*object | Pointer to object structure |
*motion | Pointer to motion structure |
*shape | Pointer to motion structure (apex animation data) |
frame | Frame number |
#include <Shinobi.h> #define OBJECT object_sample /* Entered in NJA(NAM) file */ #define MOTION motion_sample /* Entered in NAM file */ #define SHAPE shape_sample /* Entered in NAS file */ extern NJS_OBJECT OBJECT[]; extern NJS_MOTION MOTION[]; extern NJS_MOTION SHAPE[]; float buf[10000]; float ff=0.f; : InitShape(buf); : njFastDrawShapeMotion( OBJECT,MOTION,SHAPE,ff ); ff+=0.2f; if( ff >= (MOTION->nbFrame-1) ) ff=0.f; :