ClipTest		Demonstrates hardware clipping modes.

Firework		Particle system similar to demo. on Playstation II.

KMBLEND			Alpha blending test.

KMCYBERK		Neat demo showing performance variations between reflection 			mapped and opaque surfaces.

Kmcybr2v		KmCyberk demo running in PVR 2v latency mode.

Kmflgt2v		Demo of a plane flying low using a transparent texture for 				shadow.

KMFLIGHT		Demo of a plane flying low with options to change filtering, 			shading, texturing and highlighting.

Kmgas2v			KmGasfl demo running in PVR 2v latency mode.

KMGASFL			Demo of 4 flickering light sources with a reflection map on an 			observer.  Can control rotation of scene.

KMLOGO			Rotating PVR logo showing specular highlights.  Can translate 			(into Z) and rotate model.

KmLogo2v		KmLogo demo running in PVR 2v latency mode.

KMMARBLE		Demo of marble face in prison with shadows cast from bars 				using modifier volumes.

Kmnef2v			KmNefert demo running in PVR 2v latency mode.

KMNEFERT		Demonstrating spherical/cylindrical realtime mapping over a 			non-uniform surface.  Allows you to change period of rotation.

Kmsample		Sample showing Kamui working with GD-ROM.

KMSEAL			Seal swimming in circle going up and down.  Showing mesh 				deformation (seal), good scrolling tranluncentcy texture 				(bottom) to simulate light cast from waters surface onto 				bottom.  Nice use of different fog modes.

Kmseal2v		KmSeal demo running in PVR 2v latency mode.
 
KMSPACE			Model of satellite similar to KMFLIGHT in which you can change 			filtering , shading, texturing and highlighting.

KMSTAIND		Neat example of simulating a light source though a stained 				glass window and mapping the cast light onto an irregular 				surface.  Can modify transalation (into Z) as well as speed of 			rotation.

Kmstnd2v		KmStaind demo running in PVR 2v latency mode.

KMSTRIPS		Test showing tri-strip calls to optimize display of scene and 			increase framerate.

KMTOYP			Example that allows user to modify density of fog via a PVR 			fog table.  Can also adjust filtering, shading and texturing.

Kmtoyp2v		KmToyp demo running in PVR 2v latency mode.

KMTREES			Allows you to experiment with shading, filtering, transluncentcy, etc.

QTDirect		Converted version of QuickTest using Direct Mode.

QuickTest		Simple example that demonstrates opaque, translucent textured and shaded geometry.

SBTest			Demonstrates several steps in getting a simple Shinobi app. up and running.

SBTex			Similar to SBTest except this version loads and uses textures.

ScrnGrab		Shows how to grab a screen and save it on the host PC as a .bmp

TableFog		Demonstrates the use of table-based fog.

TwRect			Demonstrates the loading of a twiddled rectangle.

Vertfog			Demonstrates use of vertex based fog.

 


