##### Ninja Library - Model and Motion Structure

# NJS_MKEY_SPOT

Key data storage structure

### DEFINITION

      typedef struct {
       Uint32 keyframe;
       Float nrang;
       Float frang;
       Angle iang;
       Angle oang;
      } NJS_MKEY_SPOT;

### MEMBER

  `keyframe` | Key frame
  `nrang` | Distance at which spotlight attenuation begins
  `frang` | Distance at which spotlight attenuation effect disappears
  `iang` | Angle at which spotlight is at maximum intensity
  `oang` | Angle at which spotlight effect disappears, Data used: Spotlight, inherent data only

### DESCRIPTION

  Key data storage structure.

NJS_MKEY_SPOT

COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999