##### Ninja Library - Model and Motion Structure

# NJS_MDATA3

Structure for managing each number of elements

### DEFINITION

      typedef struct {
       void *p[3];
       Uint32 nb[3];
      } NJS_MDATA3;

### MEMBER

  `*p[3]` | NJS_MKEY pointer array
  `nb[3]` | Key count array (Pointer indicated by p[i] and key count nb[i] correspond)

### DESCRIPTION

  Structure for managing each number of elements.

### REFERENCE

  `njCnkGetShape()
  njCnkSetCurrentShape()
  njGetMotionRotate()
  njGetMotionScale()
  njGetMotionTranslate()
  `

NJS_MDATA3

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