##### Ninja Library - Camera Function

# njTranslateCameraPosition

Moves camera position along X, Y, Z axes

### FORMAT

`

  void njTranslateCameraPosition( *c, x, y, z )
  NJS_CAMERA *c
  Float x
  Float y
  Float z

`

### PARAMETER

  `*c` | Pointer to camera structure
  `x` | Amount of movement along X axis
  `y` | Amount of movement along Y axis
  `z` | Amount of movement along Z axis

### RETURN

  None

### DESCRIPTION

  Moves the camera position by a relative amount along the X, Y, Z axes.

### EXAMPLE

      Camera is at (0, 0, 0) and faces in (0, 0, -1) direction.
      The following leaves visual axis as is and move position by 100, 200,
      and 300 along X, Y, and Z axes respectively.

      NJS_CAMERA c;
      njInitCamera(&c);
      njTranslateCameraPosition(&c, 100.f, 200.f, 300.f);
      njSetCamera(&c);

njTranslateCameraPosition

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