##### Ninja Library - Matrix Structure

# NJS_TEX

Texture UV coordinate structure

### DEFINITION

      typedef struct {
              Sint16  u;
              Sint16  v;
      } NJS_TEX;

### MEMBER

  `u` | Texture U coordinate
  `v` | Texture V coordinate

### DESCRIPTION

  Texture UV coordinate structure.

### REFERENCE

  `njCalcTexture()
  njCloseBinary()
  njDrawScroll()
  njDrawSprite2D()
  njDrawSprite3D()
  njDrawTexture()
  njDrawTextureMemList()
  njExitTexture()
  njGarbageTexture()
  njGetPaletteData()
  njGetPaletteMode()
  njGetTextureErrStat()
  njInitCacheTextureBuffer()
  njInitTexture()
  njInitTextureBuffer()
  njLoadCacheTexture()
  njLoadCacheTextureNum()
  njLoadCacheTextureNumG()
  njLoadPaletteFile()
  njLoadTexture()
  njLoadTextureNum()
  njLoadTexturePvmFile()
  njLoadTexturePvmMemory()
  njLoadTextureReq()
  njOpenBinary()
  njReadBinary()
  njReleaseCacheTextureAll()
  njReleaseCacheTextureNum()
  njReleaseCacheTextureNumG()
  njReleaseTexture()
  njReleaseTextureAll()
  njReleaseTextureNum()
  njReleaseTextureNumG()
  njSetPaletteData()
  njSetPaletteMode()
  njSetPvmTextureList()
  njSetTexture()
  njSetTextureInfo()
  njSetTextureName()
  njSetTextureNum()
  njSetTextureNumG()
  njSetTextureParam()
  `

NJS_TEX

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