##### Ninja Library - Texture Function

# njReleaseCacheTextureAll

Releases all cache memory

### FORMAT

`

  void njReleaseCacheTextureAll( void )

`

### PARAMETER

  None

### RETURN

  None

### DESCRIPTION

  Releases all cache memory.

### EXAMPLE

      NJS_TEXNAME texname[2];
      NJS_TEXLIST texlist ={texname,2};
      /* Prepare to read in two textures */
      NJS_TEXMEMLIST texmemlist[2];
      Sint8 *texbuf;
      Sint8 *cachebuf;
      njInitTexture(texmemlist,2);
      texbuf = syMalloc(0x20800);
      njInitTextureBuffer(texbuf,0x20000);
      /* Set cache buffer 256x256x2bytex2=0x40000 */
      cachebuf = syMalloc(0x40000);
      njInitCacheTextureBuffer(cachebuf,0x40000);
      njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
          NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
      njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
          NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
      /* Load texture and read into cache */
      njLoadTexture(&texlist);
      syFree(texbuf);
      /* Set texlist as the current texture list */
      njSetTexture(&texlist);
      /* Read texture from cache into texture memory*/
      njLoadCacheTextureNum(0);
      njLoadCacheTextureNum(1);
      /* Set current texture to texlist #0 file1.pvr */
      njSetTextureNum(0);
          :
      /* lit. Drawing texture with texture in file1.pvr */
          :
      /* Release all textures in cache */
      njReleaseCacheTextureAll();

### NOTE

  Even if texture in cache memory is released, the one in texture memory will not be released.

### REFERENCE

  `njReleaseCacheTextureNum()
  njReleaseCacheTextureNumG()
  `

njReleaseCacheTextureAll

COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999