# Copyright(C)SEGA 1995-1998/SYSTEM R&D DEPT
# MRS version 1.030
# date : Sat Mar 21 01:17:14 1998

MODEL: loop_course.wire

<option>
base_scale 1.000000
base_pos 0.000000 0.000000 0.000000
base_ang   0.000   0.000   0.000 (degree)
frame_rate 1
#motion_type TRRR 	# top:Trans Rot, others: Rot Only(type A) #
motion_type TRTR 	# all:Trans Rot                  (type B) #
#motion_type TRS 	# all:Trans Rot Scale            (type C) #
#motion_type MATRIX 	# all:matrix                     (type D) #
#sgl_coord_off		# not convert to sgl coordinates 	  #

<Tree> 4
# rot offset x y z 	| Id| depth "Name" #
[ 0.00  0.00  0.00]	|  0| 0 "node_12"
[ 0.00  0.00  0.00]	|  1|   1 "EXPLORE"
[ 0.00  0.00  0.00]	|  2|     2 "Obj_1"
[ 0.00  0.00  0.00]	|  3|   1 "sphere_2"

<Original> 4 # Don't touch ! #
  0| 0 "node_12"  -1 1 -1 
  1|   1 "EXPLORE"  0 2 3 
  2|     2 "Obj_1"  1 -1 -1 
  3|   1 "sphere_2"  0 -1 -1 

<Info> loop_course.wire OBJECT_COUNT(4)
	TOTAL_VERTEX_COUNT(569) TOTAL_POLYGON_COUNT(992)
	TOTAL_POLYGON3(992) TOTAL_POLYGON4(0) TOTAL_POLYGONN(0)
OBJECT(node_12) {
	TRANSLATION 	(  0.000000,   0.000000,   0.000000)
	ROTATION 	(  0.000000,   0.000000,   0.000000)
	SCALING 	(  1.000000,   1.000000,   1.000000)
	PARENT(NULL) CHILD(EXPLORE) SIBLING(NULL)
	VERTEX_COUNT(0) POLYGON_COUNT(0)
	POLYGON3(0) POLYGON4(0) POLYGONN(0)
	CENTER(0.000000, 0.000000, 0.000000) RADIUS(0.000000)
}
OBJECT(EXPLORE) {
	TRANSLATION 	(  0.000000,   0.000000,   0.000000)
	ROTATION 	(  0.000000,   0.000000,   0.000000)
	SCALING 	(  1.000000,   1.000000,   1.000000)
	PARENT(node_12) CHILD(Obj_1) SIBLING(sphere_2)
	VERTEX_COUNT(0) POLYGON_COUNT(0)
	POLYGON3(0) POLYGON4(0) POLYGONN(0)
	CENTER(0.000000, 0.000000, 0.000000) RADIUS(0.000000)
}
OBJECT(Obj_1) {
	TRANSLATION 	(  0.000000,   0.000000,   0.000000)
	ROTATION 	(  0.000000,   0.000000,   0.000000)
	SCALING 	(  1.000000,   1.000000,   1.000000)
	PARENT(EXPLORE) CHILD(NULL) SIBLING(NULL)
	VERTEX_COUNT(288) POLYGON_COUNT(576)
	POLYGON3(576) POLYGON4(0) POLYGONN(0)
	CENTER(0.083046, 0.224699, -0.008059) RADIUS(12.463376)
}
OBJECT(sphere_2) {
	TRANSLATION 	( -0.378512,   6.608869,   0.104259)
	ROTATION 	( -2.040843,   0.338155,  -2.563970)
	SCALING 	(  0.611772,   0.611772,   0.611772)
	PARENT(node_12) CHILD(NULL) SIBLING(NULL)
	VERTEX_COUNT(281) POLYGON_COUNT(416)
	POLYGON3(416) POLYGON4(0) POLYGONN(0)
	CENTER(0.000000, 0.000000, 0.000000) RADIUS(0.427044)
}
<Info_end>
<EOF>
