flag | Control parameter |
0 | Nothing is specified (default) |
NJD_CONTROL_3D_DISP_AXIS | Axis length 1 to the source of each model is drawn. (X axis, blue; Y axis, green; Z axis, red) |
NJD_CONTROL_3D_NO_CLIP_CHECK | Clipping check when drawing model ignored. |
NJD_CONTROL_3D_CONSTANT_ATTR | Model attributes changed. Parameters to be changed specified using njSetConstantAttr(). Cannot be set at the same time as NJD_CONTROL_3D_CNK_CONSTANT_ATTR. |
NJD_CONTROL_3D_CONSTANT_MATERIAL | Model material data changed to a fixed value. Parameters to be changed specified using njSetConstantMaterial(). |
NJD_CONTROL_3D_OFFSET_MATERIAL | Model material data corrected. Parameters to be corrected specified using njSetConstantMaterial(). |
NJD_CONTROL_3D_DEPTH_QUEUE | Depth queue activated. Depth queue parameters specified using njSetDepthQueue(). |
NJD_CONTROL_3D_VERTEX_OFFSET | Vertex data moved in the normal line direction. Amount of movement specified using the _nj_vertex_offset_ parameter. |
NJD_CONTROL_3D_MODEL_CLIP | Makes model unit clipping effective. |
NJD_CONTROL_3D_CONSTANT_TEXTURE_MATERIAL | Texture material changed to white. Normal material color default setting. |
NJD_CONTROL_3D_SHADOW | Model drawing changed to cheap shadow mode. |
NJD_CONTROL_3D_SHADOW_OPAQUE | Sets model drawing to cheap shadow mode. (Shadows are not applied to translucent polygons.) |
NJD_CONTROL_3D_CNK_CONSTANT_ATTR | Attributes of the CHUNK model can be changed. Parameters to be changed specified using njSetConstantAttr(). Cannot be set at the same time as NJD_CONTROL_3D_CONSTANT_ATTR. |
NJD_CONTROL_3D_TRANS_MODIFIER | Allows modifier volumes to affect translucent polygons. If this setting is not made, modifiers have no effect on translucent polygons. If this setting is made, a translucent modifier buffer must be allocated. |
sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 ); njInitVertexBuffer( 500000, 0, 10000, 0, 0 ); njInitMatrix( matrix, 128, 0); njInit3D( vbuf, 4096 ); njInitView( &view ); njCreateLight( &light, NJD_DIR_LIGHT ); njSetView( &view ); njControl3D( NJD_CONTROL_3D_NO_CLIP_CHECK | NJD_CONTROL_3D_DISP_AXIS ); while(1) { njClearMatrix(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, xx,yy,zz ); njDrawObject( object ); xx += 257; yy += 179; zz += 193; njWaitVSync(); }
Depth queue enables changing the transparency (alfa value) according to the distance.