Ninja Library - Light Function

njDeleteAllLight

Deletes all the lights

FORMAT

void njDeleteAllLight( void )

PARAMETER

None

RETURN

None

DESCRIPTION

Cancels all the lights that were registered at the light source system. However, after canceling the lights, they can be re-installed again by calling njCreateLight() function again.

EXAMPLE

#include <Shinobi.h>
	:
NJS_LIGHT light[3];
sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1);
/* Register the three light sources */
njCreateLight(&light[0], NJD_DIR_LIGHT);
njCreateLight(&light[1], NJD_POINT_LIGHT);
njCreateLight(&light[2], NJD_SPOT_LIGHT);
	:
/* Delete all light sources */
njDeleteAllLight();
	:

REFERENCE

njCreateLight()
njDeleteLight()

njDeleteAllLight
COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999