/*--------------------------------------------------------------
   Emulates (slowly) stdio file handling on top of Shinobi
   Another small and nasty but ultimately useful tidbit from

   Thomas Szirtes / Sega Europe
  --------------------------------------------------------------*/

#include	"shinobi.h"

GDFS    t_fopen (char *fname, char *attributes);
void    t_fclose (GDFS stream);
Uint32  t_fread (Uint8 *buffer, Uint32 size, Uint32 count, GDFS stream);
