*c | Pointer to camera structure |
Position (px, py, pz) = (0, 0, 0) (world coordinate origin)
Direction (vx, vy, vz) = (0, 0, -1) (facing into the rear of the screen)
Inclination (roll, inclination in Z axis = visual axis) 0 degree
Screen angle 60 degrees
Near-clip value -1
Far-clip value -60000
Local X axis (1, 0, 0)
Local Y axis (0, 1, 0)
NJS_CAMERA c; njInitCamera(&c);