##### Ninja Library - Matrix Structure

# NJS_LINE

Structure in which line collisions are set

### DEFINITION

      typedef struct {
       Float px,py,pz;
       Float vx,vy,vz;
      } NJS_LINE;

### MEMBER

  `px,py,pz` | Vertex coordinate
  `vx,vy,vz` | Vector

### DESCRIPTION

  Structure in which line collisions are set.

### REFERENCE

  `njDistanceL2L()
  njDistanceL2PL()
  njDistanceP2L()
  njDistancePL2PL()
  njIsParalellL2L()
  njIsParalellL2PL()
  `

NJS_LINE

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