*ptr | Pointer to light source |
spc | Specula light illuminance |
dif | Diffuse light illuminance |
amb | Ambient light illuminance |
#include <Shinobi.h> : NJS_LIGHT light; sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1); njCreateLight(&light, NJD_SPEC_DIR); : /* Set the specula diffuse light of the parallel light source with specula to 0.5f */ njSetLightIntensity(&light, 0.5f, 0.5f, 0.f);