##### Ninja Library - View Function

# njSetBaseView

Sets the current view as the base view

### FORMAT

`

  void njSetBaseView( *v )
  NJS_VIEW *v

`

### PARAMETER

  `*v` | Pointer to view structure

### RETURN

  None

### DESCRIPTION

  Sets the current view location and viewline orientation as the base view location and view direction.

### EXAMPLE

      The following moves the view located at (0, 0, 0) and directed toward (0, 0, -1)
      (toward the inside of the screen) to (50, 50, 50), then sets that view
      as the base view after reorienting the viewline toward (0, 0, 0).
      #define VIEW_PX 0.f
      #define VIEW_PY 0.f
      #define VIEW_PZ 0.f
      #define VIEW_VX 0.f
      #define VIEW_VY 0.f
      #define VIEW_VZ -1.f
      #define VIEW_ROLL 0
      NJS_VIEW v;
      v.px = VIEW_PX;
      v.py = VIEW_PY;
      v.pz = VIEW_PZ;
      v.vx = VIEW_VX;
      v.vy = VIEW_VY;
      v.vz = VIEW_VZ;
      v.roll = NJM_DEG_ANG(VIEW_ROLL);
      njTranslateViewRelative(50.f, 50.f, 50.f);
      njLookAtView(&v, 0.f, 0.f, 0.f);
      njSetBaseView(&v);
      njSetView( &v );
      njClearMatrix();

### NOTE

  When parameter v is NULL, this function acts on the current view.

### REFERENCE

  `njInitView()
  njSetView()
  njClearMatrix()
  `

njSetBaseView

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