##### Ninja Library - Texture Function

# njReleaseTextureNumG

Releases texture memory

### FORMAT

`

  Sint32 njReleaseTextureNumG( globalIndex )
  Uint32 globalIndex

`

### PARAMETER

  `globalIndex` | Global index number

### RETURN

  1 | Successful |
  -1 | Failure |

### DESCRIPTION

  Releases texture specified by globalIndex in the current texture list from texture memory.

### EXAMPLE

      NJS_TEXNAME texname[2];
      NJS_TEXLIST texlist ={texname,2};
      /* Prepare to read in two textures */
      NJS_TEXMEMLIST texmemlist[2];
      Sint8 *texbuf;
      njInitTexture(texmemlist,2);
      texbuf = syMalloc(0x20800);
      njInitTextureBuffer(texbuf,0x20000);
      njSetTextureName(&texname[0],"file1.pvr",100,NJD_TEXATTR_TYPE_FILE|
            NJD_TEXATTR_GLOBALINDEX);
      njSetTextureName(&texname[1],"file2.pvr",200,NJD_TEXATTR_TYPE_FILE|
            NJD_TEXATTR_GLOBALINDEX);
      /* Load texture */
      njLoadTexture(&texlist);
      syFree(texbuf);
      /* Set current texture list*/
      njSetTexture(&texlist);
      /* Release the global index #100 texture in the texlist file1.pvr */
      njReleaseTextureNumG(100);

### NOTE

  If the texture is registered in another texture list, the texture will not be released from texture memory unless all other occupying lists release the texture.

  ** Same textures in global index are defined identical.

  Refer to texture document for more details.

### REFERENCE

  `njReleaseTextureAll()
  njReleaseTexture()
  njReleaseTextureNum()
  `

njReleaseTextureNumG

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