##### Ninja Library - Model and Motion Structure

# NJS_MOTION_DATA

Structure that stores current frame data calculated by the motion function

### DEFINITION

      typedef struct {
       Float *pos;
       Angle *ang;
       Float *scl;
      } NJS_MOTION_DATA;

### MEMBER

  `*pos` | Movement data array start pointer
  `*ang` | Rotation data array start pointer
  `*scl` | Scale data array start pointer

### DESCRIPTION

  Structure that stores current frame data calculated by the motion function.

### REFERENCE

  `njGetAction()
  njGetDrawMotion()
  `

NJS_MOTION_DATA

COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999