Ninja Library - Collision Function

njCollisionCheckSC

Checks collision for a sphere and a capsule

FORMAT

Int njCollisionCheckSC( *sphere, *capsule )
NJS_SPHERE *sphere
NJS_CAPSULE *capsule

PARAMETER

 *sphere  Sphere to be collision checked 
 *capsule  Capsule to be collision checked 

RETURN

 1  Hit 
 0  Not hit 

DESCRIPTION

Checks collision for a sphere and a capsule.

EXAMPLE

The following checks collision for a sphere and a capsule.
NJS_SPHERE *sphere
NJS_CAPSULE *capsule
sphere.c.x = -80.f;
sphere.c.y = 0.f;
sphere.c.z = 0.f;
sphere.r = 100.f;
capsule.c1.x = 80.f;
capsule.c1.y = 0.f;
capsule.c1.z = 0.f;
capsule.c2.x = 180.f;
capsule.c2.y = 0.f;
capsule.c2.z = 0.f;
capsule.r = 100.f;
njCollisionCheckSC(&sphere, &capsule);
% Result %	
Return : 1

njCollisionCheckSC
COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999