The following moves the view located at (0, 0, 3000) and directed toward (0, 0, -1)
(into the screen) by 100 in the X direction, 200 in the Y direction, and 300
in the Z direction, without changing the view direction.
#define VIEW_APX 0.f
#define VIEW_APY 0.f
#define VIEW_APZ 3000.f
#define VIEW_AVX 0.f
#define VIEW_AVY 0.f
#define VIEW_AVZ -1.f
#define VIEW_AROLL 0
NJS_VIEW v;
v.apx = VIEW_APX;
v.apy = VIEW_APY;
v.apz = VIEW_APZ;
v.avx = VIEW_AVX;
v.avy = VIEW_AVY;
v.avz = VIEW_AVZ;
v.aroll = NJM_DEG_ANG(VIEW_AROLL);
njTranslateViewAbsolute(&v, 100.f, 200.f, 300.f);
njSetView( &v );