/*//NAM 0.73alpha1 NinjaAsciiMotion */

/*// MOTION : motion_bend_Cylinder01 */
/*// ACTION : action_bend_Cylinder01 */


MOTION_START

ROTATION rot_bend_Cylinder01_Cylinder01[]
START
         MKEYA( 0,  -89.999997F,   0.000000F,   0.000000F),
         MKEYA( 50,  -89.999997F,   0.000000F,   0.000000F),
END

MDATA2 mdata_bend_Cylinder01[]
START
    NULL, rot_bend_Cylinder01_Cylinder01, 0, 2,
END


MOTION motion_bend_Cylinder01[]
START
MdataArray     mdata_bend_Cylinder01,
MFrameNum      51,
MotionBit      0x3,
InterpolFct    2,
END

ACTION action_bend_Cylinder01[]
START
ObjectHead      object_bend_Cylinder01_Cylinder01,
Motion          motion_bend_Cylinder01
END

MOTION_END

DEFAULT_START

#ifndef DEFAULT_MOTION_NAME
#define DEFAULT_MOTION_NAME motion_bend_Cylinder01
#endif
#ifndef DEFAULT_ACTION_NAME
#define DEFAULT_ACTION_NAME action_bend_Cylinder01
#endif

DEFAULT_END

