Sound Overhaul 3 mod by PkR Bug reports: https://gitlab.com/PiKeyAr/sadx-sound-overhaul/issues Special thanks to ReveriePass/TheLegendOfXela for providing digital sound rips from a real Dreamcast. Changelog: Update 10/09/2023 Added a fix for Gamma's whistle sound Update 28/08/2023 Removed old links, updated link to bug reports Update 20/12/2022 Fixed dolphin sound Update 03/11/2022 Fixed sound hooks not applying properly Update 29/10/2022 Fixed Gamma's wheels squeak sound playing during cutscenes Optimized code Added mod category and mod ID Update 15/07/2022 Included a note on 3D sounds Update 12/07/2022 Compatibility with upcoming BASS SFX support in the Mod Loader Update 08/07/2022 Compatibility with the latest Mod Loader update Update 15/08/2020 Made MR base background beeps repeat only once Update 27/03/2020 Added an option to replace Chao sound effects (CHAO_EFX_BANK01 soundbank + restored race jingles) Added an option to restore unused background noises in the gardens Restored the crowd cheering sound after Chao Race (requires replaced Chao sound effects to work) Update 23/03/2020 Restored SA1 Dreamcast Chao jingles in Bank 7 Updated mod description Update 22/03/2020 - Sound Overhaul 3 release All soundbanks except Chao-related sounds have been replaced with high quality digital rips from a real Dreamcast The game now uses 44100hz sounds The game now uses full HRTF mode by default The entire game, including music and voices, is now much louder Reworked volume adjustment for 2D sounds Logarithmic volume for 2D sounds is no longer optional Background noises (priority 8) are now played louder by default Added a feature to simulate a reverb effect for multiple identical sounds Added volume boost for music and voices Added a separate volume control for videos Added more sounds for the fadeout feature (Lost World mirrors etc.) Fixed looping of Gamma's hover sounds Added a missing sound that is played by gusts of wind in Windy Valley Fixed several sounds that were cut off too early Fixed an error preventing the snake gate in Lost World from playing its sound Sky Deck announcements now play in Japanese if the game's voice language is set to Japanese All characters play hurt sounds now Added a distance override system for 3D sounds - now certain 3D sounds are more audible Fixed the sound error and added 3D sounds for fire pillars in Lost World Fixed missing sounds in E-101 battle Fixed wrong sound being played when Zero's boss name appears Fixed the spaceship in Twinkle Park 1 to be loud enough to be audible Made Knuckles' glide sound loop and fade out properly Fixed pirate ships in Twinkle Park 2 playing sounds when the character is too far from them Fixed the volume of Sky Deck cannons, Sand Hill sand worms, Perfect Chaos roars, multiple cutscene adjustments etc. Fixed the timing of a voice played during Sonic vs Knuckles/Chaos 4 cutscene Made whistling noises (Sonic falling after Sky Chase, Zero in Amy's Final Egg) sound closer to the Dreamcast version Update 22/10/2019 Added an option to enable logarithmic volume control for sound effects (experimental) The spindash sound now fades out with the Light Speed Dash upgrade Adjusted the volume of the Boa-Boa fix Update 20/09/2019 Added a "classic ring sound pan" option Update 18/09/2019 More fixes for Chaos 0 bullets Update 10/09/2019 The Boa-Boa fix is now optional (disable in config) Adjusted the volume of the Boa-Boa fix Update 09/09/2019 Made the Speed Highway fountain sound louder to be audible Update 08/09/2019 Missile explosions in Egg Walker are no longer silent when 3D Sound is enabled Fixed an issue in SADX affecting many positional sounds: Chaos 0 bullets, Zero chest thump, Ice Cap snowman steps, Speed Highway clock, Kiki jumping in place etc. Updated several soundbanks to accommodate the above change Improved Boa Boa's fire breathing effect to match the DC version (experimental) Update 10/08/2019 The changelog is now split from the main Dreamcast Conversion changelog All soundbanks have been packed into DAT files to improve load times The mod has been reworked internally for better implementation of some older sound fixes Fixed the "Gamma steals Froggy" cutscene that was loading the wrong soundbank Fixed a framerate-related issue causing several sounds (rocket platform, Emerald Coast dolphin etc.) to get cut off Enabled the code to play character "hurt" sounds (Sonic/Gamma) which is disabled in SADX Update 10/01/2018 Made the lock-on sound in Sky Chase less loud Update 19/10/2017 Made Gamma's lock-on sound less loud Update 02/10/2017 Sand Hill sounds updated Update 28/09/2017 Using HTTP instead of HTTPS for downloading updates Update 27/09/2017 Updates for compatibility with some SA1 DLCs Update 23/09/2017 Fixed a ground issue in Sand Hill caused by the snowboard sound fix Update 03/09/2017 Fixed and normalized Metal Sonic's sound effects to match their volume with other character soundbanks Update 02/09/2017 Fixed (hopefully) a bug in SADX that prevented the snowboard sound from playing properly Updated all Japanese character voice soundbanks Fixed a bug in SADX that prevented Sonic from saying "Whoah!" when attacked by Knuckles in a cutscene Update 31/08/2017 Fixed the sound of the Tornado 2 landing on the Egg Carrier in Sonic and Tails' cutscenes Fixed a bug in SADX that cut off the sound of Tails' plane crashing in Sonic's pool cutscene Added a delay to the plane crashing sound in Tails' first cutscene to prevent it from playing too early Update 21/08/2017 Added an even better solution for the spindash sound cutoff Update 20/08/2017 Fixed a bug in SADX that prevented the Egg Hornet engine sound from looping properly Fixed a bug in SADX that cut off Eggman's announcements in Sky Deck 2 Fixed a bug in SADX that cut off the spindash sound with the Light Speed Dash upgrade Updated Egg Hornet sounds Restored bomb sounds in Ice Cap 3 Update 06/08/2017 Updated the clock sound in Speed Highway 3 Update 25/05/2017 Minor background sound improvements for Chaos 0 Update 25/02/2017 Initial release