Dreamcast Software Development Standards

Dreamcast Software Development Standards/Ver.1.00E


25. License Acknowledgement when using Libraries and Patents

Required: When using a software library provided by another company, and when using a patent that is owned by another company, depending on the terms of the licensing contract, that company's logo and trade name must be displayed at the specified location.

List of Display Obligation for Licensor Logos and Text

Category Name Licensor Contents Display Obligation in the Printed Matter Display Obligation on the Main Game Screen
Data Back Inlay
/Sash
Instruction Manual CD Label Data During the Main Game
Picture Expansion
Library
TrueMotion Duck Logo Yes (*1) Yes (*3)
CRI MPEG Sofdec CRI Logo Yes (*1) Yes (*3)
Cinepak CTI Under Negotiation No Undecided Undecided Undecided Undecided Undecided
Voice Compress/Expansion
Library
MPEG1/Audio Hitachi No - -
ATRAC 2 SONY Under Negotiation No Undecided Undecided Undecided Undecided Undecided
Dual Speech NTT Sentense Yes -
CRI ADX CRI Logo Yes (*1) Yes (*3)
Voice Recognition ASR 1600/C L&H Logo Yes -
Voice Data XG lite YAMAHA Logo + Test Yes -
3D Sound Q Sound Q Sound Labs.inc Logo + Text Yes -
NET WORK GAME Dwango/Iwango Humming Bird Logo Yes -
ACCESS Network Technical Group Access Undecided No Undecided Undecided Undecided Undecided Undecided
Font Fontworks (*2) Fontworks Japan Text - -
NEC Font NEC Text Yes -
Revised 10/19/98

How to Read the List of Display Obligation:
= required to display
= not required to display
Text = specific text must be displayed
Logo = specific logo must be displayed
*1 ():
In principle, the logo should appear in the back inlay. When it's shown in the back inlay, it is not required to be in the instruction manual. If the logo can not be in the back inlay for some reason, it must be shown in the instruction manual.
*2 :
Even if Font (Seurat PlusM), which is built-in the hardware on the Boot Rom, is used in the software, it is not necessary to display the Font in the printed matter as long as it appears in the instruction manual for the hardware unit. Font (SHINMOJIDENSETU, etc.) which are used only for applications should be displayed in the software's instruction manual.
*3 :
The logo is required to appear on the main game screen. The display of the logo could be either at the opening or ending of the main game. Due to the game sequences, the display is more likely be at the ending. If it is difficult to distinguish between game sequences and ending sequences, the logo should be displayed on the screen as the stuff roll, etc.
Others:
Cybersound provided for SEGASATURN development should not be used for Dreamcast.


Sample Logos

TrueMotion Logo


CRI MPEG Sofdec Logo

CRI ADX Logo



Dreamcast Software Development Standards


Copyright SEGA ENTERPRISES, LTD, 1998