NJS_TEXNAME texname[5];
NJS_TEXLIST texlist={texname,5};
/* Prepare to read two textures */
NJS_TEXMEMLIST texmemlist[2];
Sint8 *texbuf;
Sint8 *cachebuf;
njInitTexture(texmemlist,2);
texbuf = syMalloc(0x20800);
njInitTextureBuffer(texbuf,0x20000);
/*
Set cache buffer 256x256x2bytex2=0x40000
Needs enough memory for texture data.
*/
cachebuf = syMalloc(0x40000);
njInitCacheTextureBuffer(cachebuf,0x40000);
/* Specify to read file into cache */
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
/* Specify to read file into cache */
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
NJD_TEXTURE_CACHE|NJD_TEXATTR_GLOBALINDEX);
/* Load texture into cache */
njLoadTexture(&texlist);
syFree(texbuf);
/* Set texlistas the current texture list */
njSetTexture(&texlist);
/* Read texture from cache into texture memory */
njLoadCacheTexture(&texlist);
/* Set current texture as textlist #0 file1.pvr*/
njSetTextureNum(0);
:
/* lit. Drawing texture with texture in file1.pvr */
: