Ninja Library - Model and Motion Structure

NJS_MDATA3

Structure for managing each number of elements

DEFINITION

typedef struct { 
 void *p[3]; 
 Uint32 nb[3]; 
} NJS_MDATA3; 

MEMBER

 *p[3]  NJS_MKEY pointer array 
 nb[3]  Key count array (Pointer indicated by p[i] and key count nb[i] correspond) 

DESCRIPTION

Structure for managing each number of elements.

REFERENCE

njCnkGetShape()
njCnkSetCurrentShape()
njGetMotionRotate()
njGetMotionScale()
njGetMotionTranslate()

NJS_MDATA3
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