##### Ninja Library - Texture Function

# njGetTextureNumG

Obtains the global index number

### FORMAT

`

  Uint32 njGetTextureNumG( void )

`

### PARAMETER

  None

### RETURN

  Global index number

### DESCRIPTION

  Obtains the global index number of the current texture. Successful when return value is from 0 to 0xFFFFFFF0; Failed when return value is 0xFFFFFFFF

### EXAMPLE

      Uint32 globalIndex;
      /* Get the global index number for the current texture previously set */
      globalIndex = njGetTextureNumG();
      /* Set the global index #0 to the current texture. */
      njSetTextureNumG(0);
              :
      /* Draw textures */
              :
      /* Put the current texture back */
      njSetTextureNumG(globalIndex);

### NOTE

  Current texture must be set previously by `njSetTextureNum()` or `njSetTextureNumG()` function.

### REFERENCE

  `njSetTextureNum()
  njSetTextureNumG()
  `

njGetTextureNumG

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