*c | Pointer to camera structure |
ang | Rotate angle |
Camera is at (0, 0, 0) and faces in (0, 0, -1) direction. The following leaves camera position as is and rotates only visual axis by 90 degrees around X axis. NJS_CAMERA c; njInitCamera(&c); njPitchCameraInterest(&c, NJM_DEG_ANG(90)); njSetCamera(&c);