*ptr | Pointer to light source |
*m | Pointer to matrix |
#include <Shinobi.h> : NJS_LIGHT light NJS_MATRIX m sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1); njCreateLight(&light, NJD_POINT_LIGHT); : njClearMatrix(); /* Multiply matrix m */ njMultiLightMatrix(&light, &m);
njMultiMatrix((light source), (user's specified matrix)); |