Ninja Library - Model and Motion Structure
NJS_ACTION
Structure that integrates object and motion data
DEFINITION
typedef struct {
NJS_OBJECT
*object;
NJS_MOTION
*motion; } NJS_ACTION;
MEMBER
*object
Object tree start pointer
*motion
Motion list pointer
DESCRIPTION
Structure that integrates object and motion data. (Normally applies only to the basic model.)
REFERENCE
njAction
()
njActionLink
()
njEasyAction
()
njEasyActionLink
()
njFastAction
()
njFastActionLink
()
njGetAction
()
njLightAction
()
njSimpleAction
()
njSimpleActionLink
()
NJS_ACTION
COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999