Dreamcast Conversion Update 11 public beta test

General changes
All levels and models are now loaded from external files in the mod's system\data folder
All Adventure Fields, boss battles and the majority of Action Stages have been re-exported from the original Dreamcast game with new transparency and collision fixes
All ingame models with vertex colors (from <10 up to ~120 in every level) have been replaced with their Dreamcast counterparts, which resulted in improved visual and lighting accuracy to the original game - a total of 830 SADX models are now being replaced by the mod
The mod has been thoroughly reworked to use a less hardcoded system for texture and UV animations
The models for a specific stage now load when that stage loads - this makes the mod start up a bit faster at the cost of slightly longer title card display
The "Extra" option in SET Layout Fixes has been removed, and the "Normal" SET Fixes are now the default option
The "Off" option in SET Layout Fixes has been replaced with a separate option "Use original Dreamcast SET files"
Added a config toggle for white diffuse (leave it enabled for a Dreamcast-like look)

Station Square
Added more transparency fixes for level objects (pool chairs/parasols)
Fixed fadeout of the breakable fence (OMSaku) in Gamma's version of the stage
Fixed an animation error with car wheels
Minor transparency and lighting fixes for level models

Mystic Ruins
Improved the look of Master Emerald glow
Improved transparency handling in the jungle area
Fixed some minor transparency and lighting issues with level models (e.g. the light above the door at Tails' workshop)
Reworked the collision fix in Tails' workshop
The sill of Tails' workshop was using a wrong texture and SADX vertex colors - this is now being replaced properly
Added dynamic collision to the pond that turns on in Mission Mode when playing as Amy
Reworked the Final Egg base fix - the model should look much better now, including the glass corridor
Restored several SET objects at the MR base that were removed previously
The fire/glow effect that shows up when Knuckles unlocks Lost World now fades in/out
Fixed transparency on the Ice Cap door
Restored several objects (Wind/Ice Stone) that weren't replaced properly in previous versions of the mod

Past
The reflections around the Master Emerald Altar now look much closer to the Dreamcast version
The underwater parts of palms around the altar now render properly

Cutscene fixes
The helicopter in Sonic's first cutscene is now rendering correctly
The cars now load properly in the cutscene before the Egg Walker battle
The camera transition after Sonic's Light Speed Dash cutscene in the sewers is no longer awkward
Fixed a number of transparency issues with Master Emerald pieces and light rays in various cutscenes
Several other objects (Chaos Emeralds, Tornado 2 pre-transformed) now render much better in cutscenes
