Ninja Library - Sprite Structure

NJS_TEXANIM

Structure in which the texture animation pattern is set

DEFINITION

typedef struct { 
 Sint16 sx,sy; 
 Sint16 cx,cy; 
 Sint16 u1,v1; 
 Sint16 u2,v2; 
 Sint16 texid; 
 Sint16 attr; 
} NJS_TEXANIM; 

MEMBER

 sx,sy  Sprite size 
 cx,cy  Sprite center coordinates 
 u1,v1  Texture upper left UV coordinates 
 u2,v2  Texture lower right UV coordinates 
 texid  Sets whether to use a texture of a certain number in the texture list 
 attr  Currently unused 

DESCRIPTION

Structure in which the texture animation pattern is set.

REFERENCE

njDrawSprite2D()
njDrawSprite3D()

NJS_TEXANIM
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