Ninja Library - Texture Function

njReleaseCacheTextureAll

Releases all cache memory

FORMAT

void njReleaseCacheTextureAll( void )

PARAMETER

None

RETURN

None

DESCRIPTION

Releases all cache memory.

EXAMPLE

NJS_TEXNAME texname[2];
NJS_TEXLIST texlist ={texname,2};
/* Prepare to read in two textures */
NJS_TEXMEMLIST texmemlist[2];
Sint8 *texbuf;
Sint8 *cachebuf;
njInitTexture(texmemlist,2);
texbuf = syMalloc(0x20800);
njInitTextureBuffer(texbuf,0x20000);
/* Set cache buffer 256x256x2bytex2=0x40000 */
cachebuf = syMalloc(0x40000);
njInitCacheTextureBuffer(cachebuf,0x40000);
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
    NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
    NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
/* Load texture and read into cache */
njLoadTexture(&texlist);
syFree(texbuf);
/* Set texlist as the current texture list */
njSetTexture(&texlist);
/* Read texture from cache into texture memory*/
njLoadCacheTextureNum(0);
njLoadCacheTextureNum(1);
/* Set current texture to texlist #0 file1.pvr */
njSetTextureNum(0);
    :
/* lit. Drawing texture with texture in file1.pvr */
    :
/* Release all textures in cache */
njReleaseCacheTextureAll();

NOTE

Even if texture in cache memory is released, the one in texture memory will not be released.

REFERENCE

njReleaseCacheTextureNum()
njReleaseCacheTextureNumG()

njReleaseCacheTextureAll
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