##### Ninja Library - Model and Motion Structure

# NJS_MOTION_LINK

Structure that stores two motions and frames that are to be linked together

### DEFINITION

      typedef struct{
       NJS_MOTION *motion[2];
       Float  frame[2];
      } NJS_MOTION_LINK;

### MEMBER

  `*motion[2]` | Motion list pointer array
  `frame[2]` | Link frame array

### DESCRIPTION

  Structure that stores two motions and frames that are to be linked together. Motion list pointer indicated by motion[i] corresponds to frame to be linked which is indicated by frame[i]. (i = 0: Link source / i = 1: Link target)

### REFERENCE

  `njActionLink()
  njCnkDrawMotionLink()
  njCnkDrawShapeMotionLink()
  njCnkEasyDrawMotionLink()
  njCnkEasyDrawShapeMotionLink()
  njCnkEasyMultiDrawMotionLink()
  njCnkEasyMultiDrawShapeMotionLink()
  njCnkSimpleDrawMotionLink()
  njCnkSimpleDrawShapeMotionLink()
  njDrawMotionLink()
  njDrawShapeMotionLink()
  njEasyActionLink()
  njEasyDrawMotionLink()
  njEasyDrawShapeMotionLink()
  njFastActionLink()
  njFastDrawMotionLink()
  njFastDrawShapeMotionLink()
  njSimpleActionLink()
  njSimpleDrawMotionLink()
  njSimpleDrawShapeMotionLink()
  `

NJS_MOTION_LINK

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