DC_SHELL		Neat example of simple (Unix like) Dreamcast shell.

K2Blend			Alpha blending test.

K2Cyberk		Neat demo showing performance variations between reflection 			mapped and opaque surfaces.

K2Debug			KmCyberk demo running in PVR 2v latency mode.

K2Flight		Demo of a plane flying low with options to change filtering, 			shading, texturing and highlighting.

K2Gasfl			Demo of 4 flickering light sources with a reflection map on an 			observer.  Can control rotation of scene.

K2Logo			Rotating PVR logo showing specular highlights.  Can translate 			(into Z) and rotate model.

K2Marble		Demo of marble face in prison with shadows cast from bars 				using modifier volumes.
 
K2Mask			Rotating mask with high reflectivity on outside of mask 				reflecting specular highlighted balls as they float by.  Can 			control rotation of mask and translation into/out
			of z.

K2Nautil		Neat example of multiple shaded translucent spheres (similar to a Natilus shell)

K2Nefert		Demonstrating spherical/cylindrical realtime mapping over a 			non-uniform surface.  Allows you to change period of rotation.

K2Njdraw		Example showing multiple specular highlighted teapots. Good example of pushing and poppin matries.

K2QTest			Quick Test retooled for Kamui 2.

K2Seal			Seal swimming in circle going up and down.  Showing mesh 				deformation (seal), good scrolling tranluncentcy texture 				(bottom) to simulate light cast from waters surface onto 				bottom.  Nice use of different fog modes.

K2Space			Model of satellite similar to KMFLIGHT in which you can change 			filtering , shading, texturing and highlighting.

K2Staind		Neat example of simulating a light source though a stained glass window				glass window and mapping the cast light onto an irregular 				surface.  Can modify transalation (into Z) as well as speed of 			rotation.

K2Strips		Test showing tri-strip calls to optimize display of scene and 			increase framerate.

K2Toyp			Example that allows user to modify density of fog via a PVR 			fog table.  Can also adjust filtering, shading and texturing.

K2Tree			Growing a tree in real-time.  Adding polygons to the scene 				dynamically. Can also adjust filtering, shading and texturing.
			Test polygon performance.

K2Trees			Good example that contrasts translucent/Opaque & Punchthough 			modes and their impact on framerate.  Number of trees(sprites) 			is also adjustable to test extremes of each mode.
