Ninja Library - Motion Function

njCnkEasyDrawMotion

Draws motion

FORMAT

void njCnkEasyDrawMotion( *object, *motion, frame )
NJS_CNK_OBJECT *object
NJS_MOTION *motion
Float frame

PARAMETER

 *object  Pointer to chunk object structure 
 *motion  Pointer to motion structure 
 frame  Frame number 

RETURN

None

DESCRIPTION

Draws a motion according to motion data. Because floating- point notation is possible for frame numbers, interpolation of motion data is possible. For motions where the number of frames is 10, the frame number range is 0 to less than 10 (9.9999). For example, when the frame number is set to 0.5, the values for the mean between frame 0 and frame 1 are interpolated and drawn. Interpolation for frames between 9 and less than 10 (9.9999) is carried out between the last frame and the first frame.

EXAMPLE

#define OBJECT  object_sample
#define MOTION  motion_sample
extern NJS_CNK_OBJECT OBJECT[];
extern NJS_MOTION MOTION[];
	:
njCnkEasyDrawMotion( MOTION,ff );
ff+=0.2f;
if( ff >= (MOTION->nbFrame) ) ff-=MOTION->nbFrame;
	:

NOTE

This is a motion for chunk object structures.

REFERENCE

njEasyDrawMotion()
njCnkEasyDrawObject()

njCnkEasyDrawMotion
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