light | Light number |
x | Light position (X) |
y | Light position (Y) |
z | Light position (Z) |
Enter the light number and positions to be used in the parameters.
Example (point light source): njCnkSetEasyMultiLightPoint( NJD_CNK_EASY_MULTILIGHT_2, x, y, z );
sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 ); njInitVertexBuffer( 1000000, 0, 1000, 0, 0 ); njInitMatrix( matrix, 8 , 0); njInit3D( vbuf, 4096 ); njInitView( &view ); njSetView( &view ); /* Set chunk light as 4 */ njCnkSetEasyMultiLight( 4 ); /* Set direction of chunk light's parallel light source (first light source) */ njCnkSetEasyMultiLightVector(0.f, 0.f, -1.f); /* Set chunk light's point light source position */ /* Set second light source (point light source) */ njCnkSetEasyMultiLightPoint(NJD_CNK_EASY_MULTILIGHT_2, 0.f, 0.f, -12.f); /* Set third light source (point light source) */ njCnkSetEasyMultiLightPoint(NJD_CNK_EASY_MULTILIGHT_3, 0.f, 0.f, -12.f); /* Set chunk light's point light source range (distance) */ njCnkSetEasyMultiLightRange(NJD_CNK_EASY_MULTILIGHT_2, 6.f, 40.f); njCnkSetEasyMultiLightRange(NJD_CNK_EASY_MULTILIGHT_3, 6.f, 40.f); njCnkSetEasyMultiLightRange(NJD_CNK_EASY_MULTILIGHT_4, 6.f, 40.f); /* Set chunk light's ambient color */ njCnkSetEasyMultiAmbient(0.1f, 0.1f, 0.1f); /* Set the chunk light's light source color */ njCnkSetEasyMultiLightColor(NJD_CNK_EASY_MULTILIGHT_1, 0.6f, 0.5f, 0.3f); njCnkSetEasyMultiLightColor(NJD_CNK_EASY_MULTILIGHT_2, 1.f, 0.5f, 0.5f); njCnkSetEasyMultiLightColor(NJD_CNK_EASY_MULTILIGHT_3, 0.5f, 1.f, 0.5f); njCnkSetEasyMultiLightColor(NJD_CNK_EASY_MULTILIGHT_4, 0.5f, 0.5f, 1.f); : njClearMatrix(); /* Set chunk light direction-position reflection */ njCnkSetEasyMultiLightMatrices(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, rx,ry,rz ); njCnkEasyMultiDrawObject;