//NAM 0.72alpha1 NinjaAsciiMotion

// MOTION : motion_face_face
// ACTION : action_face_face


MOTION_START

POSITION pos_face_face_face[]
START
         MKEYF( 0,  -22.585527F,  2.075462F, -15.110330F ),
         MKEYF( 80,  -22.585527F,  2.075462F, -15.110330F ),
END

ROTATION rot_face_face_face[]
START
         MKEYA( 0,  -89.999997F,   0.000000F,   0.000000F),
         MKEYA( 80,  -89.999997F,   0.000000F,   0.000000F),
END

MDATA2 mdata_face_face[]
START
    pos_face_face_face, rot_face_face_face, 2, 2,
END


MOTION motion_face_face[]
START
MdataArray     mdata_face_face,
MFrameNum      81,
MotionBit      0x3,
InterpolFct    2,
END

ACTION action_face_face[]
START
ObjectHead      object_face_face_face,
Motion          motion_face_face
END

MOTION_END

DEFAULT_START

#ifndef DEFAULT_MOTION_NAME
#define DEFAULT_MOTION_NAME motion_face_face
#endif
#ifndef DEFAULT_ACTION_NAME
#define DEFAULT_ACTION_NAME action_face_face
#endif

DEFAULT_END

