typedef struct { NJS_CLIP_BUF a; Float sx,sy; Float oow; Float u,v; Uint32 col[2]; NJS_POINT3 point; NJS_VECTOR vector; Uint32 flag; Uint32 reserve; } NJS_VERTEX_BUF_3;
a | Work |
sx,sy | Screen point (coordinate values after perspective conversion) |
oow | Value of 1/w |
u,v | UV data |
col[2] | Vertex color data |
point | Vertex data (3D coordinate) |
vector | Normal line vector data |
flag | Flag |
reserve | Reserved (clip) |