Ninja Library - Model and Motion Structure
NJS_MDATA3
Structure for managing each number of elements
DEFINITION
typedef struct { void *p[3]; Uint32 nb[3]; } NJS_MDATA3;
MEMBER
*p[3]
NJS_MKEY pointer array
nb[3]
Key count array (Pointer indicated by p[i] and key count nb[i] correspond)
DESCRIPTION
Structure for managing each number of elements.
REFERENCE
njCnkGetShape
()
njCnkSetCurrentShape
()
njGetMotionRotate
()
njGetMotionScale
()
njGetMotionTranslate
()
NJS_MDATA3
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