##### Ninja Library - Texture Function

# njExitTexture

Exits texture use

### FORMAT

`

  void njExitTexture( void )

`

### PARAMETER

  None

### RETURN

  None

### DESCRIPTION

  Exits texture use.

### EXAMPLE

      /* Set 2 textures */
      NJS_TEXNAME texname[2];
      NJS_TEXLIST texlist={texname,2};
      /* Prepare to read 2 textures */
      NJS_TEXMEMLIST texmemlist[2];
      texbuf = syMalloc(0x20000);
      njInitTextureBuffer(texbuf,0x20000);
      njInitTexture(texmemlist,2);
      /* Load textures */
      njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
            NJD_TEXATTR_GLOBALINDEX);
      njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
            NJD_TEXATTR_GLOBALINDEX);
      njLoadTexture(&texlist);
      syFree(texbuf);
      /* Set current texture in texlist */
      njSetTexture(&texlist);
      /* Make current texture number 0 in texlist */
      njSetTextureNum(0);
      /* Draw texture */
      /* Exit texture */
      njExitTexture();

### NOTE

  The area set here uses texture related functions internally. For details, refer to the texture documentation.

### REFERENCE

  `njInitTexture()
  `

njExitTexture

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