*sphere1 | Sphere object #1 to be collision checked |
*sphere2 | Sphere object #2 to be collision checked |
1 | Hit | |
0 | Not hit |
The following checks collision for two spheres, sphere1 and sphere2. NJS_SPHERE sphere1,sphere2; sphere1.c.x = -80.f; sphere1.c.y = 0.f; sphere1.c.z = 0.f; sphere1.r = 100.f; sphere2.c.x = 80.f; sphere2.c.y = 0.f; sphere2.c.z = 0.f; sphere2.r = 100.f; njCollisionCheckSS(&sphere1, &sphere2); % Result % Return : 1