##### Ninja Library - Texture Structure

# NJS_TEXLIST

Structure for group management of textures

### DEFINITION

      typedef struct {
              NJS_TEXNAME     *textures;
              Uint32          nbTexture;
      } NJS_TEXLIST;

### MEMBER

  `*textures` | Pointer to NJS_TEXNAME structure
  `nbTexture` | Number of NJS_TEXNAME structure

### DESCRIPTION

  Structure for group management of textures.

### REFERENCE

  `njCalcTexture()
  njCloseBinary()
  njDrawScroll()
  njDrawTexture()
  njDrawTextureMemList()
  njExitTexture()
  njInitCacheTextureBuffer()
  njInitTexture()
  njInitTextureBuffer()
  njLoadCacheTexture()
  njLoadCacheTextureNum()
  njLoadCacheTextureNumG()
  njLoadTexture()
  njLoadTexturePvmFile()
  njLoadTexturePvmMemory()
  njLoadTextureReq()
  njOpenBinary()
  njReadBinary()
  njReleaseCacheTextureAll()
  njReleaseCacheTextureNum()
  njReleaseCacheTextureNumG()
  njReleaseTexture()
  njReleaseTextureAll()
  njReleaseTextureNum()
  njReleaseTextureNumG()
  njSetPvmTextureList()
  njSetTexture()
  njSetTextureInfo()
  njSetTextureName()
  njSetTextureNum()
  njSetTextureNumG()
  `

NJS_TEXLIST

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