n | Texture number of the current texture list |
*addr | Texture address |
offset | Offset from the texture lead (in multiples of 4bytes) |
size | Size (in multiples of 4bytes) |
1 | Success | |
-1 | Failure |
Acquires color mode. offset = 0; ret = 1; while(ret > 0){ ret = njReLoadTexturePartNum(0,texaddr + offset,offset,2048); offset += 2048; }