NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];
NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist2 ={texname2,2};
Sint8 *texbuf;
/* Prepare to read four textures */
NJS_TEXMEMLIST texmemlist[4];
njInitTexture(texmemlist,4);
texbuf = syMalloc(0x20800);
njInitTextureBuffer(texbuf,0x20000);
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[1],"file3.pvr",2,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
/* Load texture */
njLoadTexture(&texlist);
njLoadTexture(&texlist2);
syFree(texbuf);
/* Release the texture in texlist */
njReleaseTexture(&texlist);
/*
Even if texlist is released, since file1.pvr is in texlist2 also,
file.pvr will not be released from texture memory.
** However file1.pvr cannot be read with texlist unless it is loaded
again.
*/