Modtest01    Sample application demonstrating
             moving two textures across two
             modifier surfaces.
QuikTest     Sample application that
             demonstrates some
             useful Kamui optimizations.
Reload01     Sample application that
             loads and displays one
             texture applied to nine
             different mipmap sizes.
Rendtx02     Sample application that
             shows how to render flat
             textures into a display
             buffer, and then use
             the rendered buffer as
             a texture in a multipass
             rendering.
Rendtx03     Sample application demonstrating
             use of back planes for generating
             motion blur effects.  This sample
             also demonstrates using the frame
             buffer as a texture.
SbTest       Sample program that
             demonstrates simultaneous
             peripheral access, file
             access, and memory
             allocation.
Txtest01     Sample application that renders
             textures from twiddled ARGB4444,
             ARGB1555, and RGB565 formats.
             The textures are resized with and
             without clamping of u and v
             coordinates.
Txtest02     Sample application that renders
             textures from twiddled ARGB4444,
             ARGB1555, and RGB565 formats.
             These textures are mipmapped.
             The textures are resized with and
             without clamping of u and v
             coordinates.
Txtest03     Sample application that renders
             textures from vector-quantization
             (VQ) compressed textures.  A
             texture is rendered in ARGB1555
             mode against a filled background.
Txtest05     Sample application that shows
             how to render a rectangular
             texture.  This texture is in
             ARGB4444 format and has
             texel size 128x32; however, it
             is displayed as a scaling square.
_.bat        Sets environmental
             variables before running
             an nmake.  Do not run
             this file directly; instead,
             run make.bat.
katana.inc   The default set of make rules
             for making all Ninja projects
             under Microsoft Visual C++.
             This make occurs via the
             command line.
Make.bat     Run this batch file to build
             all examples in subdirectories
             of this directory.  Visual C++
             5.0 must be installed.
makefile     nmake-format makefile that
             makes all the Kamui examples
             in these subdirectories.
