Ninja Library - View Function

njTranslateViewVAbsolute

Moves the view location along the X, Y, and Z axes. (absolute move)

FORMAT

void njTranslateViewVAbsolute( *v, *p )
NJS_VIEW *v
NJS_POINT3 *p

PARAMETER

 *v  Pointer to view structure 
 *p  Amount of movement along the X, Y, and Z axes (absolute amount) 

RETURN

None

DESCRIPTION

Moves the view location along the X, Y, and Z axes by absolute amount.

EXAMPLE

The following moves the view located at (0, 0, 3000) and directed toward (0, 0, -1) 
(into the screen) by 100 in the X direction, 200 in the Y direction, and 300 
in the Z direction, without changing the view direction.

NJS_VIEW v;
NJS_POINT3 p;
#define VIEW_APX 0.f
#define VIEW_APY 0.f
#define VIEW_APZ 3000.f
#define VIEW_AVX 0.f
#define VIEW_AVY 0.f
#define VIEW_AVZ -1.f
#define VIEW_AROLL 0
v.apx = VIEW_APX;
v.apy = VIEW_APY;
v.apz = VIEW_PZ;
v.avx = VIEW_AVX;
v.avy = VIEW_AVY;
v.avz = VIEW_VZ;
v.aroll = NJM_DEG_ANG(VIEW_AROLL);
p.x = 100.f;
p.y = 200.f;
p.z = 300.f;
njTranslateViewVAbsolute(&v, &p);
njSetView( &v );

NOTE

When parameter v is NULL, the current view is moved.

REFERENCE

njInitView()
njSetView()

njTranslateViewVAbsolute
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