typedef struct { NJS_CLIP_BUF a; Float sx,sy; Float oow; NJS_POINT3 point; Uint32 reserve; NJS_ARGB col; NJS_VECTOR vector; Uint32 flag; } NJS_VERTEX_BUF2;
a | Work |
sx,sy | Screen point (coordinate values after perspective conversion) |
oow | Value of 1/w |
point | Vertex data (3D coordinate) |
reserve | Reserved (clip) |
col | Vertex color data |
vector | Normal line vector data |
flag | Flag |