##### Ninja Library - View Function

# njInitView

Initializes the view

### FORMAT

`

  void njInitView(*v)
  NJS_VIEW *v

`

### PARAMETER

  `*v` | Pointer to view structure

### RETURN

  None

### DESCRIPTION

  Initializes the user-defined view as follows: Position (X,Y,Z) = (0,0, 0) //origin Orientation (VX,XY,XZ) = (0,0,-1) //toward back of screen Tilt (roll, or tilt along the Z axis of line of sight) //0 degrees View matrix = Unit matrix

### EXAMPLE

      NJS_VIEW v;
      njInitView(&v);

### NOTE

  This function may be omitted when settings are made directly in the view structure. Structure members which must be set are: px, py, pz (view point) vx, vy, vz (view direction) roll (view tilt) It is not necessary to set the view matrix.

### REFERENCE

  `njSetView()
  njClearMatrix()
  `

njInitView

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