argb | Material data |
Effective when NJD_CONTROL_3D_CONSTANT_MATERIAL or NJD_CONTROL_3D_OFFSET_MATERIAL is specified for njControl3D() function.
Model drawn using specified material when NJD_CONTROL_3D_CONSTANT_MATERIAL is specified.
When NJD_CONTROL_3D_OFFSET_MATERIAL is specified, drawing performed by adding specified material to model data material. Additionally, the color operation of sprite drawing is used.
The following displays semitransparent model. sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 ); njInitVertexBuffer( 500000, 0, 10000, 0, 0 ); njInitMatrix( matrix, 128, 0); njInit3D( vbuf, 4096 ); njInitView( &view ); njCreateLight( &light, NJD_DIR_LIGHT ); njSetView( &view ); njControl3D( NJD_CONTROL_3D_OFFSET_MATERIAL ); njSetConstantAttr( 0xFFFFFFFF, NJD_FLAG_USE_ALPHA) /* When semitransparent model is not set */ argb.a = -0.5f; argb.r = 0.f; argb.g = 0.f; argb.b = 0.f; njSetConstantMaterial( &argb ); while(1) { njClearMatrix(); njTranslate( NULL, 0.f, 0.f, -10.f ); njRotateXYZ( NULL, xx,yy,zz ); njDrawModel( model ); xx += 257; yy += 179; zz += 193; njWaitVSync(); }