Today I’m releasing an update for the Debug Mode mod that adds a free camera mode.
Using the free camera mode
Press Y on the keyboard to enable free camera. When the free camera mode is enabled, you can use the mouse to move the camera around. The control scheme is similar to the one used in 3D editors in SA Tools.
Move the mouse to rotate the camera.
Hold Left Shift and move the mouse to move the camera.
Hold Control and move the mouse up and down to zoom in and out.
Press both Left Shift and Control to lock the camera in place. Press them again to unlock it.
Press Numpad + and Numpad – to change camera speed.
Press Y again to re-enable vanilla camera. It will remain locked in place until the character touches a camera trigger.
I would like to thank Speeps for providing the source code of an unreleased mod with the the original free camera code, which became the basis for the free camera mode in this mod.
The new version of the Dreamcast DLC mod is now out! You can use this mod to play SA1 DC downloadable content in SADX PC, as well as develop your own custom downloads that will work both in the mod and even in the Dreamcast version provided that you convert it using SA Tools first. Also, this version includes Tikal’s challenge, a custom DLC created previously for the Dreamcast version.
Get the mod here or simply update the previous version through the Mod Loader. If you get a “directory not empty” error while updating the mod, just hit cancel and it’ll work fine. I don’t know why it happens.
Here’s an excerpt from readme/release notes: ==CREDITS== -SonicFreak94 for the code to play the SEGA/Sonic Team voice -Darksecond for figuring out SA1 DLC and rank data encryption and posting it on ASSEMbler -Sappharad for providing C# code to decrypt SA1 DLCs and for cracking the integrity check -Daguar for giving me a hint on where to look for DLC item table -Exant for making a lightweight “sitting Chao” model for the Tikal DLC -Moopthehedgehog for the rediscovered Kadomatsu DLC -TheLegendOfXela for high quality music and sound rips -LastBreath for beta testing
==CHANGES FROM THE OLD DREAMCAST DLCS MOD== -The mod has been rewritten from scratch to work more like the original game’s DLC system -Text strings in all languages used in original DLC content have been preserved -DLC content can now load in Adventure, Trial or Mission Mode -Added Tikal’s challenge -Lighting accuracy updates -Custom codepage support: add system\dlc\codepage.ini with “FrenchCodepage=….” etc. to make French, Spanish or German strings use a codepage other than 1252 -Famitsu and QUO challenges no longer replace Station Square camera files with their counterparts from the original 1998 release of SA1 -Twinkle Circuit options for characters have been removed – you can now use the “Mercury GP” menu to go to any course with any character -The “Alternative challenge timer GUI” option has been removed in favor of a more accurate SA1-like timer -Seasonal DLC options have been rearranged -Workarounds from the old mod to prevent DLC content from interfering with story progression have not been reimplemented
I’m working on a complete rewrite of the Dreamcast DLC mod to practice making something that uses C++ classes. With the new version you will be able to modify original SA1 DLCs and create completely new DLC content that will work in both SADX PC and SA1 Dreamcast with a simple conversion (except custom sounds and music which aren’t compatible).
Some features of the old mod won’t make it to this version. For example, all Twinkle Circuit settings in the old mod will have to go. To compensate for it I made this little menu that will show up when you enter the special gate that appears when you enable the Samba GP DLC. The look may or may not be final, I’m still messing around with its design. I’m a bit limited in how much I can do in it.