Ninja Library - Matrix Structure
NJS_TEX
Texture UV coordinate structure
DEFINITION
typedef struct { Sint16 u; Sint16 v; } NJS_TEX;
MEMBER
u
Texture U coordinate
v
Texture V coordinate
DESCRIPTION
Texture UV coordinate structure.
REFERENCE
njCalcTexture
()
njCloseBinary
()
njDrawScroll
()
njDrawSprite2D
()
njDrawSprite3D
()
njDrawTexture
()
njDrawTextureMemList
()
njExitTexture
()
njGarbageTexture
()
njGetPaletteData
()
njGetPaletteMode
()
njGetTextureErrStat
()
njInitCacheTextureBuffer
()
njInitTexture
()
njInitTextureBuffer
()
njLoadCacheTexture
()
njLoadCacheTextureNum
()
njLoadCacheTextureNumG
()
njLoadPaletteFile
()
njLoadTexture
()
njLoadTextureNum
()
njLoadTexturePvmFile
()
njLoadTexturePvmMemory
()
njLoadTextureReq
()
njOpenBinary
()
njReadBinary
()
njReleaseCacheTextureAll
()
njReleaseCacheTextureNum
()
njReleaseCacheTextureNumG
()
njReleaseTexture
()
njReleaseTextureAll
()
njReleaseTextureNum
()
njReleaseTextureNumG
()
njSetPaletteData
()
njSetPaletteMode
()
njSetPvmTextureList
()
njSetTexture
()
njSetTextureInfo
()
njSetTextureName
()
njSetTextureNum
()
njSetTextureNumG
()
njSetTextureParam
()
NJS_TEX
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