Ninja Library - Model Function

njDrawModel

Draws a basic model

FORMAT

void njDrawModel( model )
NJS_MODEL *model

PARAMETER

 *model  Pointer to model structure 

RETURN

None

DESCRIPTION

Performs drawing by coordinate transformation with the current matrix. The drawing method can be specified by njControl3D() function.

EXAMPLE

sbInitSystem( NJD_RESOLUTION_640x240_NTSCNI, NJD_FRAMEBUFFER_MODE_RGB565, 1 );
njInitVertexBuffer( 500000, 0, 10000, 0, 0 );
njInitMatrix( matrix, 128, 0);
njInit3D( vbuf, 4096 );
njInitView( &view );
njCreateLight( &light, NJD_DIR_LIGHT );
njSetView( &view );
njControl3D( NJD_CONTROL_3D_NO_CLIP_CHECK | NJD_CONTROL_3D_DISP_AXIS );
while(1) {
 njClearMatrix();
 njTranslate( NULL, 0.f, 0.f, -10.f );
 njRotateXYZ( NULL, xx,yy,zz );
 njDrawModel( model );
 xx += 257;
 yy += 179;
 zz += 193;
 njWaitVSync();
}

REFERENCE

njInit3D()
njControl3D()
njDrawObject()
njSetConstantAttr()
njSetConstantMaterial()
njSetDepthQueue()

njDrawModel
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