Ninja Library - Matrix Structure

NJS_POINT3, NJS_VECTOR

Structure in which X, Y, and Z coordinate values are set with floating point data

DEFINITION

typedef struct { 
 Float   x; 
 Float   y; 
 Float   z; 
} NJS_POINT3, NJS_VECTOR; 

MEMBER

 x  X coordinate 
 y  Y coordinate 
 z  Z coordinate 

DESCRIPTION

Structure in which X, Y, and Z coordinate values are set with floating point data.

REFERENCE

njAddVector()
njCalcVector()
njCalcVectors()
njGetPlaneNormal()
njGetPlaneNormal2()
njInnerProduct()
njInvertMatrix()
njOuterProduct()
njRotate()
njScaleV()
njScalor()
njScalor2()
njSetUserLight()
njSubVector()
njTranslateLightV()
njTranslateV()
njUnitVector()

NJS_POINT3, NJS_VECTOR
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