  inten[2];
       NJS_VECTOR vector;
       Uint32  flag;
      } NJS_VERTEX_BUF;

### MEMBER

  `a` | Work
  `sx,sy` | Screen point (coordinate values after perspective conversion)
  `oow` | Value of 1/w
  `point` | Vertex data (3D coordinate)
  `reserve` | Reserved (clip)
  `u,v` | UV data
  `inten[2]` | Intensity data
  `vector` | Normal line vector data
  `flag` | Flag

### DESCRIPTION

  Intermediate vertex buffer storage structure for model calculations.

### REFERENCE

  `njInit3D()
  `

NJS_VERTEX_BUF

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