THE EMERALDS' AWAKENING DEMO: BUILD 800

**INTRODUCTION**

At first I'd like to make some things clear. TEA has been facing radical changes lately, the engine and most of the levels have been scrapped. However, the gameplay will be greatly enhanced in future versions. Check out TZ Astra Demo for more information on the new engine.
This demo is supposed to show most of the scrapped material and it might give you an idea of what TEA might have looked like if there weren't any radical changes in its course of development. In other words, it's your good old fangame of 2004-2007 quality level. It doesn't fully demonstrate the game's features, but at least you can enjoy the "old-school" feeling playing this demo.

**PATCH**

Some misc bugs were fixed (esp. with loops in SpCity2). Also, now TEA remembers your control settings (keyboard only).

**LEVELS**

The following levels are available in this version:
Sparkling City Zone Act 1 (Sonic)
Sparkling City Zone Act 2 (Sonic)
High Forest Zone Act 1 (Tails)
Green Fields Zone Act 1 (Tails) + mini-boss
Green Fields Zone Act 2 (Plane stage)
Mystic Jungle Zone Act 1 (Sonic)
Aquatic Base Zone Act 1 (Knuckles) + boss
Aquatic Base Zone Act 2 (Knuckles)
Sunset Canyon Zone Act 1 (Knuckles) + boss

Bonus stages: Sparkling City Act 2, Mystic Jungle Act 1

**STAGE/BOSS ISSUES**

In High Forest, you have to collect 4 magic stones before you can finish the level. The stones are scattered around the stage. When you have all 4 stones, go to the right to reach the end of the level.
In Aquatic Base Act 2 you have to do some treasure hunting. Find 3 keys to open the door at the end of the stage.

If you get an error message after selecting Mystic Jungle, please download ActiveX control here:
http://www.adobe.com/shockwave/download/triggerpages/default.html

In case you don't know how to beat the bosses:
Aquatic Base Act 1 - While the mecha-crab's shield disappears, glide or jump onto Eggman's cabin.
Sunset Canyon Act 1 - To resist the wind, use Knuckles' punch attack (Hold Fire 2). Use it to break through the garbage and reach Eggman's vehicle. You can punch it or you can jump on it when the wind goes away.

**BONUS STAGES**

There are 2 bonus stages in this demo, hidden in Sparkling City Act 2 and Mystic Jungle Act 1. The entrance looks like a giant golden ring. You can use Debug Mode in case you can't find the entrance. While Debug Mode is on, press D and then CTRL-B to reach the bonus ring.

**PERFORMANCE ISSUES**

In case you experience slowdowns, try disabling effects in the options menu.
Unlike TZ Astra, this version is not really optimized, but at least it is quite playable on a 4-year-old laptop and 1.6Ghz Atom netbook. I have to admit though that Mode7 stages (Green Fields Act 2 and bonus stages) can be unplayable on some machines, the above mentioned netbooks in particular. Sorry, I can't do anything about it. These stages are going to be scrapped anyway, and newer versions will probably use OpenGL or some other kind of rendering methods instead of Mode7.
Apart from those "Pseudo-3D" stages, the game will probably run fine almost on any 1GHZ+ machine.

**ABOUT TEA**

If you want to learn more about TEA, visit my blog at http://tea.xaku.org (use Google Translator if needed)
Russian-speaking users can join our vKontakte club: http://vkontakte.ru/club346166
We are looking for pixel artists, experienced MMF2/Adobe Flash users, musicians, level layout designers, etc.
You can always reach me (PkR) by email: pikranus<at>gmail.com
We hope you enjoyed this demo!

Yours truly,
**The BlueFox Team**