Ninja Library - Matrix Structure

NJS_TEX

Texture UV coordinate structure

DEFINITION

typedef struct { 
        Sint16  u; 
        Sint16  v; 
} NJS_TEX; 

MEMBER

 u  Texture U coordinate 
 v  Texture V coordinate 

DESCRIPTION

Texture UV coordinate structure.

REFERENCE

njCalcTexture()
njCloseBinary()
njDrawScroll()
njDrawSprite2D()
njDrawSprite3D()
njDrawTexture()
njDrawTextureMemList()
njExitTexture()
njGarbageTexture()
njGetPaletteData()
njGetPaletteMode()
njGetTextureErrStat()
njInitCacheTextureBuffer()
njInitTexture()
njInitTextureBuffer()
njLoadCacheTexture()
njLoadCacheTextureNum()
njLoadCacheTextureNumG()
njLoadPaletteFile()
njLoadTexture()
njLoadTextureNum()
njLoadTexturePvmFile()
njLoadTexturePvmMemory()
njLoadTextureReq()
njOpenBinary()
njReadBinary()
njReleaseCacheTextureAll()
njReleaseCacheTextureNum()
njReleaseCacheTextureNumG()
njReleaseTexture()
njReleaseTextureAll()
njReleaseTextureNum()
njReleaseTextureNumG()
njSetPaletteData()
njSetPaletteMode()
njSetPvmTextureList()
njSetTexture()
njSetTextureInfo()
njSetTextureName()
njSetTextureNum()
njSetTextureNumG()
njSetTextureParam()

NJS_TEX
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