*idata | Input data (but idata[3*4]) |
*odata | Output data (but odata[3]) |
*attr | Spline attribute (not required) |
frame | Frame |
#include <Shinobi.h> #define X1 1.f #define Y1 0.f #define Z1 0.f #define X2 5.f : float idata[3][4] = { {X1, Y1, Z1}, {X2, Y2, Z2}, {X3, Y3, Z3}, {X4, Y4, Z4}, }; float odata[3]; : njCubicBezierSpline((float*)idata, odata, NULL, 0.5f); :