typedef struct { Float px, py, pz; Float vx, vy, vz; Angle roll; Angle ang; Float n_clip; Float f_clip; NJS_VECTOR lx,ly; } NJS_CAMERA;
px, py, pz | Camera position |
vx, vy, vz | Camera direction |
roll | Tilt of line of sight versus Z axis |
ang | Screen angle |
n_clip | Near clip value |
f_clip | Far clip value |
lx,ly | Local axis X, Y |