*sphere | Sphere to be collision checked |
*capsule | Capsule to be collision checked |
1 | Hit | |
0 | Not hit |
The following checks collision for a sphere and a capsule. NJS_SPHERE *sphere NJS_CAPSULE *capsule sphere.c.x = -80.f; sphere.c.y = 0.f; sphere.c.z = 0.f; sphere.r = 100.f; capsule.c1.x = 80.f; capsule.c1.y = 0.f; capsule.c1.z = 0.f; capsule.c2.x = 180.f; capsule.c2.y = 0.f; capsule.c2.z = 0.f; capsule.r = 100.f; njCollisionCheckSC(&sphere, &capsule); % Result % Return : 1