typedef struct { char vms_comment[18]; char btr_comment[34]; Uint8 game_name[16]; void* icon_palette; void* icon_data; Uint16 icon_num; Uint16 icon_speed; void* visual_data; Uint16 visual_type; Uint16 reserved; void* save_data; Uint32 save_size; } BUS_BACKUPFILEHEADER;
vms_comment[18] | VMS comment |
btr_comment[34] | BootROM comment |
game_name[16] | Game name (sort item) |
*icon_palette | Icon palette address |
*icon_data | Icon data address |
icon_num | Icon number |
icon_speed | Icon animation speed |
*visual_data | Visual data address |
visual_type | Visual type |
reserved | Reserved |
*save_data | Application save data address |
save_size | Application save data size |