##### Ninja Library - Matrix Structure

# NJS_SCREEN

Structure that defines the 3D screen

### DEFINITION

      typedef struct {
       Float   dist;
       Float   w,h;
       Float   cx,cy;
      } NJS_SCREEN;

### MEMBER

  `dist` | Distance from home position of screen
  `w,h` | Screen width and height
  `cx,cy` | Screen center coordinates

### DESCRIPTION

  Structure that defines the 3D screen.

### REFERENCE

  `njSetScreen()
  `

NJS_SCREEN

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