##### Ninja Library - Motion Function

# njCnkEasyDrawMotion

Draws motion

### FORMAT

`

  void njCnkEasyDrawMotion( *object, *motion, frame )
  NJS_CNK_OBJECT *object
  NJS_MOTION *motion
  Float frame

`

### PARAMETER

  `*object` | Pointer to chunk object structure
  `*motion` | Pointer to motion structure
  `frame` | Frame number

### RETURN

  None

### DESCRIPTION

  Draws a motion according to motion data. Because floating- point notation is possible for frame numbers, interpolation of motion data is possible. For motions where the number of frames is 10, the frame number range is 0 to less than 10 (9.9999). For example, when the frame number is set to 0.5, the values for the mean between frame 0 and frame 1 are interpolated and drawn. Interpolation for frames between 9 and less than 10 (9.9999) is carried out between the last frame and the first frame.

### EXAMPLE

      #define OBJECT  object_sample
      #define MOTION  motion_sample
      extern NJS_CNK_OBJECT OBJECT[];
      extern NJS_MOTION MOTION[];
      	:
      njCnkEasyDrawMotion( MOTION,ff );
      ff+=0.2f;
      if( ff >= (MOTION->nbFrame) ) ff-=MOTION->nbFrame;
      	:

### NOTE

  This is a motion for chunk object structures.

### REFERENCE

  `njEasyDrawMotion()
  njCnkEasyDrawObject()
  `

njCnkEasyDrawMotion

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