*idata | Input data (but idata[3*4]) |
*odata | Output data (but odata[3]) |
*attr | Spline attribute (not required) |
frame | Frame |
#include <Shinobi.h> #define X1 1.f #define Y1 0.f #define Z1 0.f #define X2 10.f #define Y2 0.f #define Z2 2.f #define NX1 1.f #define NY1 0.f #define NZ1 0.f #define NX2 0.8f #define NY2 0.f #define NZ2 0.6f : float idata[3][4] = { {X1, Y1, Z1}, {X2, Y2, Z2}, {NX1, NY1, NZ1}, {NX2, NY2, NZ2}, }; float odata[3]; : njHermiteSpline((float*)idata, odata, NULL, 0.5f); :