##### Ninja Library - Matrix Structure

# NJS_MATRIX

Defines type of matrix

### DEFINITION

      typedef Float   NJS_MATRIX[16];

### DESCRIPTION

  Defines type of matrix.

### REFERENCE

  `njAddMatrix()
  njCalcPoint()
  njCalcPoints()
  njCalcVector()
  njCalcVectors()
  njClearMatrix()
  njDetMatrix()
  njGetMatrix()
  njGetTranslation()
  njInitMatrix()
  njInvertMatrix()
  njMirror()
  njMotionRotateXYZ()
  njMotionRotateZXY()
  njMotionScale()
  njMotionTransform()
  njMotionTransformZXY()
  njMotionTranslate()
  njMultiLightMatrix()
  njMultiMatrix()
  njMultiViewMatrix()
  njPopMatrix()
  njProject()
  njProject2()
  njProjectScreen()
  njPushMatrix()
  njRotate()
  njRotateX()
  njRotateXYZ()
  njRotateY()
  njRotateZ()
  njRotateZXY()
  njScale()
  njScaleV()
  njSetCamera()
  njSetMatrix()
  njSetUserLight()
  njSubMatrix()
  njTranslate()
  njTranslateV()
  njTransposeMatrix()
  njUnitMatrix()
  njUnitRotPortion()
  njUnitTransPortion()
  `

NJS_MATRIX

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