##### Ninja Library - Matrix Structure

# NJS_PLANE

Structure in which plane collisions are set

### DEFINITION

      typedef struct {
       Float px,py,pz;
       Float vx,vy,vz;
      } NJS_PLANE;

### MEMBER

  `px,py,pz` | Vertex coordinate
  `vx,vy,vz` | Vector

### DESCRIPTION

  Structure in which plane collisions are set.

### REFERENCE

  `njDistanceL2PL()
  njDistanceP2PL()
  njDistancePL2PL()
  njIsParalellL2PL()
  njIsParalellPL2PL()
  njMirror()
  njProject()
  njProject2()
  `

NJS_PLANE

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