##### Ninja Library - System Function

# njExitPrint

Terminates debugging characters

### FORMAT

`

  void njExitPrint( void )

`

### PARAMETER

  None

### RETURN

  None

### DESCRIPTION

  Terminates the debugging characters. Opens the font data set with the `njlnitPrint()` function from the texture memory.

### EXAMPLE

      /* Normally perform within njUserExit() */
      void njUserInit(void)
      {
      	sbInitSystem( NJD_RESOLUTION_640x480_NTSCI, NJD_FRAMEBUFFER_MODE_RGB555, 1 );
      	njInitVertexBuffer( 800000, 0, 200000, 0 ,0);
      	njInitPrint(NULL,0,0);
      	:
      }
      Sint32 njUserMain(void)
      {
      	njPrint(NJM_LOCATION(10,10),"Count = %d",count);
      	:
      }
      void njUserExit(void)
      {
      	njExitPrint();
      	:
      }
      /* Perform in the following way in case of mode change. */
      njExitPrint();
      njChangeSystem( NJD_RESOLUTION_640x480_NTSCI, NJD_FRAMEBUFFER_MODE_RGB555, 1 );
      njInitVertexBuffer( 800000, 0, 200000, 0 ,0);
      njInitPrint(NULL,0,0);

### NOTE

  When debugging characters are used, this function needs to be executed without fail before changing the graphic system. Always execute this before the mode is changed.

### REFERENCE

  `njInitPrint()
  `

njExitPrint

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