##### Ninja Library - Motion Function

# njSimpleDrawShapeMotion

Execute motion with shape

### FORMAT

`

  void njSimpleDrawShapeMotion( *object, *motion, *shape, frame )
  NJS_OBJECT *object
  NJS_MOTION *motion
  NJS_MOTION *shape
  Float frame

`

### PARAMETER

  `*object` | Pointer to object structure
  `*motion` | Pointer to motion structure
  `*shape` | Pointer to motion structure (apex animation)
  `frame` | Frame number

### RETURN

  None

### DESCRIPTION

  Draws a motion according to motion data.

  Because floating-point notation is possible for frame numbers, interpolation of motion data is possible. For motions where the number of frames is 10, the frame number range is 0 to less than 10 (9.9999). For example, when the frame number is set to 0.5, the values for the mean between frame 0 and frame 1 are interpolated and drawn. Interpolation for frames between 9 and less than 10 (9.9999) is carried out between the last frame and the first frame. The same applies for apex animation.

### EXAMPLE

      #include <Shinobi.h>
      #define	OBJECT	object_sample	/* Entered in NJA (NAM) file */
      #define	MOTION	motion_sample	/* Entered in NAM file */
      #define	SHAPE	shape_sample	/* Entered in NAS file */
      extern NJS_OBJECT	OBJECT[];
      extern NJS_MOTION	MOTION[];
      extern NJS_MOTION	SHAPE[];
      float	buf[10000];
      float	ff=0.f;
      	:
      InitShape(buf);
      	:
      njSimpleDrawShapeMotion( OBJECT,MOTION,SHAPE,ff );
      ff+=0.2f;
      if( ff >= (MOTION->nbFrame-1) ) ff=0.f;
      	:

### NOTE

  This drawing function is exactly the same as model drawing, except for the fact that motion and shape (apex animation) have been added. The njControl3D settings therefore are all identical. Because the model functions correspond to `njSimpleDrawObject()` function, the light source is a single parallel light source.

### REFERENCE

  `njInitShape()
  njDrawShapeMotion()
  njFastDrawShapeMotion()
  `

njSimpleDrawShapeMotion

COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999