##### Ninja Library - Texture Function

# njLoadCacheTexture

Sets the cache information area

### FORMAT

`

  Sint32 njLoadCacheTexture( *texlist )
  NJS_TEXLIST *texlist

`

### PARAMETER

  `*texlist` | Pointer to the texture list structure

### RETURN

  1 | Successful |
  -1 | Failed |

### DESCRIPTION

  Sets load textures to the texlist structure from cache memory to texture memory.

### EXAMPLE

      NJS_TEXNAME texname[2];
      NJS_TEXLIST texlist ={texname,2};
      /* Prepare to read two textures */
      NJS_TEXMEMLIST texmemlist[2];
      Sint8 *texbuf;
      Sint8 *cachebuf;
      njInitTexture(texmemlist,2);
      texbuf = syMalloc(0x20800);
      njInitTextureBuffer(texbuf,0x20000);
      /* Set cache buffer 256x256x2bytex2=0x40000*/
      cachebuf = syMalloc(0x40000);
      njInitCacheTextureBuffer(cachebuf,0x40000);
      /* Specify to read file into cache */
      njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
          NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
      /* Specify to read file into cache */
      njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
          NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
      /* Load texture into cache */
      njLoadTexture(&texlist);
      syFree(texbuf);
      /* Set texlist as the current texture */
      njSetTexture(&texlist);
      /* Read texture from cache into texture memory*/
      njLoadCacheTexture(&texlist);
      /* Set current texture as texlist #0   file1.pvr*/
      njSetTextureNum(0);
          :
      /* lit. Drawing texture with texture in file1.pvr */
          :

### NOTE

  The current texture list must be set by `njSetTexture()` function. The specified texture must be loaded into cache memory. For details, refer to texture documents.

### REFERENCE

  `njInitCacheTextureBuffer()
  njLoadCacheTextureNum()
  njLoadCacheTextureNumG()
  `

njLoadCacheTexture

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