Ninja Library - Collision Function

njCollisionCheckBC

Checks collision for a hexahedron and a capsule

FORMAT

Int njCollisionCheckBC( *box, *capsule )
NJS_BOX *box
NJS_CAPSULE *capsule

PARAMETER

 *box  Hexahedron to be collision checked 
 *capsule  Capsule to be collision checked 

RETURN

 1  Hit 
 0  Not hit 

DESCRIPTION

Checks collision for a hexahedron and a capsule.

EXAMPLE

The following checks collision for exahedron (box) and capsule (capsule).
NJS_BOX box;
NJS_CAPSULE capsule;
box.v[0].x = -150.f; box.v[0].y = 100.f; box.v[0].z = 100;
box.v[1].x = -150.f; box.v[1].y = 100.f; box.v[1].z = -100;
box.v[2].x =  50.f; box.v[2].y = 100.f; box.v[2].z = -100;
box.v[3].x =  50.f; box.v[3].y = 100.f; box.v[3].z = 100;
box.v[4].x = -150.f; box.v[4].y = -100.f; box.v[4].z = 100;
box.v[5].x = -150.f; box.v[5].y = -100.f; box.v[5].z = -100;
box.v[6].x =  50.f; box.v[6].y = -100.f; box.v[6].z = -100;
box.v[7].x =  50.f; box.v[7].y = -100.f; box.v[7].z = 100;
capsule.c1.x = 100.f;
capsule.c1.y =  0.f;
capsule.c1.z =  0.f;
capsule.c2.x = 200.f;
capsule.c2.y =  0.f;
capsule.c2.z =  0.f;
capsule.r  = 100.f;
njCollisionCheckBC(&box, &capsule);
% Result %	
Return : 1

njCollisionCheckBC
COPYRIGHT © SEGA ENTERPRISES, LTD., 1998,1999