##### Ninja Library - Texture Function

# njReadTextureNumG

Reads to texture memory

### FORMAT

`

  Sint32 njReadTextureNumG( globalIndex, *addr )
  Uint32 globalIndex
  Sint8 *addr

`

### PARAMETER

  `globalIndex` | Global index number
  `*addr` | Address of memory transfer destination

### RETURN

  1 | Success |
  -1 | Failure |

### DESCRIPTION

  Acquires texture of the global index number (globalIndex) from the texture memory and moves it to the main memory.

  If this function is used, texture must be loaded in the texture memory. Memory in the transfer destination must be in texture size.

### EXAMPLE

      Uint8 *buffer;
      Int size;

      /* Acquire the necessary texture size */
      size = NJM_TEXTURE_SIZE(&texlist,0);
      buffer = syMalloc(size);

      /* Acquire texture of the globalIndex number 0 to the buffer */
      njReadTextureNumG(0,buffer);

### REFERENCE

  `njReadTextureNum()
  `

njReadTextureNumG

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