Ninja Library - Texture Function

njSetTextureNumG

Sets the current texture to a global index number

FORMAT

Sint32 njSetTextureNumG( globalIndex )
Uint32 globalIndex

PARAMETER

 globalIndex  Global index number 

RETURN

 1  Succeeded 
 -1  Failed 

DESCRIPTION

Sets the texture identified by global index number globalIndex as the current texture. Subsequently, this remains the current texture until execution of njSetTextureNum() or njSetTextureNumG() function.

EXAMPLE

NJS_TEXNAME texname[2]; 
NJS_TEXNAME texname2[2];
NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist2 ={texname2,2};
/* Prepare to load a total of 4 textures */
NJS_TEXMEMLIST texmemlist[4];
Sint8 *texbuf;
njInitTexture(texmemlist,4);
texbuf = syMalloc(0x20800);
njInitTextureBuffer(texbuf,0x20000);
njSetTextureName(&texname[0],"file1.pvr",100,NJD_TEXATTR_TYPE_FILE|
      NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",200,NJD_TEXATTR_TYPE_FILE|
      NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[0],"file3.pvr",300,NJD_TEXATTR_TYPE_FILE|
      NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[1],"file4.pvr",400,NJD_TEXATTR_TYPE_FILE|
      NJD_TEXATTR_GLOBALINDEX);
/* Load texture */
njLoadTexture(&texlist);
/* Load texture */
njLoadTexture(&texlist2);
syFree(texbuf);
/* Set global index #100 texture as the current texture file1.pvr */
njSetTextureNumG(100);
    :
/* lit. Drawing texture using texture of file1.pvr */
    :
/* Set the 3rd texture in global index as the current texture file4.pvr */
njSetTextureNumG(400);
    :
/* lit. Drawing texture using texture of file4.pvr */
    :

NOTE

The specified texture must be present in texture memory. Refer to texture document for more details.

REFERENCE

njSetTexture()
njSetTextureNum()

njSetTextureNumG
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