##### Ninja Library - Light Function

# njCnkSetSimpleMultiLightColor

Sets the light source color for the chunk SimpleMulti light

### FORMAT

`

  void njCnkSetSimpleMultiLightColor(light, r, g, b )
  Int light
  float r
  float g
  float b

`

### PARAMETER

  `light` | Light number
  `r` | Light color (red)
  `g` | Light color (green)
  `b` | Light color (blue)

### RETURN

  None

### DESCRIPTION

  Sets the light source color to be used for njCnkSimpleMultiDrawObject (njCnkSimpleMultiDrawModel).

  Enter the light number, intensity and color of the light source to be used for the parameters. Basically, the color range should be set within 0.f (0%) - 1.f (100%).

  Example (Parallel light source): njCnkSetSimpleMultiLightColor( NJD_CNK_SIMPLE_MULTILIGHT_1,red*intens, green*intens, blue*intens );

### EXAMPLE

      sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
      njInitVertexBuffer( 1000000, 0, 1000, 0, 0 );
      njInitMatrix( matrix, 8 , 0);
      njInit3D( vbuf, 4096 );
      njInitView( &view );
      njSetView( &view );
      /* Set chunk light as 4 */
      njCnkSetSimpleMultiLight( 4 );
      /* Set direction of chunk light's parallel light source (first light source) */
      njCnkSetSimpleMultiLightVector(0.f, 0.f, -1.f);
      /* Set chunk light's point light source position */
      /* Set second light source (point light source) */
      njCnkSetSimpleMultiLightPoint(NJD_CNK_EASY_MULTILIGHT_2, 0.f, 0.f, -12.f);
      /* Set third light source (point light source) */
      njCnkSetSimpleMultiLightPoint(NJD_CNK_EASY_MULTILIGHT_3, 0.f, 0.f, -12.f);
      /* Set chunk light's point light source range (distance) */
      njCnkSetSimpleMultiLightRange(NJD_CNK_EASY_MULTILIGHT_2, 6.f, 40.f);
      njCnkSetSimpleMultiLightRange(NJD_CNK_EASY_MULTILIGHT_3, 6.f, 40.f);
      njCnkSetSimpleMultiLightRange(NJD_CNK_EASY_MULTILIGHT_4, 6.f, 40.f);
      /* Set chunk light's ambient color */
      njCnkSetSimpleMultiAmbient(0.1f, 0.1f, 0.1f);
      /* Set the chunk light's light source color */
      njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_1, 0.6f, 0.5f, 0.3f);
      njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_2, 1.f, 0.5f, 0.5f);
      njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_3, 0.5f, 1.f, 0.5f);
      njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_4, 0.5f, 0.5f, 1.f);
      	:
      njClearMatrix();
      /* Set chunk light direction-position reflection */
      njCnkSetSimpleMultiLightMatrices();
      njTranslate( NULL, 0.f, 0.f, -10.f );
      njRotateXYZ( NULL, rx,ry,rz );
      njCnkSimpleMultiDrawObject;

### REFERENCE

  `njCnkSimpleMultiDrawModel()
  njCnkSimpleMultiDrawObject()
  njCnkSetSimpleMultiAmbient()
  njCnkSetSimpleMultiLight()
  njCnkSetSimpleMultiLightMatrices()
  njCnkSetSimpleMultiLightPoint()
  njCnkSetSimpleMultiLightRange()
  njCnkSetSimpleMultiLightVector()
  njCnkSetSimpleMultiLightSwitch()
  `

njCnkSetSimpleMultiLightColor

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