Ninja Library - Texture Function

njChangeTextureMemorySize

Changes the texture memory size.

FORMAT

void njChangeTextureMemorySize( size )
Uint32 size

PARAMETER

 size  Sets the texture memory size in bytes/4. 

RETURN

None

DESCRIPTION

Sets the texture memory size in bytes/4. When this function is used, the texture memory size can be changed without clearing the frame buffer before the next rendering. The procedure for changing the texture memory is the same as when using the njSetTextureMemorySize() function and the njChangeSystem() function.

EXAMPLE

/* Exit NINDOWS */
nwExitSystem();
/* Exit the debugging text */
njExitPrint();
/* Release all textures */
njReleaseTextureAll();
/* Change the texture memory size */
njChangeTextureMemorySize(0x120000);
/* Initialize the debugging text */
njInitPrint(NULL,0,0);
/* Initialize NINDOWS */
nwInitSystem(100);
/* Load the textures again */
njLoadTexture(&texlist);

REFERENCE

njInitSystem()
njChangeSystem()

njChangeTextureMemorySize
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