Ninja Library - Matrix Structure
NJS_POINT3, NJS_VECTOR
Structure in which X, Y, and Z coordinate values are set with floating point data
DEFINITION
typedef struct { Float x; Float y; Float z; } NJS_POINT3, NJS_VECTOR;
MEMBER
x
X coordinate
y
Y coordinate
z
Z coordinate
DESCRIPTION
Structure in which X, Y, and Z coordinate values are set with floating point data.
REFERENCE
njAddVector
()
njCalcVector
()
njCalcVectors
()
njGetPlaneNormal
()
njGetPlaneNormal2
()
njInnerProduct
()
njInvertMatrix
()
njOuterProduct
()
njRotate
()
njScaleV
()
njScalor
()
njScalor2
()
njSetUserLight
()
njSubVector
()
njTranslateLightV
()
njTranslateV
()
njUnitVector
()
NJS_POINT3, NJS_VECTOR
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