##### Ninja Library - Texture Function

# njReLoadVQCodebookNum

Reloads VQ codebook

### FORMAT

`

  Sint32 njReLoadVQCodebookNum( n, *texaddr, attr )
  Uint32 n
  void *texaddr
  Uint32 attr

`

### PARAMETER

  `n` | Texture number in current texture list
  `*texaddr` | Adress for either file name or texture memory
  `attr` | Texture attribute

### RETURN

  1 | Successful |
  -1 | Failure |

### DESCRIPTION

  Reloads VQ texture code book of current texture list texture numbers n. Only VQ format textures are reloaded. When a texture is loaded from file, NJD_TEXATTR_TYPE_FILE is specified for the attr. When a texture is loaded from memory, NJD_TEXATTR_TYPE_MEMORY is specified for the attr.

### EXAMPLE

      /*
       Texture number of VQ code book changed to "texture 0."
       ** file1.pvr made VQ texture
      */
      njReLoadVQCodebookNum(0,"file1.pvr",NJD_TEXATTR_TYPE_FILE);

### NOTE

  For memory texture, the beginning of texture target must be specified .

### REFERENCE

  `njReLoadVQCodebookNumG()
  `

njReLoadVQCodebookNum

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