Ninja Library - Texture Function

njReleaseTextureAll

Release all texture memory

FORMAT

void njReleaseTextureAll( void )

PARAMETER

None

RETURN

None

DESCRIPTION

Release all texture memory.

EXAMPLE

NJS_TEXNAME texname[2];
NJS_TEXLIST texlist ={texname,2};
Sint8 *texbuf;
/* Prepare to read in two textures */
NJS_TEXMEMLIST texmemlist[2];
njInitTexture(texmemlist,2);
texbuf = syMalloc(0x20800);
njInitTextureBuffer(texbuf,0x20000);
njSetTextureName(&texname[0],"file1.pvr",0,NJD_TEXATTR_TYPE_FILE|
      NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",1,NJD_TEXATTR_TYPE_FILE|
      NJD_TEXATTR_GLOBALINDEX);
  
/* Load texture */
njLoadTexture(&texlist);
syFree(texbuf);
/* Set texlist as the current texture list */
njSetTexture(&texlist);
/* Set current texture to texture #0 in texlist  file1.pvr */
njSetTextureNum(0);
  
    :
/* lit. Drawing texture with texture in file1.pvr */
    :
/* Release all textures */
njReleaseTextureAll();

NOTE

If the texture is needed, it needs to be loaded by njLoadTexture() function. Refer to texture document for more details.

REFERENCE

njReleaseTexture()
njReleaseTextureNum()
njReleaseTextureNumG()

njReleaseTextureAll
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