##### Ninja Library - Model Function

# njFastDrawObject

Draws a basic object

### FORMAT

`

  void njFastDrawObject( *object )
  NJS_OBJECT *object

`

### PARAMETER

  `*object` | Pointer to object structure

### RETURN

  None

### DESCRIPTION

  Performs drawing by coordinate transformation of object (hierarchical model data) with the current matrix. The drawing method can be specified with `njControl3D()` function. This routine has higher drawing performance than `njDrawObject()` function. All light colors are presumed white and the depth queue is not functional.

### EXAMPLE

      sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
      njInitVertexBuffer( 500000, 0, 10000, 0, 0 );
      njInitMatrix( matrix, 128, 0);
      njInit3D( vbuf, 4096 );
      njInitView( &view );
      njCreateLight( &light, NJD_DIR_LIGHT );
      njSetView( &view );
      njControl3D( NJD_CONTROL_3D_NO_CLIP_CHECK | NJD_CONTROL_3D_DISP_AXIS );
      while(1) {
       njClearMatrix();
       njTranslate( NULL, 0.f, 0.f, -10.f );
       njRotateXYZ( NULL, xx,yy,zz );
       njFastDrawObject( Object );
       xx += 257;
       yy += 179;
       zz += 193;
       njWaitVSync();
      }

### REFERENCE

  `njInit3D()
  njControl3D()
  njFastDrawModel()
  njSetConstantAttr()
  njSetConstantMaterial()
  njSetDepthQueue()
  `

njFastDrawObject

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