Ninja Library - Model and Motion Structure

NJS_MATERIAL

Structure that stores model and material data

DEFINITION

typedef struct { 
        NJS_COLOR       diffuse; 
        NJS_COLOR       specular; 
        Float           exponent; 
        Uint32          attr_texId; 
        Uint32          attrflags; 
} NJS_MATERIAL; 

MEMBER

 diffuse  Diffuse color (0 to 255) 
 specular  Specular color (0 to 255) 
 exponent  Exponent (spread of highlight) 
 attr_texId  Attribute and texture ID  
 attrflags  Attribute flag  

DESCRIPTION

Structure that stores model and material data. Member "attr_texId" which indicates attribute and texture ID is as follows; 0 bit-28 bit texture number in texture list, 31 bit-29 bit reserved system.

Each bit of member "attrflags" which indicates attribute flag is as follows.

 Bit  Meaning 
 31 - 29  [alpha] blending parameter (SRC) 
 28 - 26  [alpha] blending parameter (DST) 
 25  Ignore light source flag (ignored when "1")  
 24  Flat shading (on/off) 
 23  Double-sided polygon (on/off) 
 22  Environment mapping (on/off) 
 21  Texture (enabled/disabled) 
 20  [alpha] (enabled/disabled) 
 19  Ignore specular (ignored when "1") 
 18 - 17  Flip control 
 16 - 15  Clamp control 
 14 - 13  0 : Point Sampled / 1 : Bilinear Filter / 2 : Trilinear Filter 
 11 - 8  Anisotropic Filter 
 7  Mipmap range adjustment - 16 levels 
 6 - 0  Unused  


NJS_MATERIAL
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