*ptr | Pointer to light source |
tx | Movement in X-axis direction |
ty | Movement in Y-axis direction |
tz | Movement in Z-axis direction |
#include <Shinobi.h> : NJS_LIGHT light; sbInitSystem( NJD_RESOLUTION_VGA, NJD_FRAMEBUFFER_MODE_RGB565, 1); njCreateLight(&light, NJD_POINT_LIGHT); : njClearMatrix; /* Movemnet of element (10, 0, -10) */ njTranslateLight(&light, 10.f, 0.f, -10.f);