##### Ninja Library - Matrix Structure

# NJS_POINT3, NJS_VECTOR

Structure in which X, Y, and Z coordinate values are set with floating point data

### DEFINITION

      typedef struct {
       Float   x;
       Float   y;
       Float   z;
      } NJS_POINT3, NJS_VECTOR;

### MEMBER

  `x` | X coordinate
  `y` | Y coordinate
  `z` | Z coordinate

### DESCRIPTION

  Structure in which X, Y, and Z coordinate values are set with floating point data.

### REFERENCE

  `njCalcPoint()
  njCalcPoints()
  njCalcScreen()
  njDistanceL2L()
  njDistanceL2PL()
  njDistanceP2L()
  njDistanceP2P()
  njDistanceP2PL()
  njDrawPolygon3D()
  njDrawTriangle3D()
  njGetPlaneNormal()
  njGetPlaneNormal2()
  njGetTranslation()
  njLookAtViewV()
  njProject2()
  njProjectScreen()
  njSetUserLight()
  njTranslateViewV()
  njTranslateViewVAbsolute()
  njTranslateViewVRelative()
  `

NJS_POINT3, NJS_VECTOR

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