##### Ninja Library - Sprite Structure

# NJS_SPRITE

Structure in which sprite data is set

### DEFINITION

      typedef struct {
       NJS_POINT3 p;
       Float  sx,sy;
       Angle  ang;
       NJS_TEXLIST *tlist;
       NJS_TEXANIM *tanim;
      } NJS_SPRITE;

### MEMBER

  `p` | Drawing position
  `sx,sy` | Sprite scale value
  `ang` | Sprite rotation angle
  `*tlist` | Texture list
  `*tanim` | Texture animation pattern

### DESCRIPTION

  Structure in which sprite data is set.

### REFERENCE

  `njDrawSprite2D()
  njDrawSprite3D()
  `

NJS_SPRITE

COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999