Dreamcast Software Development Standards

Dreamcast Software Development Standards/Ver.1.00E

#### 25. License Acknowledgement when using Libraries and Patents

> Required: When using a software library provided by another company, and when using a patent that is owned by another company, depending on the terms of the licensing contract, that company's logo and trade name must be displayed at the specified location.

# List of Display Obligation for Licensor Logos and Text

Category | Name | Licensor | Contents | Display Obligation in the Printed Matter | Display Obligation on the Main Game Screen
Data | Back Inlay /Sash | Instruction Manual | CD Label | Data | During the Main Game
Picture Expansion Library | TrueMotion | Duck | Logo | Yes |  | (*1) |  | Yes | (*3)
CRI MPEG Sofdec | CRI | Logo | Yes |  | (*1) |  | Yes | (*3)
Cinepak | CTI | Under Negotiation | No | Undecided | Undecided | Undecided | Undecided | Undecided
Voice Compress/Expansion Library | MPEG1/Audio | Hitachi | No | - |  |  |  | - |
ATRAC 2 | SONY | Under Negotiation | No | Undecided | Undecided | Undecided | Undecided | Undecided
Dual Speech | NTT | Sentense | Yes |  |  |  | - |
CRI ADX | CRI | Logo | Yes |  | (*1) |  | Yes | (*3)
Voice Recognition | ASR 1600/C | L&H | Logo | Yes |  |  |  | - |
Voice Data | XG lite | YAMAHA | Logo + Test | Yes |  |  |  | - |
3D Sound | Q Sound | Q Sound Labs.inc | Logo + Text | Yes |  |  |  | - |
NET WORK GAME | Dwango/Iwango | Humming Bird | Logo | Yes |  |  |  | - |
ACCESS Network Technical Group | Access | Undecided | No | Undecided | Undecided | Undecided | Undecided | Undecided
Font | Fontworks (*2) | Fontworks Japan | Text | - |  |  |  | - |
NEC Font | NEC | Text | Yes |  |  |  | - |

Revised 10/19/98

How to Read the List of Display Obligation:
  = required to display
  = not required to display
  Text = specific text must be displayed
  Logo = specific logo must be displayed
*1 ():
  In principle, the logo should appear in the back inlay. When it's shown in the back inlay, it is not required to be in the instruction manual. If the logo can not be in the back inlay for some reason, it must be shown in the instruction manual.
*2 :
  Even if Font (Seurat PlusM), which is built-in the hardware on the Boot Rom, is used in the software, it is not necessary to display the Font in the printed matter as long as it appears in the instruction manual for the hardware unit. Font (SHINMOJIDENSETU, etc.) which are used only for applications should be displayed in the software's instruction manual.
*3 :
  The logo is required to appear on the main game screen. The display of the logo could be either at the opening or ending of the main game. Due to the game sequences, the display is more likely be at the ending. If it is difficult to distinguish between game sequences and ending sequences, the logo should be displayed on the screen as the stuff roll, etc.
Others:
  Cybersound provided for SEGASATURN development should not be used for Dreamcast.

Sample Logos

TrueMotion Logo

CRI MPEG Sofdec Logo

CRI ADX Logo

Dreamcast Software Development Standards

Copyright SEGA ENTERPRISES, LTD, 1998