NJS_TEXNAME texname[2];
NJS_TEXNAME texname2[2];
NJS_TEXLIST texlist ={texname,2};
NJS_TEXLIST texlist2 ={texname2,2};
/* Prepare to load a total of 4 textures */
NJS_TEXMEMLIST texmemlist[4];
Sint8 *texbuf;
njInitTexture(texmemlist,4);
texbuf = syMalloc(0x20800);
njInitTextureBuffer(texbuf,0x20000);
njSetTextureName(&texname[0],"file1.pvr",100,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname[1],"file2.pvr",200,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[0],"file3.pvr",300,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
njSetTextureName(&texname2[1],"file4.pvr",400,NJD_TEXATTR_TYPE_FILE|
NJD_TEXATTR_GLOBALINDEX);
/* Load texture */
njLoadTexture(&texlist);
/* Load texture */
njLoadTexture(&texlist2);
syFree(texbuf);
/* Set global index #100 texture as the current texture file1.pvr */
njSetTextureNumG(100);
:
/* lit. Drawing texture using texture of file1.pvr */
:
/* Set the 3rd texture in global index as the current texture file4.pvr */
njSetTextureNumG(400);
:
/* lit. Drawing texture using texture of file4.pvr */
: