light | Light number |
nrange | Range that the maximum intensity of the light reaches (upper limit clamp) |
frange | Range reach of the position light (cut-off) |
Enter the light number and the maximum intensity range (uniform value) and range reach (the light is cut off at this value) to be used in the parameters.
sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 ); njInitVertexBuffer( 1000000, 0, 1000, 0, 0 ); njInitMatrix( matrix, 8 , 0); njInit3D( vbuf, 4096 ); njInitView( &view ); njSetView( &view ); /* Set chunk light as 4 */ njCnkSetSimpleMultiLight( 4 ); /* Set direction of chunk light's parallel light source (first light source) */ njCnkSetSimpleMultiLightVector(0.f, 0.f, -1.f); /* Set chunk light's point light source position */ /* Set second light source (point light source) */ njCnkSetSimpleMultiLightPoint(NJD_CNK_EASY_MULTILIGHT_2, 0.f, 0.f, -12.f); /* Set third light source (point light source) */ njCnkSetSimpleMultiLightPoint(NJD_CNK_EASY_MULTILIGHT_3, 0.f, 0.f, -12.f); /* Set chunk light's point light source range (distance) */ njCnkSetSimpleMultiLightRange(NJD_CNK_EASY_MULTILIGHT_2, 6.f, 40.f); njCnkSetSimpleMultiLightRange(NJD_CNK_EASY_MULTILIGHT_3, 6.f, 40.f); njCnkSetSimpleMultiLightRange(NJD_CNK_EASY_MULTILIGHT_4, 6.f, 40.f); /* Set chunk light's ambient color */ njCnkSetSimpleMultiAmbient(0.1f, 0.1f, 0.1f); /* Set the chunk light's light source color */ njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_1, 0.6f, 0.5f, 0.3f); njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_2, 1.f, 0.5f, 0.5f); njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_3, 0.5f, 1.f, 0.5f); njCnkSetSimpleMultiLightColor(NJD_CNK_EASY_MULTILIGHT_4, 0.5f, 0.5f, 1.f); : njClearMatrix(); /* Set chunk light direction-position reflection */ njCnkSetSimpleMultiLightMatrices(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, rx,ry,rz ); njCnkSimpleMultiDrawObject;