Ninja Library - View Function

njLookAtView

Changes the view direction towards specified point

FORMAT

void njLookAtView( *v, x, y, z )
NJS_VIEW *v
Float x
Float y
Float z

PARAMETER

 *v  Pointer to view structure 
 x   X coordinate of point toward which view is being directed 
 y   Y coordinate of point toward which view is being directed 
 z   Z coordinate of point toward which view is being directed 

RETURN

None

DESCRIPTION

Changes the view direction towards a point (x, y, z).

EXAMPLE

The following changes the direction of the view located at (500, 500, 500) and directed toward (0, 0, -1) (to rear of screen) toward the origin (0, 0, 0).
#define VIEW_PX 500.f
#define VIEW_PY 500.f
#define VIEW_PZ 500.f
#define VIEW_VX 0.f
#define VIEW_VY 0.f
#define VIEW_VZ -1.f
#define VIEW_ROLL 0
NJS_VIEW v;
v.px = VIEW_PX;
v.py = VIEW_PY;
v.pz = VIEW_PZ;
v.vx = VIEW_VX;
v.vy = VIEW_VY;
v.vz = VIEW_VZ;
v.roll = NJM_DEG_ANG(VIEW_ROLL);
njnjLookAtView(&v, 0.f, 0.f, 0.f);
njSetView( &v );
njClearMatrix();

NOTE

When parameter v is NULL, the current view is changed.

REFERENCE

njInitView()
njSetView()
njClearMatrix()

njLookAtView
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